Name: Natsumi
Sex: Female
Species: Kitsune
Height: 5'5
Weight: 125lb
Age: 235
Age in appearance: Early 20's
Hair Color: Pink
Eye Color: Red
Skin Color: Pale
Personality: Playful, pranking, yet very humble at work. She takes things serious that have to be serious but has trouble otherwise.
Weakness: Can feel spiritual instabilities and areas of dark magic make her uncomfortable. Due to many abusive masters can be easily made to submit to someone abusive
Profession: Weapons Instructor
Weapons: Prefers swords and katanas
Armor: Leather
Items:
Skills: Weapons Specialist - Swords, Weapons Specialist - Daggers / throwing daggers, Weapons Specialist - Staves, jumping / leaping, Acrobatics, Gymnastics, Communion With Nature
Description and/or Picture:
Stats: Human / Kitsune
Fighting: Remarkable / Good
Agility: Fantastic / Fantastic
Strength: Typical / Feeble
Endurance: Excellent / Typical
Reasoning: Good
Intuition: Fantastic
Psyche: Excellent ( Poor vs intimidation )
OPTIONAL: Only include this section if it is different then normal
Running Speed - Good
Hit Points: 91 human / 51 kitsune
Stamina Points: 78
Mana: 65
Spells / Special Abilities:
Ancient Knowledge 1
Cost: N/A
Uses: N/A
Requirements: GM Approval
Description: This being has a connection to the magical world around them. Gains 1mp per minute or round of combat.
Item of Power (Miniature Kitsune-shaped Skill)
Cost: N/A
Uses: N/A
Requirements: Race - Kitsune
Description: Each and every Kitsune has an item that allows them to stay in the physical realm. If this item is taken while they are in the ghost realm they are unable to return until it is given back.
Cure
Cost: 5MP
Uses: Psyche on learning, none otherwise.
Description: Heals an amount equal to Psyche -2CS in hp or 6hp, whichever is greater.
Clinging Vines
Cost: 2MP
Uses: Psyche
Description: Opponent rolls agility. If caught, opponent rolls their strength vs poor to break free. If they fail to break free, they are at -2CS to fighting and agility until they do so. Flying characters are immune. Characters with good or higher strength break free automatically.
Communication with Animals
Cost: 5MP
Uses: Reasoning/Psyche ( whichever is higher )
Description: Allows you to speak to forest creatures such as deer, foxes, wolves and more for one hour. Once you learn your first fourth circle spell, cost becomes none and a roll is only required when something is resisting it.
Protector 1
Cost: N/A
Uses: Varies
Description: Use one of your actions to defend a player from an attack. Roll as you would normally roll to defend. If attacker wins you take damage. If your roll is more then 30 below the attack the protect fails and the original target must roll.
Special Conditions:
1. You may change people who you are defending for as many actions as your Fighting roll would allow you to attack. ( Excellent fighting allows 2 attacks so 2 defenses ) without penalty. If the next defense would push you to poor or feeble, the attack automatically hits you. You cannot protect someone again if you are at feeble.
2. This skill can be used in conjunction with attacking. For example, you have Incredible fighting. You defend once, then can attack twice on your turn for Excellent, Good ( normal -1 per action taken ), then defend again afterwards without exhaustion.