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Zaeria Ceres EmptyThu Sep 19, 2019 10:42 pm by SgtSarros
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 Zaeria Ceres

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TonySquintz
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Posts : 12
Join date : 2021-11-21
Age : 36
Location : Lubbock, TX, USA

Zaeria Ceres Empty
PostSubject: Zaeria Ceres   Zaeria Ceres EmptySat Jun 11, 2022 9:00 am

Name: Zaeria Ceres
Sex: Female
Species: Human (Mage)
Height: 5'4"
Weight: 125 lbs.
Age: 17
Age in appearance: 17
Hair Color: Dark purple
Eye Color: Gold
Skin Color: Peach
Personality: Vibrant, driven, stubborn
Weakness: Bull-headed, prone to collateral damage
Profession: Time-Space Administration Bureau Agent

Weapons:
Götterwaffe - A special, ancient nanomachine colony designed thousands of years ago, the Ancient Belkan device is able to manipulate its form at the will of its user, possesses a special type of artificial intelligence, and is as much of a computer as it is a magic wand.
Götterwaffe in its normal form is a deep purple stone swirled with black that dangles from a small chain within a golden full circle that Zaeria wears as a necklace around her collar.
1) Staff Form (Blunt damage, +1 CS to Agility) - The Staff Form is typically Zaeria's casting and defensive form, and thusly the one the weapon is most often found in. When set up, the Intelligent Device transforms into a long staff with the same purple stone and gold circle at the end, though as the weapon transforms from shape to shape the golden circle shifts to form the weapon's different heads.
2) Scythe Form (Slashing damage, +1 CS to Fighting) - When engaging in close to medium range weapon-based combat, she will alternate to Scythe Form. The golden circle switches into a crescent shape before extending outwards several feet in the form of an energy blade.
3) Halberd Form (Piercing damage, +1 CS to damage) - When facing hardened, shielded, or impenetrable targets, the weapon will shift into Halberd Form, allowing it to cast different spells and perform differently in combat. The circle shifts into a crescent shape again before elongating downwards along the staff that it's attached to to form the blade of the polearm as well as the point at the end.
4) Kanoneform (+1 CS to Psyche, requires 1 round of "reload" after each spellcast) - The weapon's fourth form is Kanoneform, in which the crescent shape will form a circle and turn horizontal, perpendicular to the shaft of the weapon, with the purple jewel floating in the middle of it. From this, powerful blasts of magical energy can be fired by using Cartridges instead of draining from the user.

Armor:
Apprentice's Robe - Provides typical protection vs magic

Items:
Basic healing potions: heal 10hp or Endurance -2CS, whichever is higher, usable by everyone.
Basic mana potions: restore 10mp, usable by everyone.

Skills:
Weapons Proficiency: Piercing Weapons - +1 CS to Fighting or Agility, covers all weapons of a general field. Does not stack with Weapons Specialist. Counts as two skills.
First Aid - +1 CS to Reasoning for stabilizing an injury on another person to aid in healing. If someone is dying this skill can help save them. A green roll instead of a yellow roll is needed for stabilization, and a yellow roll instead of a red roll is needed to bring them to 1hp.
Law Enforcement - Applies Law, Investigation, Forensics, and Gunsmanship abilities. Counts as two skills.

Languages: English, Ancient Belkan (German), Midchildan (Latin)

Description and/or Picture: A teenaged girl with long, dark purple hair and brilliantly golden eyes, Zaeria has used these unique features to build out her "look." She is athletic, physically mature and pretty, with large eyes and smooth, feminine features that compliment her shapely physique. Her wardrobe is diverse and prone to trends, ranging from "athleisurewear" to business formal, though featuring many shades of violet in some form or another.

Zaeria Ceres Zaeria10 Zaeria Ceres Fe6e4e10

Stats:

Fighting: Excellent (20)
Agility: Excellent (20)
Strength: Typical (6)
Endurance: Typical (6)

Reasoning: Good (10)
Intuition: Good (10)
Psyche: Incredible (40)

Hit Points: 52 HP
Stamina Points: 56 SP
Mana: 60 MP

Spells / Special Abilities:

Ancient Belkan magic is notorious for its extreme-range, wide-area, bombardment-style spells. Most require charging time to be truly effective. Zaeria can only cast these spells when in possession of her Intelligent Device, Götterwaffe.

Magical Shot (Staff Form) / Sturmfliegen (Scythe Form) / Sturmschitten (Halberd Form) / Raketenwerfer (Kanoneform)
Cost: 0 MP
Uses: Psyche
Description: A series of standard blasts of spiritual energy from Götterwaffe's core targeting a single opponent. Treated as a standard series of "Attacks."

Crossfire Shot (Staff Form) / Blitzkanone (Scythe Form) / Sturmmörser (Halberd Form) / Nebelwerfer (Kanoneform)
Cost: 5 MP
Uses: Psyche
Description: A series of spiritual energy blasts targeting multiple entities from Götterwaffe's core. Defaults to a single target; each additional target incurs a -1 CS penalty to damage.

Granatwerfer (Staff Form) / Panzerwerfer (Kanoneform)
Cost: 10 MP
Uses: Psyche
Description: Fires a magical blast at extended range into a target area, dealing indiscriminate damage capable of destroying objects within the target area. Requires charging time; when declared, the user may fire the spell at -2 CS damage, while additional charging time reduces the penalty by -1 CS per round, or if no penalty is incurred, additional charging may provide +1 CS damage per round.

Panzerfaust (Staff Form) / Panzerjäger (Halberd Form) / Panzershreck (Kanoneform)
Cost: 20 MP
Uses: Psyche
Description: Fires a magical blast at a single target that reduces its defenses against physical and magical attacks. Requires charging time; this spell will not have an effect until two actions have "charged" it, at which point the user may fire the spell to force a target to take +1 CS damage for the next round; each additional round of charging adds +1 CS to that effect.

Biography:
Zaeria was born on a planet in the same sector as Midchilda, the home of the Time-Space Administration Bureau, a transdimensional organization intended to prevent macrospatial disruptions and protect the integrity of timelines. Her childhood on this planet was unremarkable until she enlisted in the bureau's feeder academies, intending to join the ranks of the medical corps.

During her training, an unidentified humanoid alien was brought to her residency hospital for treatment of an unusual series of ailments; Zaeria and a group of her friends took it upon themselves to investigate without the supervision of a physician. Upon interacting with the man, Zaeria began hearing guidance from an unidentified source, urging her to take compulsive action and telling her how to surgically remove a strange artifact from within the man's chest cavity. The relic revealed itself as an Ancient Belkan Intelligent Device, communicating with her telepathically to secure its freedom and save the man's life, a sign of its union and connection with Zaeria's latent 'Linker Core,' a special organ that allows the flow of mana within an organism, unique to "mages."

Despite her immediate and dishonorable discharge from the medical corps, the enforcement division approached Zaeria after discovering about her bonding with the Intelligent Device, drafting her into TSAB service and training as a powerful agent to fight threats across TSAB jurisdiction.
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