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Duke Nukem EmptyThu Sep 19, 2019 10:42 pm by SgtSarros
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 Duke Nukem

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darkshade
Obsessed Member
Obsessed Member



Posts : 144
Join date : 2017-10-29

Duke Nukem Empty
PostSubject: Duke Nukem   Duke Nukem EmptyMon Jul 10, 2023 6:36 pm

Name: Duke Nukem

Sex: Male

Species: Human

Height: 6'4"

Weight: 250lbs

Age: 30

Hair Color: Blonde

Eye Color: Blue

Skin Color: Caucasian

Personality: Duke is, bluntly, an ultra masculine, witty, politically incorrect, yet brave and heroic man. He frequently taunts his enemies and enjoys bringing them the pain. 

Weakness: Babes.

Profession: Savior of Earth

Weapons: Gold-plated M1911 pistol

Armor: None

Items: Sunglasses

Skills:

Weapons Proficiency (Marksman) - +1 CS to Fighting or Agility

Military - The perfect soldier. Applies when it comes to military tactics, military training, or just dealing with the military in general.

Demolitionist - Knows is or her way around explosives and bombs. +1 CS to reasoning when making ( or disarming ) explosives.

Languages: Common

Description and/or Picture:

Duke Nukem Duke-nukem-2-ios

Stats:

Fighting: Fantastic - 35
Agility: Fantastic - 35
Strength: Marvelous - 25
Endurance: Marvelous - 25

Reasoning: Good - 10
Intuition: Good - 10
Psyche: Good - 10

Hit Points: 120
Stamina Points: 75
Mana: 30




Spells / Special Abilities:

The Mighty Boot
Cost: 20SP
Uses: Fighting
Description: Duke delivers a powerful kick that deals double damage on a successful hit.

Balls of Steel (Steelmind)
Cost: N/A
Uses: Psyche
To Learn: 4 XP
Description: Duke has battled aliens and other evils that nothing frightens him. They are virtually immune to the Fear effect, taking 1 level less effect from any fear ability. ( Example: If a spell is to fear them round one, then results in -2 to rolls round two, then -1 to rolls round three, they skip the fear and only suffer a -2 to rolls in round one, then -1 to rolls in round two. )
Special Conditions:
1. A fear roll of 100 or a player roll of 1 negates this ability.

Come Get Some
Cost: 10SP
Uses: Psyche
Description: Duke can taunt a target using his vulgar wise-cracking bravado causing them to target him. If successful, the target must attack Duke if the target is able to attack on its turn. The duration of his taunt is determined by the color of the roll.
(White: 1 turn, Green: 2 turns, Yellow: 3 turns, Red: 3 turns and the target suffers -1 FASE until the taunt is over)

Biography:
Duke trained and served for 12 years under General Phillip Graves, head of E.D.F. (Earth Defense Force), a special forces unit clouded in mystery. The General still helps Duke operate outside the system with inside government and military data. Among Duke's well known missions include a battle against Dr. Proton and his army of TechBots, and a battle against the Rigelatin Empire, who kidnapped Duke on their huge mothership and tried to brain drain his mind to gain Duke's vast knowledge of Earth's military secrets and tactics. Duke has more recently battled an alien invasion force in Los Angeles, and an alien time travel plan to wipe out Duke's ancestors, and hence Duke in the process. When will alien scum learn not to mess with the King, baby!
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