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 Akila - The Eternal Sphinx

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Jaded Dalanari
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Jaded Dalanari


Posts : 14
Join date : 2017-11-20
Age : 38

Akila - The Eternal Sphinx Empty
PostSubject: Akila - The Eternal Sphinx   Akila - The Eternal Sphinx EmptySat Jul 21, 2018 12:21 pm

Name: Akila

Sex: Shemale

Species: Sphinx

Height: 4'4" on all fours 6'4" standing

Weight: 180 Lbs

Age: 5064

Age in appearance: 20's-30's

Hair Color: Blond/Black streaked

Eye Color: Ice Blue

Skin Color: Multipatten, tiger/lepoard and tawny lion fur

Personality: Akila is a very, very reclusive person that simply adores the wilds, they are far more comfortable hunting naked as a jay bird then talking to people whom they have a natural distrust of and will attempt to mislead anyone that tries to visit. As one would surmise though there is a sort of obsession with certain realms of knowledge specifically in earth/sand and natural magics. Unlike one would surmise though Akila isnt one for giving riddles, far more nodding towards the habits of the cats their patterned furs would suggest.

Weakness: Clothing, Society, Natures Beauty

Profession: Druid

Weapons: Natural Claws and Teeth

Armor: Natural Resistance

Items: None

Skills: Stealth - +1 CS to Agility for moving in shadows or keeping silent to avoid people or sneak up on them. Certain situations may negate this ability.

Escape Artist - +1 CS to untying yourself, finding route out of an exploding building, and other life and death situations. Do not there are some situations where this skill will not benefit you.

Hunter - Skills at sneaking up on game and shooting them. Gains stealth for purposes of hunting animals only, as well as tracking and expert aim. Gains Tracker for animal tracks only. Any animal successfully snuck up on you gain a +1 CS to shooting.

Communion With Nature - The animals and creatures of the forest consider you to be one with them, and you are naturally aware of everything around you in the forest. +1 to Intuition rolls in the forest, and +1 to reasoning to trying to calm an angry animal.

Martial Arts C - Normally unarmed opponents take a -1 CS to fighting when attacking someone with a weapon. This skill negates that penalty.





Picture: Akila - The Eternal Sphinx Serra_Sphinx_640


Stats:


Fighting: Good, Remarkable with Stealth Attack

Agility: Excellent

Strength: Good

Endurance: Excellent


Reasoning: Good

Intuition: Excellent

Psyche: Remarkable


OPTIONAL: Only include this section if it is different then normal

Running Speed Excellent

Flying Speed: Excellent

Swimming Speed: Good


Hit Points: 60

Mana: 60



Spells / Special Abilities:


Pass Without Trace

Cost: 5MP

Uses: Psyche

Description: On a green or higher, the ground moves to obscure your footprints, making you nearly impossible to track by normal means.



Pit Trap

Cost: 10MP

Uses: Psyche

Description: Creates a pit under the earth at the specified location. Those who step on the now hollowed out area must roll agility. On a yellow roll they avoid the pit. Those who roll a green catch onto the edge and pull themsleves up on their next turn suffering a -1CS to any other attack that turn. Those who fall in must make a strength roll with a green requirement to pull themselves out, though this takes their turn unless they roll a red, in which case they may act normally.

Special Conditions:

1. Those in a pit cannot be targetted for melee attacks, and ranged only if there are no other targets. Those in the pit cannot attack at all.

2. An ally can spend their turn helping them out of the pit, or if they have a rope or similar item use that. This will put the ally at -1CS to any other act, but allow the trapped person out on their turn with a -1CS penalty on their turn to attacks.

3. If the target weighs less then 100lb, they can pass over this pit trap harmlessly.



Sand Trap

Costs: 15MP

Uses: Psyche

Description: Turns an area into an almost quicksand-like state. Those in the area suffer a -1CS to Fighting, Agility, and Running Speed. In addition, everyone in this area must make a strength roll at the start of their turn. Anyone who rolls a white has these penalties doubled until their next turn. This affects ALL characters who enter this area, enemy and ally.

Special Conditions:

1. To attack anyone in this area with a melee attack puts you into this area and you suffer the same penalties. Ranged attacks can be made from outside of the area with no penalty.

2. This can only be used in a flat empty area such as a beach or open prairie area. The roots of trees in forests or jungles interfere with the earth, and the concrete of buildings and streets make the ground inaccessable.



Creeping Vines

Cost: 5MP

Uses: Psyche

Description: Opponent rolls agility. If caught, opponent rolls their strength vs poor to break free. If they fail to break free, they are at -2CS to fighting and agility until they do so. Flying characters are immune. Characters with excellent or higher strength break free automatically.



Nature's Touch

Cost: 2MP

Uses: Psyche ( Only if there is something in the area atttempting to block this spell )

Description: Reaches into the heart of a dying tree or plant, giving it energy to help it heal and repair itself.



Banish

Cost: 10MP

Uses: Psyche

Description: Does Good damage to up to three ( 3 ) non-living creatures in the area ( Heartless, undead, creatures from the shadow realm ). Creatures resist with endurance. Any creature that botches ( rolls a 5 of less ) is instantly banished from this plane. Certain monsters can resist this banishment, and only take additional damage.



Nature's Aura

Cost: 10MP

Uses: Psyche ( Only if there is something in the area attempting to block this spell )

Description: Reaches into the hearts of nearby dying trees and plants, giving energy to all plants within 10 feet of the caster to help them heal and repair themselves.




Biography: It is said that just by thinking of something it comes to exist. If that is true or not is not for this creature to know, but it does know that it was 'born' a long time ago alone and hungry in the wild, and that humans were not very accepting of the wild, except to hunt and exploit it. As such this one has taken up natures banner and stayed wild and free as can be.
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