Name: Kiri
Sex: Female
Species: Kitsune
Height: 5'10"
Weight: 140
Age: 637
Age in appearance: 23
Eye Color: Amber with black sclera
Fur Color: Grey and white
Personality: Stoic and headstrong. She takes her position very seriously.
Weakness: Someone questioning her abilities can offset her normally calm and passive demeanor.
Profession: Trusted guard and handmaid for the Edokawa estate.
Weapons: Hama Yumi (Evil-banishing bow) - A heavy, all metal longbow that draws power from Limbo itself.
+1 CS damage, +2 CS damage while in Limbo. Deals an extra +1 damage to evil, undead, and creatures of darkness.
Armor: Archer's breastplate. -1 CS damage taken when hit with a green or lower attack.
Items:
Skills:
Go afficianado: +1 CS to reasoning when playing Go.
Herbalism - +1 CS to Intuition to finding herbs, and +1 CS to Reasoning for identifying herbs for various purposes, including but not limited to medicinal or poison making.
Performer - Shamisen - +1 CS when playing.
Weapons Specialist - +1 CS to Agility.
Weapons Expert - +1 CS to Damage with bows.
Languages: Yokai, Common, Japanese
Stats:
Fighting: Vg (15
Agility: Rm (30)
Strength: Gd (10)
Endurance: Ex (20)
Reasoning: Gd (10)
Intuition: Rm (30)
Psyche: Ex (20)
Hit Points: 75
Stamina Points: 68
Mana: 60
Spells / Special Abilities:
High Jump
Cost: 5mp
Uses: N/A
Description: Allows the caster to jump upwards 10 feet times the maximum circle level of the caster. Must land on something at the top of the height or they will fall and take take Poor(4) damage for every 10 feet they fall, - 10 feet for normal jumping ( - an additional 20 if they have the jumping skill )
Levitate
Cost: 10MP
Uses: Psyche
Description: Allows the caster to float a couple feet off the ground, making them immune to nature's vine attacks as well as earthquakes. Requires a green roll, in combat this lasts 5 rounds, out of combat lasts 1/2 psyche minutes, on a yellow lasts psyche minutes. Any attack that does 20% or more of caster's HP causes them to lose concentration on this spell and they will land on the ground with no additional damage.
Guided Missile
Cost: 15MP
Uses: Psyche
Description: Focuses the wind around your arrows, making them fly straight and true. Does +1CS damage to all arrow / crossbow shots. Lasts 2 rounds on a white, 3 on a green, 4 on a yellow, 6 on a red. On a red also adds an additional +1d6 to all critical hits.
Wind Shield
Cost: 5MP
Uses: Psyche
Description: Causes all projectiles, with the exception of bullets, to do 1CS less damage. Lasts for 1 round on white, 2 on green, 3 on yellow. On a red, this also negates all non-100 critical hit bonus damage.
Mass Wind Shield
Cost: 20MP
Uses: Psyche
Prerequisite: Wind Shield
Description: Causes all projectiles, with the exception of bullets, to do 1CS less damage. Lasts for 1 round on white, 2 on green, 3 on yellow. On a red, this also negates all non-100 critical hit bonus damage. This is cast on caster and up to 3 other targets.
Biography:
Kiri was sent away from her home when she was very young to train as to be a warrior. After a few trials it was found that she had a nack for the bow so she focused mainly on that skill. Her abilities caught the eye of one Ashina Edokawa who made her part of her royal guard, eventually promoting her to her personal guardian. The Edokawas, firm handed as they were, treated her well and made sure she and her family were well taken care of. In return, she pledged her life to the defence of the Edokawas and their estate.