Name: Eirwen
Sex: Female
Species: Druid / Shifter
Height: 5'6
Weight: 125 lb human / 500 lb Bear
Age: 125
Age in appearance: 21
Hair Color: Blonde
Eye Color: Blue
Skin Color: Light Tint
Personality: Curious protector. New things interest her greatly, but will consider such a threat at first to protect those around her.
Weakness: Fire, Easily tricked
Profession: Forest Protector
Weapons: Sword
Armor: Leather
Items: Sapphire Gem. Allows her the use of Ice magic.
Skills: Weapons Specialist: Swords, Wrestling, Herbalism, Tracker, Communion with Nature
Languages: Common, Celtic
Description and/or Picture:
Stats: Human / Bear
Fighting: Remarkable / Excellent
Agility: Fantastic / Excellent
Strength: Typical / Excellent
Endurance: Good / Remarkable
Reasoning: Good ( -1 CS to modern technology )
Intuition: Excellent
Psyche: Excellent
OPTIONAL: Only include this section if it is different then normal
Running Speed: Typical, Good in bear form
Flying Speed: She's not a pig
Swimming Speed: Typical, Poor in bear form
Hit Points: 86 / 90
Stamina Points: 68
Mana: 50
Spells / Special Abilities:
NOTE: She can only use her ice spells while wearing her gem. If it is damaged or taken she cannot use them until it is repaired / returned. Ice spells learned through the gem do not count towards affect magic school limitations. However:
- All Ice Spells learned have twice the normal XP cost to learn.
- All Ice Spells are cast at psyche +1.
- The gem must be upgraded to learn higher circles. Eirwen must conduct a ritual to do so, blessing the gem and giving it some of her essence. The ritual requires a yellow Amazing roll to succeed. If the ritual is successful the XP cost for the upgrade is x times 5 xp, where X is the circle level being added into the gem. Regardless if the ritual succeeds or fails, Eirwen will be at -1cs to all stats for x d7 days, where again x is the circle level being added into the gem.
Beginner Magic:
Blizzard
Cost: 5MP
Uses: Psyche
Description: Does damage equal to casters Psyche - 2CS. Agility to dodge.
Blizzara
Cost: 10MP
Uses: Psyche
Description: Does damage equal to casters Psyche - 1CS. Agility to dodge.
Blizzaga
Cost: 15MP
Uses: Psyche
Description: Does damage equal to casters Psyche. Agility to dodge.
Clinging Vines
Cost: 2MP
Uses: Psyche
Description: Opponent rolls agility. If caught, opponent rolls their strength vs poor to break free. If they fail to break free, they are at -2CS to fighting and agility until they do so. Flying characters are immune. Characters with good or higher strength break free automatically.
Nature Magic:
Creeping Vines
Cost: 5MP
Uses: Psyche
Description: Opponent rolls agility. If caught, opponent rolls their strength vs typical to break free. If they fail to break free, they are at -2CS to fighting and agility until they do so. Flying characters are immune. Characters with excellent or higher strength break free automatically.
Communication with Animals
Cost: 5MP
Uses: Reasoning/Psyche ( whichever is higher )
Description: Allows you to speak to forest creatures such as deer, foxes, wolves and more for one hour. Once you learn your first fourth circle spell, cost becomes none and a roll is only required when something is resisting it.
Nature's Touch
Cost: 2MP
Uses: Psyche ( Only if there is something in the area attempting to block this spell )
Description: Reaches into the heart of a dying tree or plant, giving it energy to help it heal and repair itself.
Ice Magic:
Frost Shield
Cost: 5MP
Uses: Psyche
Description: Attacks do 1CS less damage to the caster. Any attack that does less then Typical damage is negated completely. A fire attack that would do at least Excellent damage after modifiers melts the shield. Lasts one round on a white, two on a green, three on a yellow. On a red roll, damage is reduced by 2CS and the first Excellent fire attack only reduces the shield's power by 1CS, it would take a second to destroy it.
Biography:
Eirwen was a druid who grew up in an arctic area, protecting other animals, such as wolves and bears, from hunters. This changed one day when a group of magical beast hunters managed to corner hr and tranquilizer her, taking her away form that land. she was enslaved and most of her memories taken from her, until Shanoa, Quibs, and others rescued her. since then she has found that she is actually part of a group of Druids who worship Andraste and Arduinna, and has been relearning the ancient ways.