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 Nidishu the Healing Painter

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Xarat
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Join date : 2017-10-14

Nidishu the Healing Painter Empty
PostSubject: Nidishu the Healing Painter   Nidishu the Healing Painter EmptySat Oct 28, 2017 1:28 pm

Name: Nidishu Lin
Sex: Female
Species: Human
Height: 5'1
Weight: 119lbs
Age: 29 ( Born March 20th 1986 )
Age in appearance: 30
Hair Color: Brown
Eye Color: Brown
Skin Color: Tanned
Personality: Nidi is a kind hearted soul who loves to help wherever she can, often putting herself into harms way for her friends. She's a bright girl who loves
Weakness: Books and Darkness
Profession: Potion Maker / Herballist / artist
Weapons: Staff
Armor:
Items: Staff, potion bottles, herb gathering tools and bag
Skills: Blunt Weapons - +1 CS to Fighting.
Gymnastics - +1 CS to Agility. Applies both skills above against ranged attacks only.
Medicine - Applies both First Aid and Herbalism, and also gives a +1 CS to medical skills for use in a hospital. Counts as two skills.
Artist - +1CS to drawing pictures. This can be by paint, computer artistry, or even colored pencils or crayons. Only needs to be rolled when attempting to make a 'masterpiece' or work that could be worth a large amount of money if done right.
Novelist - Can be used for writing a novel as well as reports and poems. +1 CS to reasoning. Only needs to be rolled when working on a major novel or perhaps a front-page news story.
 
Picture: 

A crescent shaped scar across her left cheek from a training accident with her father. A small scar along her hairline from a training accident with Akemi.
Character Description: Nidi is smaller in build than Akemi and has pale skin. She has long brown hair that hangs loosely down past her shoulders and mid back, preferring to wear it loose. She wears lots of bracelets on her wrists and a delicate heart pendant around her neck that was once her mothers.
 
 
Stats:
Fighting: good
Agility: Excellent
Strength: typical
Endurance: good
 
Reasoning: excellent
Intuition: good
Psyche: Incredible
 

Hit Points: 46
Mana: 70
 
 
Spells / Special Abilities:
 
Empathy ( Basic )
Cost: N/A
Uses: Psyche
Description: The mentalist attempts to sense, aided by a person's words, general demeanor, and their very top-most feelings, if they are being truthful or not. Once you reach circle 3, this does not have to be rolled for unless contested.


Telekinesis ( Basic )
Cost: 1MP / minute out of combat, 1MP / round in combat, per person or item ( only if used for more then 1 minute / round )
Uses: Psyche ( only if another person with mental abilities tries to target the same item )
Description: Allows the user to lift an object into the air and move it where they wish. User must be able to maintain eye-contact with the object at all times. Maximum weight of the item is 10 pounds. Maximum movement speed is Typical air speed.


Telepathy ( Basic )
Cost: N/A
Uses: Psyche
Description: Allows the mentalist to talk to someone in their mind, or read someone's mind. The target has to be within visible range with no obstructions between the two. Do note that even if you just read their mind there is a chance a non-mentalist can sense someone in their mind ( roll psyche and get a yellow or highr ) though they will not know who did it. Once the mentalist reaches circle 4, it is impossible for a non-mentalist to know if someone is in their mind unless they speak or reveal themselves.


Telekinesis ( Novice )
Cost: 1MP / minute out of combat, 1MP / round in combat, per person or item ( only if used for more then 1 minute / round )
Uses: Psyche ( only if another person with mental abilities tries to target the same item )
Description: Allows the user to lift an object into the air and move it where they wish. User must be able to maintain eye-contact with the object at all times. Maximum weight of the item is 50 pounds. Maximum movement speed is Typical air speed. Can also throw an object up to the limits of Telekinesis ( Minor ) in an attack. Attack roll is Psyche, defense is agility. Deals Good physical damage for purposes of damage absorbtion.

 
Cure
Cost: 5MP
Uses: Psyche on learning, none otherwise.
Description: Heals an amount equal to Psyche -2CS in hp or 6hp, whichever is greater.
 
Cura
Cost: 10MP
Uses: Psyche on learning, none otherwise.
Description: Heals an amount equal to Psyche -1CS in hp or 10hp, whichever is greater.
 
Curaga
Cost: 15MP
Uses: Psyche on learning, none otherwise.
Description: Heals an amount equal to Psyche in hp or 20hp, whichever is greater.
 
Cure Poison
Cost: 5MP
Uses: None for normal poisons, psyche for magic poisons.
Description: Removes poisons from someone's body and prevents them from being poisoned again for a short time. On a green this protects them for one round. On a yellow, two rounds. On a red, 5 rounds.

Advanced Cure/Cura/Curaga
Cost: Double normal MP
Uses: Psyche
Description: Allows caster to use Cure, Cura, or Curaga on three people at the same time, for twice the normal cost.


Regenerate
Cost: 10mp
Uses: Psyche
Description: Causes an organic being to start regenerating their health. Heals 10hp every round. Lasts 2 rounds on a white, 3 on a green, 4 on a yellow. Non-100 crit bonuses apply. This ability can also be used to regenerate severe injuries like loss of a body part. Target must be at full health when used, and most body parts will take 8 hours sleep to regain.


Doorway
Cost: 10/20/30MP Same World / Different World / Different Plane
Uses: Psyche if needed
Description: Creates a magical doorway that opens and allows people to travel to a new location that the caster has been do before. At third circle the caster can take people anywhere on their current world. At fifth circle it can take people to other worlds. Six circle can take them to other planes ( Limbo, for example ).


Holy Shield
Cost: 10MP
Uses: Psyche
Description: Protects caster from darkness attacks. All darkness magic is reduced by 1CS. On a yellow, it is reduced by 2CS. On a red, all non-100 crit damage is negated. This can only be cast on yourself.



 
Biography:Nidishu's mother died giving birth to her so she never got to know her. Her father left when she was very little, before she could remember him at all. She livedwith her grandfather in the same village as Akemi and was taught how to fight by him from a very early age. Not long after Akemi discovered she could hear peoples thoughts and feelings, Nidi began to as well. Sharing this secret with her grandfather , Nidishu and her grandfather nurtured her special gift and that of Akemi's too. Nidishu always looked up to Akemi and was happy when her father began to teach Akemi the skills he had taught his daughter. She enjoyed having someone to share her special powers with and the two girls would frequently test out their abilities on each other for fun. By doing this, they became very close and have remained firm friends throughout their childhood.
 
While Akemi is the louder of the pair, Nidi is the quiet intellectual and prefers to stop and think things through before acting. Not only did she learn to fight from her grandfather , she also learnt how to analyse situations and decide what the best course of action would be. She also loves reading books and can often be found in the shade of a large tree just reading and passing the time away quietly studying.
 
When the heartless and the Huns attacked her village, her grandfather hid her and Akemi in a secret place while he went to fight with the other villagers. Once the battle was over, the two girls looked through the remains to find any trace of their families but sadly found none. On the journey to find them, Nidi was struck down by a mysterious illness which the doctors had no cure for. They were portalled by accident to the Destiny Islands where they were able to cure Nidishu. Until they found a way home, they stayed and made friends, finally deciding to stay on Destiny Isles. Nidi then began to learn Potion crafting while working in Kahlia's potion shop and has remained there ever since.
 She has since travelled now to Fantasy Island where she has grown into a formidable woman, a warrior almost equal to Akemi. She continues making potions and salves in Megans shop, along with selling her artwork. Recently she has been home to visit her childhood village, to catch up with the people there, after they were rescued from Darkness once more. China has even mentioned Akemi and Nidi for their acts of courage and bravery, the Chinese Emperor himself coming to visit them whilst on Fantasy Island during the Chinese New Year.
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