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Latest topics | » Who knows what magic schools:Sat Apr 06, 2024 3:30 pm by SgtSarros» The CCG changesWed Apr 03, 2024 12:07 pm by SgtSarros» Alexander Fri Mar 29, 2024 3:44 pm by Tiggs» Wolverine X ManThu Mar 28, 2024 12:06 pm by Xarat» Shion UzukiTue Mar 05, 2024 3:44 pm by Packie» EsperNet End Of Life -- EDIT DelayedFri Mar 01, 2024 4:21 pm by SgtSarros» Kaylee the canid drifterFri Feb 23, 2024 7:41 pm by ChromeGadget » Changed for KytWed Feb 21, 2024 10:48 pm by SgtSarros» Ryu, the Yorae DragonWed Feb 21, 2024 1:53 pm by Packie |
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| | The Progression System | |
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How should we advance the current FASERIP system? | Leave the stat limits the same | | 0% | [ 0 ] | Increase everything by 1 level | | 9% | [ 1 ] | | Tiggs | Incorporate the system in the picture | | 27% | [ 3 ] | | Xarat, SgtSarros, Tiggs | Include MORE levels in between ( possibly at 15 and 25 as well ) | | 45% | [ 5 ] | | Packie, Daedalus, Xarat, SgtSarros, Tiggs | Other, please state in the comments. | | 18% | [ 2 ] | | Xarat, Tiggs |
| Total Votes : 11 | | Poll closed |
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SgtSarros Admin
Posts : 582 Join date : 2017-09-20 Age : 45 Location : Near the north pole
| Subject: The Progression System Thu Dec 22, 2022 2:57 pm | |
| For the longest time this has been a very slow progression system, too slow for people's liking. I have looked at other places that use this FASERIP system and see others have had the same concern and have added in mini-levels in between certain areas to allow for a smoother transition. An example is in the picture below: However, keep in mind we use a very different strength system so ignore those weight limits on the right So the question i'm asking is.. how should we progress as an RP? 1. Level the stat limits the same 2. Increase everything by 1 level 3. Incorporate the system in the picture 4. Include MORE levels in between ( at 15 and 25 as well to keep the increase consistent ) 5. Other, please state in the comments. This poll will remain open until the end of the year. | |
| | | Tiggs Elite Member
Posts : 73 Join date : 2018-01-17
| Subject: Re: The Progression System Fri Dec 23, 2022 8:37 am | |
| So the Other that I picked was for, perhaps, changing the 'standard' from Typical(6) to Fair(10) and changing Good to (15) IF we decide to even at scores for 15 and 25. If someone isn't at least Fair or Good in something, like Strength, then in most cases they'd have to crit just to deal damage through armor, and you'd have only about a 1/2 chance of even hitting a Green on a roll.
Also, if we added more scores for 15 and 25, then it would leave less reason for some characters to start with attributes like Incredible or Amazing, because the 'standard' for what defines "Fair" and "Good" would be higher than what it is right now. | |
| | | Xarat Elite Member
Posts : 91 Join date : 2017-10-14
| Subject: Re: The Progression System Fri Dec 23, 2022 9:59 am | |
| I feel that some stats can be limiting like Poor and typical, but under the current rules they do make sense for 'normal'. However, as Tiggs states, they are incredibly hard to do any damage with, and it makes people want to create super high powered characters to get around this.
Also I think it would be really good to have some clearer methods of improving stats, like we have for improving magic for example. You learn level 1, wait a week then next spell, etc etc. | |
| | | SgtSarros Admin
Posts : 582 Join date : 2017-09-20 Age : 45 Location : Near the north pole
| Subject: Re: The Progression System Fri Dec 23, 2022 10:11 am | |
| - Xarat wrote:
- Also I think it would be really good to have some clearer methods of improving stats, like we have for improving magic for example. You learn level 1, wait a week then next spell, etc etc.
Yeah there has never really been any strongly defined rules just because of the fact with how limiting the system was it's not something you'd want people doing often. If this gets changed then obviously the system would allow for more - Tiggs wrote:
- Also, if we added more scores for 15 and 25, then it would leave less reason for some characters to start with attributes like Incredible or Amazing, because the 'standard' for what defines "Fair" and "Good" would be higher than what it is right now.
If this gets decided on, I had planed for 15 VeryGood ( or VG for short ) for the main fact of if we change good from 10 to 15, then every sheet in the rp would have to be adjusted because hp / sp / mp would be wrong. Haven't figured out 25 yet though. | |
| | | SgtSarros Admin
Posts : 582 Join date : 2017-09-20 Age : 45 Location : Near the north pole
| Subject: Re: The Progression System Wed Jan 04, 2023 1:06 pm | |
| Proposed changes to fit the new levels in are below. On the left side is the current system. On the right is the changed system: Under the old system, for every rank up, the ranks moved all the colors by 5: 66, 61, 56, 61, 46, 41, 36, 31, 26, etc under the new system, the ranks would move every 3: 60, 57, 54, 51, 48, 45, 42, 39, 36, etc here is a handy graph done professionally in MS Paint to show you the changes: | |
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