Name: Alicia/Silmeria Valkyrie
Weight: 140 lbs
Age: 21/Appears 21
Hair Color: Blonde
Eye Color: Blue
Skin Color: Slightly Tanned
Alicia is somewhat shy and naive, and at times overly trusting. Her exile from Dipan has left her insecure about herself, and she sees Silmeria's presence almost like a curse. Her resolve grows slowly by the day, in a gradual effort to combat and conquer her fears and naivety.
Silmeria, on the other hand, is much more stern and authoritative. The youngest of the three valkyrie sisters, she is more rebellious than her counterparts, and allies herself with Brahms, lord of the undead, to challenge Odin's authority after bearing witness to how he treats humanity. She bears sympathy for her einherjar, and prepares them for their reincarnation as humans, rather than sending them to Valhalla...and guides and protects her unwitting host, Alicia, two souls sharing one body...and deep down, holding gratitude to Alicia for her participation in Silmeria's cause.
Weakness: Alicia's naivety can certainly get her into trouble...necessitating Silmeria to bail her out.
Profession: Princess of Dipan/Valkyrie
(Alicia)Crest Estoc - A royal rapier from the depths of Dipan Castle, taken by Alicia for self-defense. +1 CS to Fighting.
(Silmeria)Last Avenger - A powerful bow said to be forged from the sap of Yggdrasil. +1 CS to damage normally, & deals an additional poor damage to those averse to fire.
(Silmeria)Dragonfang - Silmeria's signature sword, her secondary weapon best designed for draconic foes. +1 CS damage to dragons, +0 otherwise.
(Alicia)Alicia's Robe - Simple leather armor. Typical protection from blunt attacks & poor from all other types.
(Silmeria)Crystal Garb - Violet studded leather armor with a distinctive shine that provides poor protection from piercing strikes & typical protection from others. Provides poor protection from water magic.
(Silmeria)Archery(+1 CS to bows)
(Both)Swordsmanship(+1 CS to swords)
(Silmeria)Mystic & Occult Lore
(Silmeria)Object Reading - Silmeria has the ability to perform Object Reading, which allows her to see the past state of a place or object, to determine when something was last there, or where it was last taken from that location.
Description and/or Picture:
Hit Points: 66/90
Skill Points: 63/90
Spells / Special Abilities:
Cost: 10 MP for every switch between Alicia and Silmeria. The one transforming into the other pays the MP cost.
Description: Alicia and Silmeria share the same body. There are times Silmeria comes out only slightly, speaking through Alicia, and there are times Alicia can shift into Silmeria when needed, though the latter case tends to be scarce and particularly avoided if Silmeria is going into hiding.
Cost: 20 SP
Description: After Alicia or Silmeria has successfully landed a total of 10 hits in battle, her next combo may have 1 extra attack (treat as +1CS on this attack only), and the elemental damage on that weapon for that combo is upgraded +1 CS (for the moment, poor to typical).
Cost: 5/10 MP
Description: A residual effect from Silmeria's presence, this ability allows Alicia to fire a small particle that entraps an enemy in a crystal coccoon. For 5 MP, Alicia can fire one particle that entraps an enemy for 1 round maximum. The crystal breaks when the enemy is struck by a physical attack. For 10 MP, Alicia may fire two particles, still requiring 1 psyche roll. This will entrap the enemy, and also allow her to swap places with that enemy on the field of battle.
Cost: 5 MP
Uses: Psyche on learning, none otherwise.
Description: Heals an amount equal to Psyche -2CS in hp or 6hp, whichever is greater.
Victory Manipulation(Level 1)
Description: Valkyries have the ability to alter the course of battle. Once per day, they can either increase one attack or defense roll of an ally by 2CS, OR make them reroll a roll, with the higher of the two counting. The altered roll can NOT be a botch, if one is rolled it must be rerolled.
Cost: 3 MP per round
Description: Valkyries have ethereal wings they can summon at will. Enables flight at excellent speed(90 mph).
Description: Does damage equal to casters Psyche -2CS. Agility to dodge.
Description: Does damage equal to casters Psyche -1CS. Agility to dodge.
Description: The mentalist attempts to sense, aided by a person's words, general demeanor, and their very top-most feelings, if they are being truthful or not. Once you reach circle 3, this does not have to be rolled for unless contested.
Description: Allows the mentalist to talk to someone in their mind, or read someone's mind. The target has to be within visible range with no obstructions between the two. Do note that even if you just read their mind there is a chance a non-mentalist can sense someone in their mind ( roll psyche and get a yellow or highr ) though they will not know who did it. Once the mentalist reaches circle 4, it is impossible for a non-mentalist to know if someone is in their mind unless they speak or reveal themselves.
1. The mentalist is allowed 1 mental link per circle level they know in this skill beyond second ( at third circle they'll be able to make two links, at fourth circle three, etc ). A roll must be made to establish it. A green roll is required for willing targets and yellow for unwilling.. Maximum range is 2 miles times the maximum circle known. At circle 2 this would be anywhere within the city of Oceandia itself.
Link 1 - Alicia
Silmeria Valkyrie, youngest of the three sisters, was a rebellious soul who challenged Odin's authority and aligned herself with Brahms, lord of the Undead. When Odin learned of this indignation, he invoked the Soverign's Rite to put Silmeria's soul out of her body and her einherjar to rest, and directed it instead to inhabit the body of Alicia, Dipan's princess. When Silmeria briefly controls Alicia to speak and Alicia responds, it appears as if she talks to herself and knows far more than what she probably should.
When King Barbarossa learned of this, he consulted the Three Mages of his court to devise a plan to free Dipan from Odin's rule, angered that the gods had devised a means to use his daughter. Seeing little recourse, he then exiled Alicia and declared her dead, sending her off to a manor near Crell Monferaigne for her protection. The day inevitably came, however, when Odin would find out Silmeria was still awake and well within Alicia, and he sent Hrist Valkyrie to kill Alicia.
Silmeria would soon help her escape from the manor and into the town of Solde, though she soon realized confrontation with Hrist was inevitable. Alicia would soon have to return to Dipan, with Silmeria's intention to assist in King Barbarossa's rebellion.