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Natsumi the Kitsune EmptyThu Sep 19, 2019 10:42 pm by SgtSarros
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 Natsumi the Kitsune

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SgtSarros
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PostSubject: Natsumi the Kitsune   Natsumi the Kitsune EmptySat Oct 05, 2019 8:58 pm

Name: Natsumi

Sex: Female

Species: Kitsune

Height: 5'5

Weight: 125lb

Age: 235

Age in appearance: Early 20's

Hair Color: Pink

Eye Color: Red

Skin Color: Pale

Personality: Playful, pranking, yet very humble at work. She takes things serious that have to be serious but has trouble otherwise.

Weakness: Can feel spiritual instabilities and areas of dark magic make her uncomfortable. Due to many abusive masters can be easily made to submit to someone abusive

Profession: Weapons Instructor

Weapons: Prefers swords and katanas

Armor: Leather

Items:

Skills:  Weapons Specialist - Swords, Weapons Specialist - Daggers / throwing daggers, Weapons Specialist - Staves, jumping / leaping, Acrobatics, Gymnastics, Communion With Nature

Description and/or Picture:

Natsumi the Kitsune Natsum10_800x600



Stats: Human / Kitsune

Fighting: Remarkable / Good
Agility: Fantastic / Fantastic
Strength: Typical / Feeble
Endurance: Excellent / Typical

Reasoning: Good
Intuition: Fantastic
Psyche: Excellent ( Poor vs intimidation )


OPTIONAL: Only include this section if it is different then normal

Running Speed - Good



Hit Points: 91 human / 51 kitsune
Stamina Points: 78
Mana: 65



Spells / Special Abilities:

Ancient Knowledge 1
Cost: N/A
Uses: N/A
Requirements: GM Approval
Description: This being has a connection to the magical world around them. Gains 1mp per minute or round of combat.


Item of Power (Miniature Kitsune-shaped Skill)
Cost: N/A
Uses: N/A
Requirements: Race - Kitsune
Description: Each and every Kitsune has an item that allows them to stay in the physical realm. If this item is taken while they are in the ghost realm they are unable to return until it is given back.


Cure
Cost: 5MP
Uses: Psyche on learning, none otherwise.
Description: Heals an amount equal to Psyche -2CS in hp or 6hp, whichever is greater.


Clinging Vines
Cost: 2MP
Uses: Psyche
Description: Opponent rolls agility. If caught, opponent rolls their strength vs poor to break free. If they fail to break free, they are at -2CS to fighting and agility until they do so. Flying characters are immune. Characters with good or higher strength break free automatically.


Communication with Animals
Cost: 5MP
Uses: Reasoning/Psyche ( whichever is higher )
Description: Allows you to speak to forest creatures such as deer, foxes, wolves and more for one hour. Once you learn your first fourth circle spell, cost becomes none and a roll is only required when something is resisting it.


Protector 1
Cost: N/A
Uses: Varies
Description: Use one of your actions to defend a player from an attack. Roll as you would normally roll to defend. If attacker wins you take damage. If your roll is more then 30 below the attack the protect fails and the original target must roll.
Special Conditions:
1. You may change people who you are defending for as many actions as your Fighting roll would allow you to attack. ( Excellent fighting allows 2 attacks so 2 defenses ) without penalty. If the next defense would push you to poor or feeble, the attack automatically hits you. You cannot protect someone again if you are at feeble.
2. This skill can be used in conjunction with attacking. For example, you have Incredible fighting. You defend once, then can attack twice on your turn for Excellent, Good ( normal -1 per action taken ), then defend again afterwards without exhaustion.


Last edited by SgtSarros on Fri Feb 10, 2023 8:13 am; edited 4 times in total
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Natsumi the Kitsune Empty
PostSubject: Re: Natsumi the Kitsune   Natsumi the Kitsune EmptySun Oct 06, 2019 10:39 am

Biography:

Natsumi is a ktsune that, until recently, never knew what freedom was. Both her and her sister were cursed at birth by the humanoid owners of her parents, unable to use magic or change to her fox form.  As soon as they were old enough to do so, they were sold off to two different owners. Her master used all his pets, be they two legged or four legged as mounts to show off his greatness and superiority over such 'simple' creatures.

While most of her future masters were not as cruel, most of them forbid her to talk, except to them and were very abusive in all matters: physical, emotional, and mental. Only one master treated her with honor and respect, one she became very fond of. He taught her how to use weapons and even gave her a horse to learn horse riding. Despite on her world horse racing was typically done by humans, and males in particular, she got a costume and started to win several races earning money for herself and her master.

Alas, such things were not meant to last, as he was soon murdered and she was taken in by the most abusive master of all of them. The ability she had any freedom at all angered him and he broke her completely, leaving her to the point she was afraid of getting out of bed in the morning without his permission for fear it would cause another assault on her.

She was eventually rescued by a group of other humans and started a new life, using the skills she had developed in the past to become a weapons trainer and jockey, travelling the world. During her travels she came across a chocobo she had a very fond connection to. The chocobo, named Masa, bonded with her and it was like they had known each other their entire lives.

One day during a magic assault, the curse on her was weakened enough for her to use magic for the first time, and she could sense the spirit within Masa... it was the spirit of her sister, cursed to remain as a chocobo. Since then, she has protected Masa with her life, making sure any who were to harm her had to go through Natsumi first.

Once she arrived at Fantasy Island, she found a life of freedom unlike any she had experienced before, and feelings that confused and scared her over lack of people telling her what to do. During her time here, she has met Kalia who has helped Natsumi during her frequent periods where her past starts talking her over, and the Kitsune Tails, who managed to free the cure on Natsumi, allowing her access to her magic and fox form after all these years.

Now free to do what she wishes, Natsumi often flips between childlike curiosity and pranks, a grown-up sense of duty and honor, and the occasional relapse into that submissive servant afraid of her own shadow.But with the friends she has no, she has never been happier, and is eager looking to the future...
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