Rebecca “Vampi” Morales
Sex: Female
Species: Succubus
Height: 5’ 2”
Weight: 110 lbs
Age: 1,920 years old
Age in appearance: 18
Hair Color: Dark Purple / Black
Eye Color: Green
Skin Color: White
Personality: Charmer. Vampi relies on her looks and her smile to get her what she wants most of the time. She has a tendency to resort to underhanded forms of seduction rather than hard work to get her bills paid, but an inner strength keeps her from being too clingy to any one potential suitor who might be willing to buy her what she wants.
Weakness: Bakkar, Shadow Magic, Shiney objects and anything with a lot of horsepower, or firepower. She is drawn to any form of strength. The more primal, the more she wants it as her own.
Profession:. Singer/Entertainer
Weapons:
Armor:
Items:
Skills:
Sharp Weapons - +1 CS to Fighting.
Acrobatics - Flips, cartwheels, somersaults, walking on hands, and so on. +1 CS to Agility for use. Can be applied to aid in defending rolls by unarmed characters as long as it is not a crowded or cramped situation.
Performer - A juggler, dancer, singer, and more apply under this skill. +1 CS to the stat used for that skill.
Street smart - Knows where to get information, how to get less then legally obtained items, how to speak to gangs.. may know someone in various criminals groups or even be in one. +1 CS to reasoning when dealing with them.
Lockpicking - +1 CS to agility. Do note some locks cannot be picked.
Picture:
Stats:
Fighting: Good
Agility: Remarkable
Strength: Typical
Endurance: Typical
Reasoning: Typical
Intuition: Remarkable
Psyche: Excellent
Hit Points: 52
Mana: 56
Spells / Special Abilities:
Anthem of Awareness
Cost: 2MP per target per round
Uses: Psyche
Description: +1 to Intuition to one ally on a green, three on a yellow, five on a red. Useful to avoid sneak attacks or traps.
Dancing Daze
Uses: Psyche
Cost: 5 MP per target
Type: Enemy
Description: During her performance she can play a note that causes disorientation to anyone that hears it. The affected will stop attacking and stand in a daze for 2 rounds or until struck. Hits one target on white, two on a green, three on a yellow.
Dirge of Despair
Cost: 2 MP per target per round
Uses: Psyche
Type: Enemy
Description: -1 Fighting for offensive rolls to one enemy on a green roll, three on yellow, five on red. Opponents roll psyche to resist.
Song of Sluggishness
Cost: 2MP per target per round
Uses: Psyche
Description: -1 to Agility for defensive rolls to one enemy on a green roll, three on yellow, five on red. Opponents roll psyche to resist.
Biography:
Rebecca’s life has had as many, if not more, struggles than most her family. The first to set out on her own, Vampi’s adventures took her following the wave of destruction caused by her brother. Her first “home” was in a place called Vampire Inn, a rustic place out in the middle of haunted woods. She befriended a clan there and even took on a feline look to serve as their head of security, until making an acquaintance with an astral dragon by the name of Kentachi. Together they had a child, which was later taken by Kentachi when he left, leaving her alone, and devastated over being stabbed in the back by one she so came to trust. It was around this time that she adopted a human form, something alluring, and began to conspire against her brother as his fame and notoriety grew.
Kidnapping him while he slept, Vampi stole enough of his essence to create another offspring, Maina. The girl took to her “father” rather than Rebecca which was another devastating blow to her plans, seeming to only want a child of her own. To serve the true purpose of her kind, which at the time was breeding armies of lesser demons.
It was at this particular juncture she decided to recreate herself. Bakkar had done so, and become the god of war for the place. Blending various parts of stories she had heard, and her own talents, she began to become everything that her incubi brother hated. She turned herself in to someone who despised him, who knew his weaknesses, and who wasn’t afraid to put him in his place at every opportunity. Tired of living in his shadow, she set out to make her own identity.
Southern Horizon, the largest city of the rapidly advancing New Earth offered her just that chance. Once she’d met various like-minded individuals, she formed a band, and devoted herself to learning the tricks behind Bardic magic. In giving boosts to those she sang to, she found a way to tap in to their energies the more they enjoyed her music, thus finding a way to passively feed herself without having to sleep around like her other siblings found themselves doing.
She enjoys quite the career, her records selling millions across the city, and even further to the stations around the place she called home. Now, she can be found normally rehearsing songs with her band mates, or spending money on frivolous things while searching for her next potential mate. Drawn to strength, she admires those who take what they want, though her eldest sibling shall always be the pinnacle of what she sees as power.