Name: Alisa Vikor
Sex: Female
Species: Altered Human
Height: 5'9”
Weight: 135
Age: 24 ( December 21st )
Age in appearance: 24
Hair Color: Teal
Eye Color: Brown
Skin Color: White
Personality: Guardian archetype.
Weakness: Protecting the weak, innocent, a bad habit of not following orders.
Profession: Mercenary
Weapons: Twin Five-Seven Pistols, Cheytac M200, P90
Armor: Military Body Armor Project 109 [MBA 109:A]
Items: Rations, tent, bedroll, flares, cold glow sticks, ammo [and lots of it.] Backpack.
Skills: Law Enforcement, Marksmanship, Escape Artist, Assassinations, First Aid
Picture:
Stats: While shes nothing particularly special when it comes to her abilities, at least when you judge them by a military standpoint, there is one thing that she does do to human perfection. Her gun play skills are renown, and almost legendary within her circles.
Fighting: Excellent
Agility: Good
Strength: Typical
Endurance: Excellent
Reasoning: Excellent
Intuition: Excellent
Psyche: Excellent
Magic / Special Abilities
Gun Enthusiast:
Cost: N/A
Uses: Reasoning
Description: Alisa specially modifies all of her weapons to make them work best for her needs. This allows her to have a +2CS bonus to any guns she specifically has modified ( this stacks with Marksmanship ). This ability is negated if she is using someone else's weapon or one she has not yet specifically modified for her usage. Any gun that is altered with a yellow roll gets this bonus.
Special Considerations:
1. This cannot be done 'on the fly'. For simplicity's sake, this cannot be done on the same day as aquiring the weapon, or during an off-world mission ( as some parts will just not be availible )
Item: Handguns
Cost: Varies
Damage: Good
Description: These are rolled at Incredible due to her agility and gun bonuses.
Item: M-200 Rifle [Intervention]
Cost: Varies
Damage: Remarkable
Description: This is rolled at Remarkable due to her agility and gun bonuses.
Item: P-90 Personal Defense Weapon
Cost: Varies
Damage: Good
Description: This is rolled at Incredible due to her agility and gun bonuses.
Biography: There isnt much that Alisa is willing to tell anyone about her background or life before the island. What is known is that she was some sort of military project and escaped turning whatever skills she had into money and power. Earning herself a rather notorious reputation within the dust devil of a world she called home and fittingly earning her nickname in the process.
Gunsmanship - +1 CS to Agility.
Marksman - +1 CS to Agility when using all ranged weapons
Escape Artist - +1 CS to untying yourself, finding route out of an exploding building, and other life and death situations. Do not there are some situations where this skill will not benefit you.
Assassinations - Wether it's gunshot to the head, dagger to the heart, poisoned drink, you know the perfect way to kill someone. +1 CS to the needed skill to make this work. Can ONLY be applied if you are attempting to kill someone off this attack. Note: Many worlds have an issue with assassins and if you fail or are discovered you will likely have a manhunt on your hands.
Law Enforcement - Applies Law, Investigation, Forensics, and Gunsmanship abilities. Counts as two skills.
First Aid - +1 CS to Reasoning for stabilizing an injury on another person to aid in healing. If someone is dying this skill can help save them. A green roll instead of a yellow roll is needed for stabilization, and a yellow roll instead of a red roll is needed to bring them to 1hp.