The Backstory
War is a constant in Limbo. Various factions vying for power. It's a requirement: Limbo survives on battle. The one time peace was established throughout Limbo the plane started to collapse on itself. Islands fell from the sky, the temperature turned bitterly cold..in the end hose who established the peace were believed to be trying to kill off all life and were banished from Limbo, and the wars resumed. Such is how it has been ever since.
Though as of late, a force appears to be making a power play...
The Event
The War For Limbo will allow players to join various factions and determine who will be the dominant force. Players will only have partial control of the war - Limbo is a land of thousands of demons and therefore there is always a chance of battle plans changing.
Each region of Limbo will have 1 - 4 points of interest. These could be strongholds ( there are few major structure sin Limbo and controlling one grant a bonus to the faction ), an ancient relic ( though the purpose of most have been lost and will have to be relearned ), or something similar. Controlling the points of interest gives a faction control over that particular region.
To start, the War of Limbo will involve two small regions between the territories of Bloodstone and Darkchylde: Central South, and Central North.as the battle goes on this may expand into other area.
The Main Factions of Central Limbo:
The Fellowship - The group that tried to establish peace long ago. Thought to have been banished the were instead sent to the future. While peaceful by nature, they have no issue with fighting if needed to protect what is theirs. Most of their faction is wingless, so they tend not to explore often.
Abilities they can aid with: Defensive abilities, magic abilities, utility skills,
Primary Stats: Endurance, Reasoning, Intuition
Succubi Of Light - The only known group o demons who can all naturally learn healing magic. Their allegiance is highly sought after for obvious reasons. While officially aligned with Darkchylde, they do many actions independently. Nearly all of this factions demons are fliers, allowing for quick mobility and are often called upon to act as aerial support.
Abilities they can aid with: Hand to hand combat, magic abilities, exploration, stealth
Primary Stats: Strength, Agility, Psyche
The Manor of Vinicius - Until recently considered a vassal state under Darkchylde, this group controls one of the few manors in central Limbo. While they have no plans for expansion or world domination, they are skilled at combat, and attacks on the manor have failed repeatedly as it's very defensibly built. Only one member of this faction has wings, so they often rely on other factions to get them around.
Abilities they can aid with: Bardic, Poetry, languages, utility skills, exploration
Primary Stats: Reasoning, Intuition, Psyche
House Adeline - While technically aligned with Bloodstone, the Adeline line has well been known for ruling large groups of demons for centuries. Cocky and overly confident, their moves are often very flashy, but at the same time very potent. The leadership of this group is all female, however all demons of all shape,s sizes, and genders are welcome.
Abilities they can aid with: Offensive abilities, Dancing, Diplomatic - style skills
Primary Stats: Fighting, Agility, Reasoning
The Nomads - Previously known as the Cinder Fist. This group has been for all intents and purposes eliminated by The Unfallen. Rumor has it what members remain have taken up sanctuary with The Fellowship, but this is not known at this time.
The Unfallen - A group who has strictly refused allegiance with any faction. They have decided to build up their numbers the hard way - through conquest. A very offensively minded group they don't seem to handle surprise attacks well.
Abilities they can aid with: Offensive Combat, Defensive Combat
Primary Stats: Fighting, Agility, Strength