Name: Egani
Sex: Female
Species: Black Dragon/Human
Height: human: 5ft 5in, dragon: 20ft by 35 ft long
Weight: human: 145 lbs, dragon: 25 tons
Age: At least 1000
Age in Appearance: Mid-20's
Hair Color: Waist-length black
Eye Color: Black
Skin Color: Pale
Personality: Kind and very considerate to friends, but extremely distrustful of those she doesn't know. Particularly wary of other dragons.
Weakness: Dragon Lances, Light
Profession: None currently
Weapons: None yet
Armor: None yet
Items: None yet
Skills: Novelist, Farming, Hunter
Picture:
Stats: Human / Half / Dragon
Fighting: Good / Good / Marvelous
Agility: Excellent / Excellent / Remarkable
Strength: Typical / Good / Fantastic
Endurance: Excellent / Excellent / Fantastic
Reasoning: Remarkable
Intuition: Remarkable
Psyche: Marvelous / Remarkable / Fantastic
Hit Points: 56 Human / 60 / 125 Dragon
SP: 108
Mana: 90
Flight Speed: None / Good / Remarkable
Load Limits: N/A / 275lb / 2000lb
Spells / Special Abilities:
Dragon Spit - Acid
Cost: 10MP
Uses: Agility
Description: Deals Excellent darkness damage. On a critical hit or a botch, armor loses one level of protection until repaired.
Dragon Breath - Acid
Cost: 20MP
Uses: Psyche
Description: Up to three opponents roll agility. Deals Excellent darkness damage. On a critical hit or a botch, armor loses one level of protection until repaired.
Shadow Minion ( Level 1 )
Cost: 5MP, returned when the tendril is returned to it's plane. If the tendril is destroyed in an attack or dispelled by magic, this MP is lost, and the caster also takes 5HP damage.
Uses: Psyche to learn, none otherwise.
Description: allows you to summon a shadow tendril from the plane of shadows. These tendrils can do basic tasks, but cannot fight. When destroyed or no longer needed, it will go back to the plane it came from. Learning this spell is required in order to use almost any of the other shadow skills. As such, any potential shadowmancer must prove they can communicate with the shadow realm before they can be taught any other ability. Level 1 mastery allows the control of a single tendril.
Special Conditions:
1. Limitations for the tendril: It can move any item up to a maximum of 10 pounds. Any Light attack aimed at the tendril will dispel it. Any physical attack of 10hp or more will dispel it. It has no defense roll. If the shadowmancer loses consciousness, the tendril will vanish.
Create Darkness
Cost: 5MP
Uses: Psyche
Description: Removes light from an area, plunging an area into darkness. At Circle 1 this can darken the average bedroom. Circle 2 a large living/dining room area. At Circle 3 it can darken an entire restaurant. Circle 4 and above this spell works outdoors during the daylight hours as long as there is at least some shadow coming from above, such as trees in a forest ( this will not work on an open beach for example ). This spell lasts for 1d5 minutes / rounds times the maximum Circle of the caster.