Name: Hope Estheim
Sex: Male
Species: Human
Height: 5'0"
Weight: 105 lbs
Age: 16
Hair Color: Silver
Eye Color: Green
Skin Color: light peach
Personality: Focused on both his school work and his duties as forest guardian
Weakness: Gets embarrassed easily, anything bad happening to Aeryn
Profession: High school junior, forest guardian
Weapons: Boomerang. daggers
Armor:
Items:
Skills: Thrown Weapons, Biology, Communion with Nature, History
Picture:
Stats: ( General idea of their abilities, levels discussed in another thread )
Fighting: Excellent
Agility: Good
Strength: Typical
Endurance: Typical
Reasoning: Excellent
Intuition: Excellent
Psyche: Excellent ( Remarkable vs mental attacks in Aeryn's forest or in her presence )
Biography: coming soon
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Spells Hope Has Learned
Cure
Cost: 5MP
Uses: Psyche on learning, none otherwise.
Description: Heals an amount equal to Psyche -2CS in hp or 6hp, whichever is greater.
Creeping Vines - Summons vines to restrict one enemy's movement. Roll strength vs poor to break free. Those who fail are at -2 fighting and agility until they break free. Flying characters are immune. Characters with excellent or higher strength cannot be held by this spell. 5 mana
Create Water
Cost: 5MP
Uses: None
Description: Creatures enough drinkable water to go an entire day for one person times the higher circle of Nature Magic you know. You need a container to hold the water.
Nature's Touch
Cost: 2MP
Uses: Psyche ( Only if there is something in the area atttempting to block this spell )
Description: Reaches into the heart of a dying tree or plant, giving it energy to help it heal and repair itself.
Banish
Cost: 10MP
Uses: Psyche
Description: Does Good damage to up to three ( 3 ) non-living creatures in the area ( Heartless, undead, creatures from the shadow realm ). Alternatively, this spell can do Excellent damage to one non-living creature. Creatures resist with endurance. A red roll or any creature that botches ( rolls a 5 of less ) is instantly banished from this plane. Certain monsters can resist this banishment, and only take additional damage.
Nature's Aura
Cost: 10MP
Uses: Psyche ( Only if there is something in the area attempting to block this spell )
Prerequisite: Nature's Touch
Description: Reaches into the hearts of nearby dying trees and plants, giving energy to all plants within 10 feet of the caster to help them heal and repair themselves.