Name: Fool
Sex: Assumed Male
Species: Portal Imp
Age: Young
Hair Color: None
Eye Color: White
Skin Color: Black
Personality: Stubborn Royalty
Weakness: All magics except Shadow and Darkness
Skills:
Escape Artist - +1 CS to untying yourself, finding route out of an exploding building, and other life and death situations. Do not there are some situations where this skill will not benefit you.
Stealth - +1 CS to Agility for moving in shadows or keeping silent to avoid people or sneak up on them. Certain situations may negate this ability.
Tracker - Able to find footprints of people or creatures in some areas and lead them towards who they are trying to find. +1 CS to Intuition.
Shadow Step
Cost: 5MP
Uses: Psyche if countered, none otherwise.
Description: Allows the caster to walk into the shadows and appear in another location. This location must be on the same world as them, and it has to be an area they have been to before. ( Exception: If they are currently spying on someone through Shadow Sight they can step to that location ). There must be shadows in the area for them to step out of, for example they cannot appear in the center of the beach at mid-day with the sun out, though they could if it was night-time or there was a shadow being cast in the area from a large umbrella or something similar. Shadowmancers, along with those of Light or Darkness, if they are in the immediate area of departure and arrival ( within 20 feet ) can roll to attempt to block this.
Special Conditions:
((Fool is incapable of taking another person with him.))
Stats:
Fighting: Poor
Agility: Remarkable
Strength: Poor
Endurance: Typical
Reasoning: Poor
Intuition: Remarkable
Psyche: Good
Running Speed: 10mph
Trained Mount: No
Rideable Mount: No
Licensed to Race: None
Can Fly: No
Sentient: Yes