Name: Tesalia
Sex: Female
Species: Centaur
Height: 5'5"
Weight: 125lb Human, 300 lbs Centaur
Age: 19
Hair Color: Pink
Eye Color: Green
Skin Color: Peach
Personality: Super shy
Weakness: 100% loyal to Timmy, very protective of animals
Profession: farmer/ranger
Weapons: Composite Bow and arorws
Armor: leather, plate mail ( though she usually prefers the first )
Items:
Skills: Archery, Fletching, Tracking, Communion with Nature
Picture:
Stats:
Fighting: Good / Typical
Agility: Remarkable / Excellent ( Incredible with a bow in both forms )
Strength: Typical / Good ( A rider over 250lb will slow her down considerably )
Endurance: Remarkable / Incredible
Reasoning: Good
Intuition: Remarkable
Psyche: Excellent
HP: 76 / 76
SP: 68
MP: 60
Spells / Special Abilities:
Cure
Cost: 5MP
Uses: Psyche on learning, none otherwise.
Description: Heals an amount equal to Psyche -2CS in hp or 6hp, whichever is greater.
Cura
Cost: 10MP
Uses: Psyche on learning, none otherwise.
Description: Heals an amount equal to Psyche -1CS in hp or 10hp, whichever is greater.
Curaga
Cost: 15MP
Uses: Psyche on learning, none otherwise.
Description: Heals an amount equal to Psyche in hp or 20hp, whichever is greater.
Clinging Vines
Cost: 2MP
Uses: Psyche
Description: Opponent rolls agility. If caught, opponent rolls their strength vs poor to break free. If they fail to break free, they are at -2CS to fighting and agility until they do so. Flying characters are immune. Characters with good or higher strength break free automatically.
Communication with Animals
Cost: 5MP
Uses: Reasoning/Psyche ( whichever is higher )
Description: Allows you to speak to forest creatures such as deer, foxes, wolves and more for one hour. Once you learn your first fourth circle spell, cost becomes none and a roll is only required when something is resisting it.
Creeping Vines
Cost: 5MP
Uses: Psyche
Description: Opponent rolls agility. If caught, opponent rolls their strength vs poor to break free. If they fail to break free, they are at -2CS to fighting and agility until they do so. Flying characters are immune. Characters with excellent or higher strength break free automatically.
Nature's Touch
Cost: 2MP
Uses: Psyche ( Only if there is something in the area attempting to block this spell )
Description: Reaches into the heart of a dying tree or plant, giving it energy to help it heal and repair itself.
Banish
Cost: 10MP
Uses: Psyche
Description: Does Good damage to up to three ( 3 ) non-living creatures in the area ( Heartless, undead, creatures from the shadow realm ). Alternatively, this spell can do Excellent damage to one non-living creature. Creatures resist with endurance. On a red roll, or any creature that botches ( rolls a 5 of less ) is instantly banished from this plane. Certain monsters can resist this banishment, and only take additional damage.
Biography: