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Midnight Twilight - Gothic Fae Steed EmptyThu Sep 19, 2019 10:42 pm by SgtSarros
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 Midnight Twilight - Gothic Fae Steed

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Xarat
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Posts : 91
Join date : 2017-10-14

Midnight Twilight - Gothic Fae Steed Empty
PostSubject: Midnight Twilight - Gothic Fae Steed   Midnight Twilight - Gothic Fae Steed EmptySun May 31, 2020 11:15 am

Name: Twilight Midnight
Sex: Female
Species: Fae Horse
Height: 17 hands high
Weight: 500lbs
Age: Unknown (She's a fae horse)
Age in appearance: Unknown
Hair Color: Midnight blue
Eye Color: Silver grey
Skin Color: Midnight black fur
Personality: Midnight seems to be serious at the best of times, often being more the voice of reason in many situations. She takes a long time to warm up to people, and even longer to trust them.
Weakness: The fae from Titania's kingdom, Chains
Profession: Duh, Horse.
Weapons: Hooves, have YOU ever been kicked by a horse? It hurts. Also, she has a freakin horn, people...
Armor: Neigh
Items: Neigh

Skills: Aerial Combat

Description and/or Picture:
She is a midnight black winged horse with a horn. Her fur is glossy and black, yet shimmers and sparkles like the moon and stars at times.


Stats:
F - Excellent
A - Remarkable ground / Incredible air
S - Good
E - Remarkable

R - Remarkable
I - Excellent
P - Remarkable

HP 90
MP 80


Spells / Special Abilities:

Telepathy ( Basic )
Cost: N/A
Uses: Psyche
Description: Allows the mentalist to talk to someone in their mind, or read someone's mind. The target has to be within visible range with no obstructions between the two. Do note that even if you just read their mind there is a chance a non-mentalist can sense someone in their mind ( roll psyche and get a yellow or highr ) though they will not know who did it. Once the mentalist reaches circle 4, it is impossible for a non-mentalist to know if someone is in their mind unless they speak or reveal themselves.
Special Considerations:
1. The mentalist is allowed 1 mental link per circle level they know in this skill beyond second ( at third circle they'll be able to make two links, at fourth circle three, etc ). A roll must be made to establish it. A green roll is required for willing targets and yellow for unwilling.. Maximum range is 2 miles times the maximum circle known. At circle 2 this would be anywhere within the city of Oceandia itself.

Bio:

Not much is known about the mysterious Midnight before she was transported into the land. She doesn't talk about things very much, but it's clear she was badly treated by the fae that knew her in the Fae Realm. Since she has arrived on the island, she has bonded with the shadow fae known as Esmeree and has bonded with Mor Nai.
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