Name: Kaijo Phanex
Sex: Male
Species: Human
Height: 6'1"
Weight: 185 lbs.
Age: 28
Hair Color: Black
Eye Color: Navy
Skin Color: Tanned caucasian
Personality: Free-spirited, nomadic, animated, mischievious.
Weakness: Sympathetic for the less-fortunate and easily manipulated.
Profession: Planeswalker
Weapons:
Blood Arc handguns
Damage: Good
Armor:
Kevlar Armored Uniform
Typical vs. physical attacks
Good vs ranged
Excellent vs bullets.
Restrictions: Agility type 2 (limited to Remarkable AGI)
Items:
Basic healing potions: heal 10hp or Endurance -2CS, whichever is higher, usable by everyone..
Basic grenades: Deals "Good" damage on a group of targets; upgraded to "Excellent" if used in a confined space.
"Paint Grenades": Deals no damage, but splashes a group of targets with magically-infused "paint" that dyes their skin and clothes in differing hues. Safely fades without trace within an hour.
Skills:
Weapons Proficiency: Marksman - +1 CS to Fighting or Agility, covers all weapons of a general field. Counts as two skills.
Reconnaissance - Used by scouts to gather information about the area ahead. Grants +1 CS to intuition and +1CS to agility for stealth and avoidance of detection.
Escape Artist - +1 CS to untying yourself, finding route out of an exploding building, and other life and death situations.
Demolitionist - Knows his way around explosives and bombs. +1 CS to reasoning when making ( or disarming ) explosives.
Languages: Basic/Common
Description and/or Picture:
Stats:
Fighting: Excellent
Agility: Excellent
Strength: Excellent
Endurance: Excellent
Reasoning: Good
Intuition: Excellent
Psyche: Good
Hit Points: 80 (F+A+S+E)
Mana: 40 (R+I+P)
Stamina Points: 60 (HP+MP/2)
Spells / Special Abilities:
Twosome Time
Cost: 15 MP
Uses: Attack
Description: Using akimbo-styled weapons, allows a user to attack two targets at once, even if they're in vastly different locations relative to the user.
Protector 1
Cost: N/A
Uses: Varies
Description: Use one of your actions to defend a player from an attack. Roll as you would normally roll to defend. If attacker wins you take damage. If your roll is more then 30 below the attack the protect fails and the original target must roll.
Special Conditions:
1. You may change people who you are defending for as many actions as your Fighting roll would allow you to attack. ( Excellent fighting allows 2 attacks so 2 defenses ) without penalty. If the next defense would push you to poor or feeble, the attack automatically hits you. You cannot protect someone again if you are at feeble.
2. This skill can be used in conjunction with attacking. For example, you have Incredible fighting. You defend once, then can attack twice on your turn for Excellent, Good ( normal -1 per action taken ), then defend again afterwards without exhaustion.
Create Darkness
Cost: 5MP, 2 Dark Point
Uses: Psyche
Description: Removes light from an area, plunging an area into darkness. At Circle 1 this can darken the average bedroom. Circle 2 a large living/dining room area. At Circle 3 it can darken an entire restaurant. Circle 4 and above this spell works outdoors during the daylight hours as long as there is at least some shadow coming from above, such as trees in a forest ( this will not work on an open beach for example ). This spell lasts for 1d5 minutes / rounds times the maximum Circle of the caster.
Dark Portal
Cost: 10 MP, 2 Dark Point Same world, 4 Dark Point Different World
Uses: Psyche (Only on request)
Description: opens a tunnel through the plane of Darkness to a place they have been to before.
Dark Fire
Cost: 10 MP, 2 Dark Point
Uses: Psyche
Description: Throw a ball of darkness at a target that burns for Psyche Fire damage. Target rolls agility to avoid. Does +1 CS damage to those of Light or Water ( but only one bonus, not both ), stacking with normal elemental bonuses.
History:
Kaijo was born to a lower-class family in a place named Junon, a fortress-city built behind and within shorelines of coastal defenses. To help support his family as a teen, he enlisted in the public security division at the Shinra Electric Power Company, a mega-conglomerate that controlled most of the world through its monopolistic hold on energy production. Through its education and training programs, he graduated near the top of his class and applied for SOLDIER consideration, but failed in the prospect stages due to a poor reaction to the experimental Mako exposure the program requires.
Kicked back to public security, Kaijo was later dispatched to suppress an uprising in the Wutai nation-state, which resisted Shinra's influence in that part of the world. He served as an airborne scout, dispatched out of Gelnika aircraft, to scout the Wutaian countryside for invasion and conquest. The SOLDIERs did most of the work suppressing the populace and the nation's elite forces.
After the Wutai campaign, now in his 20s, Phanex returned to Junon as part of its garrison. While environmental terrorism occupied the Company's attention, a quiet invasion began across the world as intense Mako refining depleted the planet's spirit, the Lifestream; dark, malevolent creatures known as Heartless began spreading, immune to most of the Company's weapons save its SOLDIERs and their advanced use of Materia and spiritual energy; even the almighty Junon Cannon, a massive superheavy artillery piece mounted to the city's seawall, did not defeat a swath of titanic Heartless that crashed upon the city. Phanex fell in the city's defense, but awoke in an abyss that challenged and questioned his priorities and existence, the essence of his Heart. The planet saved his soul and sent it rocketing across the universe away, far away.
Kaijo awoke in a place named Destiny Islands, a haven for people in similar situations whom fate had touched. While coping with the experience, he made new friends and developed new strengths, joining the fight to save worlds threatened like his own; he joined a reformed group called Organization XIII, rebuilt out of the ashes of a nefarious, dark organization whose original members sought to redeem themselves in the eyes of the universe for the sake of their own existence. Donning its signature cloak and hood, Phanex took to scouting new worlds, finding new threats, seeking new allies, and boldly going where few had traversed through the Dark Corridors between worlds.
It was a lot more fun than he originally suspected.