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Naria, GuildMaster of Air EmptyThu Sep 19, 2019 10:42 pm by SgtSarros
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 Naria, GuildMaster of Air

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SgtSarros
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Posts : 582
Join date : 2017-09-20
Age : 45
Location : Near the north pole

Naria, GuildMaster of Air Empty
PostSubject: Naria, GuildMaster of Air   Naria, GuildMaster of Air EmptyTue Nov 14, 2017 12:33 am

Name: Naria

Sex: Female

Species: Human

Height: 5'7

Weight: 140

Age: 27

Age in appearance: 27

Hair Color: White

Eye Color: Green

Skin Color: Pale

Personality: Tranquil as the calm wind

Weakness: Does not handle a lot of yelling overly well, while she can swim she is uncomfortable in or near water

Profession: GuildMaster

Weapons: Rapier

Armor:

Items:

Skills: Bows, Oratory, First Aid, Hunter

Description and/or Picture:

Naria, GuildMaster of Air Naria10_800x600



Stats:

Fighting: Excellent
Agility: Excellent
Strength: Good
Endurance: Excellent

Reasoning: Excellent
Intuition: Incredible
Psyche: Incredible



OPTIONAL: Only include this section if it is different then normal

Flying Speed: Remarkable by herself, Excellent with up to 250lb



Hit Points: 70

Mana: 100




Spells / Special Abilities:


GuildMaster 6 - Air
Description: In addition to any spells listed, knows all spells up to the circle listed as their level in the specified school.


Ancient Knowledge 1
Cost: N/A
Uses: N/A
Requirements: GM Approval
Description: This being has a connection to the magical world around them. Gains 1mp per minute or round of combat.


Ancient Knowledge 2
Cost: N/A
Uses: N/A
Requirements: Ancient Knowledge 1, GM Approval
Description: This being has a deep connection to the magical world around them. Gains an additional 1mp per minute or round of combat ( for a total of 2 )


Walking on the Wind
Cost: 2mp per minute / round per person she takes with her, free otherwise
Uses: Psyche if Contested
Description: Naria has the ability to walk or run on gusts of wind. This ability does not allow her to soar, though she can move upwards at approximately double the speed someone could run up stairs. If attacked she rolls the normal stat for said attack. If she takes more then 10hp damage, she will start to all at 100 feet per round, though she can automatically recover on her turn as a free action as long as she is able to ( read: Not stunned, asleep, paralyzed, etc ).

ShapeShifting: Bird
Cost: 5mp
Uses: Psyche if Contested
Description: Naria can turn into any bird she wishes, though she prefers a dove or owl. In this form she has the stats of a normal bird but retains whatever health she had before shifting. If she takes 20hp damage or more in one strike, she must roll a yellow psyche to maintain the form, red if she takes 30hp or more.
Special Conditions:
1. Naria cannot regenerate MP while shifted.
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