Name: Prudence Little
Sex: Female
Species: A'Reah
Height: 5'5"
Weight: 120
Age: 36
Hair Color: Black
Eye Color: Blue
Wing Color: Grey
Personality: Shy and soft spoken. She doesn't get out too much and is a bit of a shut in. Because of this, she's hit and passed spinster age without so much as a boyfriend, prefering to stick her nose into her books rather than go out. Most, even her collegues, would call her unimpressive or plain
Weakness: In a fight or flight situation, she tends to choose flight. She doesn't like her wings being touched.
Profession: Elementry school teacher
Weapons:
Armor:
Items:
Skills:
Oratory - An excellent public speaker, motivator, or anchorman. Depending on the situation can apply to either Reasoning or Psyche.
Resist Domination - The person has an unusually strong mind, and is more able to resist mind magic attacks. +1 psyche to defense against these attacks.
Computers
Negotiator - +1 CS to reasoning
Languages:
Common
A'Reah
Sign Language
Chinese
Stats:
Fighting: Ty (6)
Agility: Gd (10)
Strength: Ty (6)
Endurance: Ty (6)
Reasoning: Mv (25)
Intuition: Gd (10)
Psyche: Ex (20)
Hit Points: 28
Stamina Points: 42
Mana: 55
Spells / Special Abilities:
Earth to Mud
Cost: 5MP
Uses: Psyche
Description: Turns the ground under three opponents into an almost quicksand-like state. Those in the area suffer a -1CS to Fighting, Agility, and Running Speed. Anyone in the area must make a strength roll at the start of their turn. Anyone who rolls a white has these penalties doubled until their next turn. This affects ALL characters who enter this area, enemy and ally.
Special Conditions:
1. To attack anyone in this area with a melee attack puts you into this area and you suffer the same penalties. Ranged attacks can be made from outside of the area with no penalty.
2. This can only be used in a flat empty area such as a beach or open prairie area. The roots of trees in forests or jungles interfere with the earth, and the concrete of buildings and streets make the ground inaccessible.
Fists of Earth
Cost: 5MP
Uses: Psyche
Description: Makes your fists hard as the earth. Adds +1cs to damage on the next round, 2 rounds on a green, 3 on a yellow, 5 on a red.
Fists of Stone
Cost: 15MP
Uses: Psyche
Description: Makes your fists hard as stone. Adds +2cs to damage, and allows you to block melee and all non-gun weapons with your fists ( can use fighting of ranged defense ) on the next round, 2 rounds on a green, 3 on a yellow, 5 on a red
Pit Trap
Cost: 10MP
Uses: Psyche
Description: Creates a pit under the earth at the specified location. Those who step on the now hollowed out area must roll agility. On a yellow roll they avoid the pit. Those who roll a green catch onto the edge and pull themselves up on their next turn suffering a -1CS to any other attack that turn. Those who fall in must make a strength roll with a green requirement to pull themselves out, though this takes their turn unless they roll a red, in which case they may act normally.
Special Conditions:
1. Those in a pit cannot be targeted for melee attacks, and ranged only if there are no other targets. Those in the pit cannot attack at all.
2. An ally can spend their turn helping them out of the pit, or if they have a rope or similar item use that. This will put the ally at -1CS to any other act, but allow the trapped person out on their turn with a -1CS penalty on their turn to attacks.
3. If the target weighs less then 100lb, they can pass over this pit trap harmlessly.
Sand Trap
Costs: 15MP
Uses: Psyche
Description: Turns an area into an almost quicksand-like state. Those in the area suffer a -1CS to Fighting, Agility, and Running Speed. In addition, everyone in this area must make a strength roll at the start of their turn. Anyone who rolls a white has these penalties doubled until their next turn. This affects ALL characters who enter this area, enemy and ally.
Special Conditions:
1. To attack anyone in this area with a melee attack puts you into this area and you suffer the same penalties. Ranged attacks can be made from outside of the area with no penalty.
2. This can only be used in a flat empty area such as a beach or open prairie area. The roots of trees in forests or jungles interfere with the earth, and the concrete of buildings and streets make the ground inaccessible
Stone Shield
Cost: 10 MP
Uses: Psyche
Description: Creates a shield to use to block with. Increases defensive fighting by 1 CS. Provides Typical armor protection against all physical damage types. Has 30 hp. At Circle 3, has 40 hp. At circle 4, provides good protection. At circle 5, has 50 hp. If the wearer has a shield and armor, protection applies to shield first, then armor.
Stoneskin
Cost: 15MP
Uses: Psyche
Description: Turns the caster's skin into a stone-like form. This gives the caster Good level protection against all physical and magical attacks ( with the exception of psyche and soul magic ). This is added to any protection he or she already has ( so if they are wearing armor that protects them from typical physical damage, they now have 10 + 6 = 16 protection ). In addition, on any attack that would normally knock down the caster, they would roll 1d100 and only be knocked down on a 40 or less. This level of protection does come with a cost: Defensive fighting rolls are at -1CS, and all agility rolls are at -2CS. This spell lasts 1 round on white, 2 on green, 3 on yellow.
Biography:
Prudence Little grew up in a pretty average household. She was the only child of her mother and father and, while her family wasn't rich, they lived comfortably as long as the finances were carefully managed. Prudence didn't have too many friends, prefering instead to stick her nose in her books of which her parents bought her many over the years. Her peers and others around her considered her to be a little boring and plain but she didn't mind. One thing that was definitely not normal about her, though, was her affinity for magic. From an early age, though no one knows why or how, she'd been adept at earth magic of all things. So skilled was she that, when she was older, she was propositioned by a defence agency to work for them. Prudence wasn't a fan of violence, however, even the sight of a little bit of blood makes her nausious, and she turned them down. Due to her studious ways, she opted for a career in teaching and landed a job at a school on Fantasy Island, teaching chose children that have come to the island and may no be on the same level as other kids their age. Not exactly a social butterfly, when she's not teaching at the school, chances are she can be found at her small apartment in the city reading one of her books. Of which she has a lot. Sometimes she loses track of time while reading and is often seen with bed head.