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Li Shu Chen the Mystic Martial Artist EmptyThu Sep 19, 2019 10:42 pm by SgtSarros
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 Li Shu Chen the Mystic Martial Artist

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Xarat
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Li Shu Chen the Mystic Martial Artist Empty
PostSubject: Li Shu Chen the Mystic Martial Artist   Li Shu Chen the Mystic Martial Artist EmptySat Oct 28, 2017 2:19 pm

Name: Li Shu Chen
Sex: Female
Species: Human (in appearance at least)
Height: 5'5
Weight: 130
Age: Unknown
Age in appearance: 29
Hair Color: black
Eye Color: blue
Skin Color: pale tan
Personality: She is a very loyal woman who wants to do the right thing. Very stoic and silent unless she's asked to speak, or considers you to be a friend. She is a very honourable woman, who would give her life in protection of any individual.
Weakness: Water (she can't swim)
Profession: Swordswoman, protector
Weapons: Steel Jian (Chinese sword), Bow
Armor: Leather
Items: Jade beads, carved wooden box, swords, ornate metal and silk fan
 
Skills:
 
Sharp Weapons - +1 CS to Fighting.
 
Martial Arts Master - All Martial Arts abilities. Counts as two skills.
 
Stealth - +1 CS to Agility for moving in shadows or keeping silent to avoid people or sneak up on them. Certain situations may negate this ability.
 
Tracker - Able to find footprints of people or creatures in some areas and lead them towards who they are trying to find. +1 CS to Intuition.
 
Picture: 
 
Fighting: Fantastic/Remarkable ( She is stronger on her homeworld due to her connection to it )
Agility: Excellent
Strength: Very Good/Good ( She is stronger on her homeworld due to her connection to it )
Endurance: Excellent
 
 
Reasoning: Excellent
Intuition: Remarkable
Psyche: Remarkable
 
Hit Points: 90 on LoD,  80 everywhere else
 
Mana: 70
 
 
Spells / Special Abilities:
 
First Circle:
 
Sense Movement
Cost: 5MP
Uses: Psyche
Description: Allows the caster to sense people running along the ground within a one-half mile radius. Characters floating above the ground cannot be detected, and if this is used near a large group of people moving around, it may be unable to sense more spread-out movement.
 
 
Pass Without Trace
Cost: 5MP
Uses: Psyche
Description: On a green or higher, the ground moves to obscure your footprints, making you nearly impossible to track by normal means.
Second Circle: Requirements: Cannot be beyond Fifth Circle in any other school, or Third Circle in any two schools.
 
Second Circle:
 
Pit Trap
Cost: 10MP
Uses: Psyche
Description: Creates a pit under the earth at the specified location. Those who step on the now hollowed out area must roll agility. On a yellow roll they avoid the pit. Those who roll a green catch onto the edge and pull themsleves up on their next turn suffering a -1CS to any other attack that turn. Those who fall in must make a strength roll with a green requirement to pull themselves out, though this takes their turn unless they roll a red, in which case they may act normally.
 
Special Conditions:
1. Those in a pit cannot be targetted for melee attacks, and ranged only if there are no other targets. Those in the pit cannot attack at all.
2. An ally can spend their turn helping them out of the pit, or if they have a rope or similar item use that. This will put the ally at -1CS to any other act, but allow the trapped person out on their turn with a -1CS penalty on their turn to attacks.
3. If the target weighs less then 100lb, they can pass over this pit trap harmlessly.
 
Third Circle:
 
Earthgrab
Cost: 15MP
Uses: Psyche
 
Description: Chunks of earth shoot up from the ground to capture an opponent. Opponents roll agility to avoid. Those captured cannot move from that spot until they break free. To break free, a strength roll is required. Those trapped can defend against melee attacks only at -2CS, and can attack with ranged weapons only at -2CS.
 
Special Conditions:
 
1. Characters floating no more then a foot off the ground can also be captured, though they gain +1 CS to their agility roll to avoid.
2. The strength roll to break free is the same color as the color rolled to capture. However a red roll still requires a yellow to escape.
3. On a red attack roll, the held person is immobile, and cannot attack or defend.
 
Mind Magic:
 
Telepathy - Basic
Empathy - Basic
 
 
Biography: Li Shu Chen is a strange woman, that no one knows the true origins of. Though she has been protecting the royal family for a long number of years now, she also has a strong connection to the guardian of the world. This might explain why she has kept herself close to the royal family, so that she can protect Mulan as well as the Princesses. Before protecting the princesses, she was a nomadic warrior, and seems to be very knowledgable about many things, but tries to keep a lot to herself. Not wanting to give away the fact she is much older than she looks, she usually moves on when it becomes evident she's not aging like those around her. It is said, there was once a woman matching her description, who was tasked by the ancestors to protect the lands. Certainly it seems now and then a similar woman appears in history, though Li Chen claims they are merely descendants of her family. Over the years, she has formed a close bond with the Princess Pei Li, and travels alongside her on formal occasions.

proposed changes: fighting fantastic / marvelous, intuition marvelous
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