Name: Kethend
Sex: Male
Species: Chimeric Shifter
Height: 6'6' Human / 15'7" Chimera / 19'4 Phoenix
Weight: 275 Lbs / 2800 Lbs / 1100 Lbs
Age: Multimillenia ( June 21'st )
Age in appearance: Human:26
Hair Color: Chestnut / None / None
Eye Color: Blue
Skin Color: White / Black Scales / Multicolored Feathers
Personality: A once brash and haughty creature, he has since tempered a bit of his nature with the pursuit of knowledge. While he still comes off as a bit aloof, and perhaps scatter brained since he tends not to pay much attention anymore, he is none the less, a normally wise and analytical being.
Weakness: The destruction of knowledge, and the abuse of the innocent, a specific soft spot for a specific person.
Profession: Wish Granter
Weapons: / Twin Horseman Picks / Leg and Arm claws, Tail, Twin Calvary Lances / Beak and Talons
Armor:Mythril and Darksteel weave / Natural Dragon Scales / Natural Bone and Feathers
Items: Trinkets, glasses, runes
Skills: Aerial Combat, Archeology, Clairvoyance, Leadership, Mystical and Occult Lore, Politics
Picture:
Stats: Dias wears his age with a style of pride, he has aquried a hefty sum of experiance and with that ability. Though now, he is far more happy with enjoying the simpler things in life, he will, if sufficiently provoked, level his wrath on that which has made itself deserving of it.
All Stats are Human / Chimera / Phoenix
Fighting: Remarkable / Monstrous / Excellent
Agility: Remarkable / Good ( Excellent in the air ) / Monstrous ( Remarkable on the ground )
Strength: Excellent @ 600Lbs / Incredible / Remarkable @ 1800Lbs
Endurance: Excellent / Amazing / Excellent
Reasoning: Remarkable / Remarkable / Remarkable ( Amazing vs Ancient or MythicalKnowledge )
Intuition: Excellent / Good / Amazing
Psyche: Incredible / Excellent / Monstrous
HP: 100hp / 175hp / 125hp
OPTIONAL: Only include this section if it is different then normal
Running Speed: Typical / Remarkable / Poor
Flying Speed: Cannot fly / Typical / Incredible ( 160 )
Swimming Speed: Poor / Typical / Feeble
NOTE: Damage will carry over to other forms. If he has taken more damage then another form will allow he will lose conciousness. While he can not die from this extra damage via transformation if he goes below -20hp he will need immediate medical attention of he does have the chance of dying.
Steelmind
Cost: N/A
Uses: Psyche
Description: This character has either been trained against terrifying sights, or has just been through such evils nothing anyone can do to them can frighten them. They are virtually immune to the Fear effect, taking 1 level less effect from any fear ability. ( Example: If a spell is to fear them round one, then results in -2 to rolls round two, then -1 to rolls round three, they skip the fear and only suffer a -2 to rolls in round one, then -1 to rolls in round two. )
Special Conditions:
1. A fear roll of 100 or a player roll of 1 negates this ability.
NOTE: The phoenix grants the power of resurrecting from the ashes. Should Dias fall, he can attempt to resurrect himself by rolling endurance. The roll afects are dependant on his form:
Phoenix: A red roll will resurrect him immediately at full hp. A yellow roll will resurrect him at 1/2 hp. A green roll requires up to 24 hours before he will resurrect. A white requires a week before he will resurrect. A botch means his resurrection has failed him and he is dead.
Other forms: A red roll will resurrect him immediately at 1/2 hp. A yellow roll requires up to 24 hours.. A green roll has a chance of the resurrection failing ( 1d100 is rolled, anything over 25 is a success ) and if successful requires up to a week ( 1d7 days ). A white roll has a chance of the resurrection failing ( 1d100 is rolled, anything over 50 is a success ) and if successful requires up to a month ( 1d4 weeks ). A botch means his resurrection has failed and he is dead.
NOTE: The phoenix can also grant the power of resurrection on another who has died. Dias MUST be in phoenix form for this to work. He would roll psyche to resurrect them. A red roll resurrects at full HP. A yellow resurrects at 1/2hp. A green resurrects but he or she will need immediate healing or medical care to not die again.
Bringing someone else back to life is a very draining experience on the phoenix and they must roll endurance. A red roll indicates they are fine. A yellow roll indicates they are drained to 1hp but can be healed by another. A green roll reverts Dias back to human form and he will need 1d7 days of recovery time. A white or lower means that Dias has sacrificed his own life to bring the person back, and he will need a full 7 days to come back himself.
Biography: To tell Dias' story would take forever, or well, far more then Im willing to type here and far more then most would be willing to read. To sum it up in brief he has travelled long and far. However after coming to fantasy island and starting reasearch into a specific ancient artifact the former dragon lord has managed to transmorgify himself, and has summarily also changed his name to try to keep his new home safe from the enemies hes made in the past.