Name: Jarita
Sex: Female
Species: Faerie
Height: 4'11 human, 6' faerie
Weight: 85lb human
Age: 300
Age in appearance: 21
Hair Color: Green
Eye Color: Blue
Skin Color: Peach
Personality: Friendly but reserved at times
Weakness: Mahze's advanced age is a constant worry for her, does not like fire.
Profession: Assistant GuildMaster
Weapons:
Armor:
Items:
Skills:
Description and/or Picture:
Stats: Human / Faerie
Fighting: Remarkable / Typical
Agility: Remarkable / Amazing
Strength: Typical / Feeble
Endurance: Remarkable / Incredible
Reasoning: Excellent
Intuition: Remarkable
Psyche: Incredible
Hit Points: 96 / 96
Mana: 90
Spells / Special Abilities:
Circle 1Cause Light Wounds
Cost: 5MP
Uses: Psyche
Description: Does Good damage to any living creature. Non-living creatures ( Heartless, undead, creatures from the shadow realm ) are unaffected by this spell.
Creeping Vines
Cost: 5MP
Uses: Psyche
Description: Opponent rolls agility. If caught, opponent rolls their strength vs poor to break free. If they fail to break free, they are at -2CS to fighting and agility until they do so. Flying characters are immune. Characters with excellent or higher strength break free automatically.
Communication with Animals
Cost: 5MP
Uses: Reasoning/Psyche ( whichever is higher )
Description: Allows you to speak to forest creatures such as deer, foxes, wolves and more for one hour. Once you learn your first fourth circle spell, cost becomes none and a roll is only required when something is resisting it.
Nature's Touch
Cost: 2MP
Uses: Psyche ( Only if there is something in the area attempting to block this spell )
Description: Reaches into the heart of a dying tree or plant, giving it energy to help it heal and repair itself.
Sense Life
Cost: 2MP
Uses: Psyche ( Only if there is something in the area attempting to block this spell )
Description: Allows the caster to sense all living beings in the nearby area. At first circle this is about a block within a city, or a mile if within an area strong of nature. At level three this spell has no MP cost and can sense life up to three blocks away, or an entire forest if within one.
Whisper In the Woods
Cost: 2MP
Uses: None
Description: Allows the caster to send a verbal message to a person or area in the same forest as them. At circle three this is any forest on the same world. At circle six, this is any forest on the same plane. ( Limbo and Hell, for example, would not be reachable from Fantasy Island )
Circle 2Banish
Cost: 10MP
Uses: Psyche
Description: Does Good damage to up to three ( 3 ) non-living creatures in the area ( Heartless, undead, creatures from the shadow realm ). Alternatively, this spell can do Excellent damage to one non-living creature. Creatures resist with endurance. On a red roll, or any creature that botches ( rolls a 5 of less ) is instantly banished from this plane. Certain monsters can resist this banishment, and only take additional damage.
Companion to Animals
Cost: 10MP
Uses: Psyche
Description: Can turn any hostile animal into an ally, convincing it that the caster is one with the forest and will not harm them. This spell will only work on non-sentient animals and is broken only when the animal is harmed or if the spell is released.
Circle 3Cause Moderate Wounds
Cost: 10MP
Uses: Psyche
Prerequisite: Cause Light Wounds
Description: Does Excellent damage to any living creature. Non-living creatures ( Heartless, undead, creatures from the shadow realm ) are unaffected by this spell.
Entangling Vines
Cost: 10MP
Uses: Psyche
Prerequisite: Creeping Vines
Description: Opponent rolls agility. If caught, opponent rolls their strength vs typical to break free. If they fail to break free, they are at -2CS to fighting and agility until they do so. Flying characters are immune. Characters with remarkable or higher strength break free automatically.
Circle 4Blessing of the Hunter
Cost: 15 MP
Uses: Psyche
Description: On a green roll, grants a +1CS bonus to attacking with a bow or crossbow within a forest or jungle area. If targetting game such as a moose or deer for purposes of consumption, this bonus increases to +2CS. On a yellow roll, this bonus increases to +2/+4. On a red roll, this also grants a +1CS damage bonus, regardless of target.
Greater Banish
Cost: 20MP
Uses: Psyche
Prerequisite: Banish
Description: Does Excellent damage to up to five ( 5 ) non-living creatures in the area ( Heartless, undead, creatures from the shadow realm ). Creatures resist with endurance. Any red roll, or a creature that botches ( rolls a 5 of less ) is instantly banished from this plane. Certain monsters can resist this banishment, and only take additional damage.