Name: Hikari Yoru
Sex: F
Species: Human
Height: 4'9"
Weight: 98lbs
Age: 16
Hair Color: Purple
Eye Color: Purple
Skin Color: Tan
Personality: Hikari's personality can best be described as black and white. Some days she is happy, friendly and outgoing. Other days she is somber and introverted.
Weakness: mood changes, needs structure and rules.
Profession: Student
Weapons: Chess Pieces
Armor: None, Umbrella Shield
Items:
Skills:
Student - +1 CS to Reason for learning. Typically only used for school tests and exams.
Languages: Japanese, Common
Description and/or Picture:
Stats:
Fighting: Good
Agility: Good
Strength: Typical
Endurance: Excellent
Reasoning: Excellent
Intuition: Incredible
Psyche: Incredible
Hit Points: 46
Stamina Points: 73
Mana: 100
Spells / Special Abilities:
Chess Magic: Hikari's magic stems from a set of magical totems that look like chess pieces. She may only use each peice as many times as indicated per day. Each piece is described below.
16x Pawn: Soak
Cost: 5MP
Uses: Psyche
Using a Pawn restores a targets HP by 5.
4x Bishop: Strike
Cost: 5MP
Uses: Psyche
Using a Bishop deals Good damage against a target on a successful roll.
4x Knight: Tactical
Cost: 10MP
Uses: Psyche
Using a Knight will give target a +1CS to FASE rolls until end of turn.
4x Rook: Defense
Cost: 10MP
Uses: Psyche
Using a Rook summons a lifesize Rook piece that functions as a one time defender, taking a single attack on behalf of the target before disappearing.
2x Queen: Utility
Cost: 20MP
Uses: Psyche
Using a Queen will restore 2 Pawns, 1 Bishop, 1 Knight and 1 Rook for use until the end of the day.
2x King: Checkmate
Cost: 20MP
Uses: Psyche
Using a King will summon a lifesize King piece that falls from the sky. On a botch, the piece falls on Hikari, dealing Incredible damange. Otherwise it falls on the target and deals damage equal to the color success. (White - Good, Green - Excellent, Yellow - Remarkable, Red - Incredible)
Biography:
Hikari Yoru was your average teenager until she came across a magical chess set. There was no board, but just the pieces and instructions on how to use them. At first Hikari thought the peices were a toy and threw one. Once she found that the set was magical, she was pursued by a dark force seeking the set for itself. Hikari decided that it was her duty to use the magical pieces to protect herself and her world from the dark forces looking to steal the set from her.