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Morning Glory - Dazzling Fae Steed EmptyThu Sep 19, 2019 10:42 pm by SgtSarros
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 Morning Glory - Dazzling Fae Steed

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Xarat
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Morning Glory - Dazzling Fae Steed Empty
PostSubject: Morning Glory - Dazzling Fae Steed   Morning Glory - Dazzling Fae Steed EmptySun May 31, 2020 10:56 am

Name: Morning Glory
Sex: Female
Species: Fae Horse
Height: 15 hands high
Weight: 450lbs
Age: Unknown (She's a fae horse)
Age in appearance: Unknown
Hair Color: Silvery white
Eye Color: Cobalt blue
Skin Color: Silvery white fur
Personality: Morning Glory seems intially like a very sober and stoic individual, but she is actually very playful. Coming from a fae background, she understands and enjoys pranks. She is also very loyal and caring, enjoying making new friends to stand by them.
Weakness: Shadows, mud, Titania, plastic bags (have you ever met a horse who DIDN'T think it was the most evil thing)
Profession: Duh, Horse.
Weapons: Hooves, have YOU ever been kicked by a horse? It hurts.
Armor: Neigh
Items: Neigh

Skills:
F - Excellent
A - Remarkable
S - Good
E - Remarkable

R - Excellent
I - Excellent
P - Excellent

HP 90
MP 60


Description and/or Picture:
She is a silvery white horse that could easily be mistaken for a unicorn, with how she often shimmers ethereally.


Stats:

Spells / Special Abilities:

Telepathy ( Advanced )
Cost: Special ( See Below )
Uses: Psyche
Description: Allows the mentalist to talk to someone in their mind, or read someone's mind, by creating a mental link between the two. When the link is being established, The target has to be within physical contact with the mentalist. The mental lnk costs 10MP to create and requires a yellow psyche roll to succeed. If the target wishes to resist they can roll psyche, though if they have no mental abilities they roll at -2CS.
Special Considerations:
1. The mentalist is allowed 1 mental link per circle level they know in this skill. A roll must be made to esptablish it. A green roll is required for willing targets and yellow for unwilling.
2. Through this link the mentalist can speak to or hear the thoughts of the target whenever they wish, provided they are within range. At circle 4: That is within a 10 mile range ( approximately anywhere on Fantasy Island. At circle 5 it expands to anywhere on the same continent ( on larger worlds ), or approximately 100 miles. At circle 6, it is anywhere on the same world. Some truly powerful mentalists may even be able to extend beyond this, but this will require GM approval.
3. In addition to the telepathic link, there is also a emphatic link between the two. If one of the two in the link suddenly undergoes a sudden shift of emotions or experiences great pain, the other will be able to feel it. However, only the mentalist will be able to use it to find the person, the other will need to find them on their own or hope the mentalist can direct them to where they are suffering.

Bio:
Morning Glory belonged to the Queen of the Fae Titania. She was kept in a stable, and not able to roam freely because the Queen considered her property. However, a young fae guardsman would sneak out with Morning Glory now and then to roam the forest. His name was Crevan and he was a guard for the queen, but didn't always agree with her decisions. When Tinkerbell came to visit and tell him some issues were arising about his daughters, Crevan escaped the fae Queen and 'stole' Morning Glory to make his escape. They arrived on Fantasy Island and he removed the saddle and gear from Morning Glory, thanking her for her aid. He gave her back her freedom, and let her do what she wished, whilst looking after her.

Now she belongs to Mor Nai and has formed a close bond with the family, spending many days with them and enjoying her life.
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