Name: Tynar
Sex: Male
Species: Dwarf
Height: 4’3”
Weight: 92 lbs.
Age: 75
Age in appearance: 60’ish Maybe??? Compared to a human at 75.
Hair Color: Dark Brown
Eye Color: Grey
Skin Color: Tan
Personality: Extremely strong work ethic, He generally talks in a very serious tone, keeps a straight look when dealing with others and handling work-related tasks. He’s extremely protective of his family and home. Tends to be suspicious, lacks trust in others, and doesn’t hesitate to question, even higher ranks than himself. Especially if something seems off such as their story, body language, tone of voice, etc.
Weakness: Has a soft spot for his daughter (First), Wife (second). Also, weakness to good pints of ale. Doesn’t trust too many others which causes some strains in possibly good relationships. ok
Profession: Paladin
Weapons: Two handed War Hammer, one handed Sword
Armor: Plate Mail – Blue and Gold trimmings) only uses a shield when using his one-handed sword.
Items: Wood Flute, Leather pouch, beer stein,
Skills:
Athletics
Blunt Weapons
Armor smith
Communion with Nature
Description and/or Picture:
Fighting: Remarkable
Agility: Excellent
Strength: Good
Endurance: Incredible
Reasoning: Typical
Intuition: Excellent
Psyche: Remarkable
OPTIONAL: Only include this section if it is different than normal
Running Speed: Good
Flying Speed: None
Swimming Speed: Good
Hit Points: 100
Mana: 56
Spells / Special Abilities:
Cure
Cost: 5MP
Uses: Psyche on learning, none otherwise.
Description: Heals an amount equal to Psyche -2CS in hp or 6hp, whichever is greater.
Cura
Cost: 10MP
Uses: Psyche on learning, none otherwise.
Description: Heals an amount equal to Psyche -1CS in hp or 10hp, whichever is greater.
Curaga
Cost: 15MP
Uses: Psyche on learning, none otherwise.
Description: Heals an amount equal to Psyche in hp or 20hp, whichever is greater.
Lay on Hands
Cost: N/A
Uses: Psyche
Description: Restores the health of one individual. On a Green roll restores 1/2 health and removes cure/disease/blind. On a yellow restores full health. On a red grants them 3d6 bonus HP that last until used for 1 hour has passed.
Night Vision
Cost: N/A
Uses: N/A
Description: Can see one area further in dark areas. In addition, in any area where low light gives a reduction in intuition, the penalty is reduced by 1 level.
Divine Sense
Cost: N/A
Uses: Psyche only if resisted, otherwise none.
Description: Can sense Light energy in people and celestial beings. Target must have at least Light 3 or be an actual Deity to quality