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Armond the Ranger EmptyThu Sep 19, 2019 10:42 pm by SgtSarros
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ChromeGadget
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Posts : 38
Join date : 2019-03-07
Age : 39
Location : USA, NC

Armond the Ranger Empty
PostSubject: Armond the Ranger   Armond the Ranger EmptyWed Dec 07, 2022 6:40 pm

Name: Armond Glowendiel

Sex: Male

Species: Elf

Height: 5' 10"

Weight: 195

Age: 285

Age 30

Hair Color: Wheat gold

Eye Color: Sapphire blue

Skin Color: White

Personality: A bit prejudice due to his upbringing and travels but a polite and well spoken individual.

Weakness: His sister. He is rather protective of her. Due to his upbringing and world experiences, he's rather distrusting of races other than elves, humans especially. It isn't that he can't work alongside them, but there would be a distrust there.

Profession: Ranger

Weapons:
Entangling Longbow: Arrows fired from this bow take on a nature elemental property.
Twin elven daggers: Ornate daggers given to him when he became an official ranger.

Armor: Leather

Items:

Skills:
Chemestry
Weapon Specialist: Bow
Artist
Tracker
Comunion with Nature

Languages: Elven, Common, Sylvian

Armond the Ranger 175be610

Stats:
Fighting: Ex (20)
Agility: FA (35) +1 with bows
Strength: Gd (10)
Endurance: Rm (30)

Reasoning: Ex (20)
Intuition: Rm (30)
Psyche: Ex (20)

Hit Points: 95
Stamina Points: 82
Mana: 70

Spells / Special Abilities:

Cure
Cost: 5MP
Uses: Psyche on learning, none otherwise.
Description: Heals an amount equal to Psyche -2CS in hp or 6hp, whichever is greater.

Create Water
Cost: 5MP
Uses: None
Description: Creates enough drinkable water to go an entire day for one person times the higher circle of Nature Magic you know. You need a container to hold the water.

Nature's Touch
Cost: 2MP
Uses: Psyche ( Only if there is something in the area attempting to block this spell )
Description: Reaches into the heart of a dying tree or plant, giving it energy to help it heal and repair itself.

Whisper In the Woods
Cost: 2MP
Uses: None
Description: Allows the caster to send a verbal message to a person or area in the same forest as them. At circle three this is any forest on the same world. At circle six, this is any forest on the same plane. ( Limbo and Hell, for example, would not be reachable from Fantasy Island )

Remove Poison
Cost: 10MP
Uses: None for natural poisons, Psyche for magical poisons
Prerequisite: Cure
Description: Removes any poison from a person's body and removes any negative side effects. Elven characters also have their penalties removed when this spell is cast.

Creeping Vines
Cost: 5MP
Uses: Psyche
Description: Opponent rolls agility. If caught, opponent rolls their strength vs typical to break free. If they fail to break free, they are at -2CS to fighting and agility until they do so. Flying characters are immune. Characters with excellent or higher strength break free automatically.

Entangling Vines
Cost: 10MP
Uses: Psyche
Prerequisite: Creeping Vines
Description: Opponent rolls agility. If caught, opponent rolls their strength vsgood to break free. If they fail to break free, they are at -2CS to fighting and agility until they do so. Flying characters are immune. Characters with remarkable or higher strength break free automatically.

Blessing of the Hunter
Cost: 15 MP
Uses: Psyche
Description: On a green roll, grants  a +1CS bonus to attacking with a bow or crossbow within a forest or jungle area. If targeting game such as a moose or deer for purposes of consumption, this bonus increases to +2CS. On a yellow roll, this bonus increases to +2/+4. On a red roll, this also grants a +1CS damage bonus, regardless of target. Lasts three rounds.

Biography:
Armond Glowendiel was born and lived in Sun Glade with his mother, father, and younger sister Lafelis. At an early age he was put into  the equivalent of a finishing school where he learned the ways of the upper class. During this time, he proved to be a naturally skilled archer and his instructors recommended that he learn the skills of a ranger which, too, he naturally took to. During this time, he learned nature magic, tracking and pathfinding, and potion mixing. During his finishing and ranger school years, sister was born and she attended the same finishing school as he did, their parents having her focus more on etiquette. Lafelis, however, seemed to not care much for books and etiquette and often skipped her classes to learn from Armond. Their parents disapproved but Armond was more than happy to show her what he knew, even going so far as to help her escape her classes. Eventually there came a time that Lafelis was to marry a nobleman. He could tell, however, that she was unhappy with that choice. She was a free spirit and both of them knew that this man would put her in a gilded cage, literally and figuratively. So, on the night of her wedding, Armond helped her escape and she ran away from home. With his sister gone and after explaining that she hadn't been ready at that time, he hoped that her ex-fiancée would let the matter drop. This was not to be the case, however, and he blamed Armond and his family for not only her disappearance but for humiliating him in the eyes of the other citizens as well. Using his power, he forced Armond and his mother and father into servitude. Decades went by and conditions for the Glowendiel family only got worse, so one day Armond left to find his sister and bring her back, hoping she could help alleviate the situation. He spent many years searching for her but no matter how close he thought he got, she always seemed to keep ahead of him. Then one day, her trail seemed to just... vanish.
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