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 Pippin the Prankster Pixie

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Xarat
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Pippin the Prankster Pixie Empty
PostSubject: Pippin the Prankster Pixie   Pippin the Prankster Pixie EmptySat Oct 28, 2017 2:22 pm

Name: Pippinwell Oleander Blackleaf
Sex: Male
Species: fae
Height: 7" fae form / 5'3 'human form'
Weight: 135lbs human
Age: 1,156
Age in appearance: late teens to early 20's
Hair Color: pale ashen blonde
Eye Color: blue
Skin Color: tan
Personality: Very protective of his sister, and very wary of other races. Can be mischievious and prankster like, not in a malicious way but sometimes can take things too far. Sometimes quick to anger, and can take things to heart very easily. Once he trusts someone, can be very loyal to that person.
Weakness: his sister, rats, raspberries (he loves them too much)
Profession: Protector/fighter
Weapons: dual daggers, bow
Armor:
Items: daggers, leather pouch with herbs and tools
 
Skills:
 
Bows - +1 CS to Agility.
 
Stealth - +1 CS to Agility for moving in shadows or keeping silent to avoid people or sneak up on them. Certain situations may negate this ability.
 
Herbalism - +1 CS to Intuition to finding herbs, and +1 CS to Reasoning for indentifying herbs for various purpses, including but not limited to medicinal or poison making
 
Tracker - Able to find footprints of people or creatures in some areas and lead them towards who they are trying to find. +1 CS to Intuition.
 
Communion With Nature - The animals and creatures of the forest consider you to be one with them, and you are naturally aware of everything around you in the forest. +1 to Intuition rolls in the forest, and +1 to reasoning to trying to calm an angry animal.
 
Picture: 
 
Pippin the Prankster Pixie Pippin12
Pippin the Prankster Pixie Pippin10
 
Description:
Pippin, like his sister, has 3 forms essentially. He has the small glowing orb of light no bigger than a few inches. His colour is green, as his sister is blue, though they both turn red with anger or pale pink for love.
 
In his fae form he stands around 7 inches tall and has silvery white wings that seem to look a little like translucent butterfly wings. They sparkle and are fairly strong, though don't work well in the wind or when wet.
 
In his human form he stands around 5'3 and can make his wings disappear or appear as he wants when he has enough magic, however they don't carry his weight in this form so he cannot fly. He has a lean athletic body which is very adept at flipping or nimbly leaping between trees and obstacles. He has piercing cobalt blue eyes that shimmer like precious stones, and glint with mischief. His skin is lightly tanned and weathered from being outside constantly.
 
Stats: fae/human
Fighting: good / excellent
Agility: excellent / excellent
Strength: poor / excellent
Endurance: good / excellent
 
Reasoning: good / good
Intuition: excellent / excellent
Psyche: excellent / excellent
 
 
Flying Speed: Good ( fae size only )
 
 
 
Hit Points: 44 / 80
Mana: 50
 
Spells / Special Abilities:
 
1st Circle
 
Cause Light Wounds
Cost: 5MP
Uses: Psyche
Description: Does Good damage to any living creature. Non-living creatures ( Heartless, undead, creatures from the shadow realm ) are unaffected by this spell.
 
Sense Life
Cost: 2MP
Uses: Psyche ( Only if there is something in the area attempting to block this spell )
Description: Allows the caster to sense all living beings in the nearby area. At first circle this is about a block within a city, or a mile if within an area strong of nature. At level three this spell has no MP cost and can sense life up to three blocks away, or an entire forest if within one.
 
 
2nd Circle
 
Woodland Gaze
Cost: 10MP
Uses: Psyche ( See Below )
Requirement: Whisper In The Woods
Description: Allows the caster to 'see' through the trees and plants of the same forest they are in, though they will see as a tree sees. This means more shapes, emotions and noises, from fixed points. At circle 4 this spell requires half MP. At circle 5 this spell is further reduced to no MP and no roll.
Special Considerations:
1. This spell only needs a green to roll unless there is someone else viewing through the same tree, or if the tree is 'sentient' ( such as a treant ), in which case a yellow is needed.
 
Companion to Animals
Cost: 10MP
Uses: Psyche
Description: Can turn any hostile animal into an ally, convincing it that the caster is one with the forest and will not harm them. This spell will only work on non-sentient animals and is broken only when the animal is harmed or if the spell is released.
 
Mind Magic:
 
Basic Illusion
Cost: 5MP per person being affected
Uses: Psyche ( If being challenged, typically minor pranks need not be rolled )
Description: Can make those around you see small things that do not exist are not really happening. For this level, examples could be a glass dancing across a table. Or a spoon singing such a high note said glass breaks. Nothing larger then a house cat, and no more then three items at a time. Can include sight and sound. Opponents roll psyche, any yellow roll disbelieves. In addition, trying to grab said illusion will break the illusion.
Special Conditions:
1. Must have at least Typical Psyche to attempt to disbelieve an illusion. Only one attempt is allowed unless the person rolling has at last remarkable psyche, then they can roll every round. Those with amazing psyche or, if the caster has amazing psche as well, one level higher then the caster, see through the illusion.
 
Illusion
Cost: 5MP per person being affected
Uses: Psyche ( If being challenged, typically minor pranks need not be rolled )
Description: Can make those around you see small things that do not exist are not really happening. For this level, examples could be ninja leaping down from buildings, or a pack of wolves charging at someone. Can not be anything larger then a large humanoid ( up to ten feet tall ), and can make no more then six at a time. Can include sight, sound, and touch. Opponents roll psyche, any yellow roll that beats the casters disbelieves.
Special Conditions:
1. Must have at least Typical Psyche to attempt to disbelieve an illusion. Only one attempt is allowed unless the person rolling has at last remarkable psyche, then they can roll every round. Those with amazing psyche or, if the caster has amazing psche as well, one level higher then the caster, see through the illusion.
 
 
Telepathy ( Basic ) - Note, this is only currently able to be used with his sister.
Cost: N/A
Uses: Psyche
Description: Allows the mentalist to talk to someone in their mind, or read someone's mind. The target has to be within visible range with no obstructions between the two. Do note that even if you just read their mind there is a chance a non-mentalist can sense someone in their mind ( roll psyche and get a yellow or highr ) though they will not know who did it. Once the mentalist reaches circle 4, it is impossible for a non-mentalist to know if someone is in their mind unless they speak or reveal themselves.
Special Considerations:
1. The mentalist is allowed 1 mental link per circle level they know in this skill. A roll must be made to esptablish it. A green roll is required for willing targets and yellow for unwilling.. Maximum range is 2 miles times the maximum circle known. At circle 2 this would be anywhere within the city of Oceandia itself.
 
 
Biography: Pippin grew up with his sister among the trees, having a fairly carefree life. However, humans encroached on the lands and attacked the fae they came across or trapped them in jars to use their magic. Most of his friends and his family were lost this way so he is very distrusting of humans. As they had to flee their lands, he took his younger sister with him and raised her himself. He hunted for them both and learnt to make friends with the woodland creatures. As time passed, the lands changed more and more, forests giving way to buildings and stone. Both of them retreated to the forests, fearful of humans and others who were not fae.
 
There was a terrible storm, and men crashed into their forest home, destroying it. Pippin was angered and tried to fend off the men, but he was outnumbered. As he started to pass out from the hefty blow to the head, he heard his sister screaming. When he woke in the morning, the storm and his sister were gone. He's searched everywhere he can to find out what happened to his sister, frantic with worry he follows any small rumours he can. The more time he spends outside the forest, the weaker his magic grows, so he has been stuck in his human form without his wings for some time now.
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