Name: Faye Rose
Sex: Female
Species: Anthro Shark
Height: 6'2"
Weight: ~180 lbs
Age: 21.
Age in appearance: Young
Hair Color: Jet Black
Eye Color: Electric Blue
Skin Color: Whites and Grays with Black stripes
Personality: Spunky, rebellious, and always looking for a challenge, Faye is an athlete and a fighter at heart. She's known for being brutally honest to both strangers and friends alike, often sparking some rather heated, or at the very least, interesting conversations. Along with her honesty, Faye is steadfast in her morals and beliefs and will stand up for what she believes in without a moment's hesitation. She is a strong ally and an even stronger friend once she gets to know you. Unfortunately, her hot-headedness, stubbornness, and penchant for jumping into things headfirst without completely thinking through the implications tend to cause some problems, and she does not do very well with overly sensitive situations.
Weakness: As noted before, her somewhat abrasive personality and overall stubbornness will make things heated
really quickly, even if it was not her original intention. While Faye excels at fighting, she is not particularly well known for her ability to think things through outside of combat and prefers to tackle even delicate things head-on. Despite Faye's explosiveness, she is
not quick to anger and
does tend to keep a level head inside of a fight... Unless her opponent is cheating or otherwise disrespects her. Faye's only physical weakness is the gills centered on either side of her neck, which she generally covers with something.
Profession: Adventurer. Athlete. "Professional" street fighter.
Weapons: Retractable claws/talons on her hands and feet, respectively.
Armor: None
Items: None
Skills:Martial Arts Master - All Martial Arts abilities. Counts as two skills.
Acrobatics - Flips, cartwheels, somersaults, walking on hands, and so on. +1 CS to Agility for use. Can also be applied to aid in defending Fighting rolls by unarmed characters against melee attacks as long as it is not a crowded or cramped situation.
Wrestling - +1 CS to Fighting. Aids in grapple rolls against unarmed opponents only.
Jumping / Leaping - Extraordinary at making difficult leaps or jumps over distances most wouldn't be able to make. +1 CS to Strength or Agility as needed.
Languages: Description and/or Picture:Stats:Fighting: Remarkable
Agility: Excellent
Strength: Excellent
Endurance: Remarkable
Reasoning: Typical
Intuition: Typical (Excellent when analyzing fighting styles for strengths and weaknesses)
Psyche: Excellent
Hit Points: 100
Stamina Points: 66
Mana: 32
Optional: Swimming Speed- Remarkable
Spells / Special Abilities:Brawler
Cost: N/A
Uses: Fighting
Requirements: At least 2 Martial Arts skills
Description: The fighter on attacks gets one extra attack at -1 fighting in combo attacks ( So fighting combos go -1, -1, -2, -3, -4...)
Ki Manipulation- Armament
Cost: 5 SP / round
Uses: Psyche
Description: On a successful Psyche roll, Faye bolsters her defenses around her forearms and shins, signified by a visual, light-blue aura. Grants (+1 cs?) on physical defense rolls if Faye can block with her arms or legs. Slipping past her defenses (e.g. called shots) negates this bonus. Cannot be used in conjunction with Ki Manipulation- Assault.
Ki Manipulation- Assault
Cost: 5 SP / round
Uses: Psyche
Description: On a successful Psyche roll, Faye concentrates her aura down to her hands and feet. Grants (+1 cs?) to damage if Faye connects attacks with her hands or feet. Cannot be used in conjunction with Ki Manipulation- Armament
Tail Whip
Cost: 10 SP
Uses: Fighting
Description: Faye whirls around, striking with the flat of her tail. Could perhaps send her opponent down into a trip/knockdown state, if applicable? Unsure about damage application. If it can be used more for utility, like trips/knockdowns, then the damage should be lower than her traditional strikes.
Diving Strike
Cost: 10 SP
Uses: Fighting
Description: Faye leaps up into the air and comes back down with explosive force. Must be used outside or in a place with high ceilings to work, and is rather situational in a fight, as it can be easily be sidestepped if one sees it coming. +2 CS damage if it hits, but if it misses Faye is in knockdown.
Biography: WIP