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Clue Mystery  EmptyThu Sep 19, 2019 10:42 pm by SgtSarros
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 Clue Mystery

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Clue
New Member
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Clue


Posts : 7
Join date : 2018-06-30
Age : 24
Location : Somewhere near North Carolina

Clue Mystery  Empty
PostSubject: Clue Mystery    Clue Mystery  EmptyMon Aug 13, 2018 10:14 pm

Name: Clue Mystery (Nickname)

Sex: M

Species: Anthro – Dragon (Altered Human)

Height: 5'7"

Weight: 145lb

Age: 19

Age in appearance: 19-20

Hair Color: None

Eye Color: Scarlet

Scale Color: Ruby

Personality: Acts pretty friendly towards others. Sometimes try to act cool. Other times try to be joking towards others. Feels as if he should be doing better than he really is.

Weakness: Tries to show the goodness of others, even if they are bad people. A bit lazy when not determined.

Profession: Time Traveler (Offworld), Student (Homeworld)

Weapons: Sacred Katana, Revolver, Ice Tome

Armor: Padded Leather Armor

Items: Mana-Regen Potions

Skills:

Sharp Weapons - +1 CS to Fighting.

Acrobatics - Flips, cartwheels, somersaults, walking on hands, and so on. +1 CS to Agility for use. Can also be applied to aid in defending Fighting rolls by unarmed characters against melee attacks as long as it is not a crowded or cramped situation.

Student - +1 CS to Reason for learning. Typically only used for school tests and exams.

Resist Domination - The person has an unusually strong mind, and is more able to resist mind magic attacks. +1 psyche to defense against these attacks.


Cards / Seals - Can summon creatures of abilities from the cards, or use magic seals to create summons or magic for periods of time. Where a roll is needed apply Psyche plus any bonus the ability might have.



Description and/or Picture: A two legged red dragon without wings would be the best way to describe him. He has ruby scales along his body, hiding most of his stomach and legging with average clothings, or his mostly worn attire, a large black and red robe that goes down to his knees, and some long leather wraps that seem to act as shoes. If needed to know, he does only have four scaly feet, along with four fingers. There are two horns near the top of his head that are roughly two inches tall, along with some long ears that shows his expression rather easily, being about three or four inches long. Near his rear is his thick tail which is about two feet long, warm and scaly, just like the rest of his body.

He carries with him his katana, sheathed near his left side, a magical bag that holds lots of random items to his right side, and a tome near where his rear is. All connected to a single leather strap that wraps around his waist. (The revolver is attached directly where the tome is, right next to each other.)



Stats:
Fighting: Excellent (Unarmed- Good)
Agility: Good
Strength: Good
Endurance: Good

Reasoning: Excellent
Intuition: Good
Psyche: Excellent



OPTIONAL: Only include this section if it is different then normal

Running Speed: Good
Swimming Speed: Typical




Hit Points: 50
Mana: 50
Sp: 50



Spells / Special Abilities:


Ancient Knowledge 1
Cost: N/A
Uses: N/A
Requirements: GM Approval
Description: This being has a connection to the magical world around them. Gains 1mp per minute or round of combat.

Burning Lash - Catches the user's hand on fire, then sends the erupted flames at the opponent. Able to scatter upon (or near) contact and hit any other enemies nearby.

Great Dragon Rush:   A magical rush attack that veils the user in fire, causing physical damage to the foe once the charge/tackle hits.

Fire
Cost: 5MP
Uses: Psyche
Description: Does damage equal to casters Psyche -2CS. Agility to dodge.

Fira
Cost: 10MP
Uses: Psyche
Description: Does damage equal to casters Psyche -1CS. Agility to dodge.

Blizzard
Cost: 5MP
Uses: Psyche
Description: Does damage equal to casters Psyche - 2CS. Agility to dodge.

Blizzara
Cost: 10MP
Uses: Psyche
Description: Does damage equal to casters Psyche - 1CS. Agility to dodge.

Thunder
Cost: 5MP
Uses: Psyche
Description: Does damage equal to casters Psyche -2CS. Agility to dodge.

Thundara
Cost: 10MP
Uses: Psyche
Description: Does damage equal to casters Psyche -1CS. Agility to dodge.

Water
Cost: 5MP
Uses: Psyche
Description: Does damage equal to caster's Psyche -2CS. Agility to dodge.

Watera
Cost: 10MP
Uses: Psyche
Description: Does damage equal to caster's Psyche -1CS. Agility to dodge.


Bio:

He's a time traveler from a time where all magical users were slowly getting taken over by technology. The art of practicing and learning magic quickly turning sour thanks to the amazing minds that decided to build a world that would soon strive off of technology. The last remaining village that was learning to use magic was soon known by those in the under realm, where a demon god who wanted to rule the world would soon strike, knowing that any who he didn't strike down would eventually come and stop him from ruling with their magic. He trashed the place, turned any who survived into anthropomorphic creatures to get them to be banned and shunned from society, and 100 or so years from now, took over Earth with his demon army.

Clue was one of those few survives who was tasked by his teacher to travel to many different worlds and time periods to learn as much as he needed to learn about magic and how to better himself with it. Hoping to gain enough strength to one day face the evil demon with the best of his abilities and saaaaave the woooooorld!

...So he probably was just randomly traveling through portals before finding his way.
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