Name: Cirno(SEER-no)
Sex: Female
Species: Vulpine
Height: 4'6
Weight: 75lbs
Age: 17
Hair Color: Light Blue
Eye Color: Blue
Skin Color: Blue with white frontal fur
Personality: Can be rather wild and unpredictable. Hard to trust others.
Weakness: Fire
Weapons: Claws, Fangs
Item: Anti-magic collar
Skills:
Martial Arts A - +1 CS to Fighting when opponent is unarmed as well
Stealth - +1 CS to Agility for moving in shadows or keeping silent to avoid people or sneak up on them. Certain situations may negate this ability.
Tracker - Able to find footprints of people or creatures in some areas and lead them towards who they are trying to find. +1 CS to Intuition.
Hunter - Skills at sneaking up on game and shooting them. Gains stealth for purposes of hunting animals only, as well as tracking and expert aim. Gains Tracker for animal tracks only. Any animal successfully snuck up on you gain a +1 CS to shooting.
Reconnaissance - Used by scouts to gather information about the area ahead. Grants +1 CS to intuition and +1CS to agility for stealth and avoidance of detection.
Languages: Common(extremely limited), Speak with Animals
Description and/or Picture:
Stats:
Fighting: Good
Agility: Excellent
Strength: Typical
Endurance: Excellent
Reasoning: Poor
Intuition: Incredible
Psyche: Remarkable
Hit Points: 56
Stamina Points: 65
Mana: 74
Running Speed: Excellent: 45 mph on all 4's. Otherwise 30
Spells / Special Abilities:
Ice Magic:
First Circle:
Create Snowball
Cost: 5MP
Uses: None unless resisted, then Psyche
Description: Creates one snowball times the level of the caster. Besides the obvious use for these, these magical snowballs can be thrown at fire element people and creatures. Attack and defense is both agility. If it hits it does Good damage ( elemental modifiers do not count for this attack ) and they must roll endurance. On a green or lower endurance roll it also reduces their fire spells by 1CS for a period based on the initial attack: 1 round on white or green, 2 on yellow, 3 on red.
Special Considerations:
1. While the spell takes up a casters turn, the snowballs last 5 rounds. They can be thrown on their next turn with the usual combat penalties for multiple attacks.
2. A player or creature can only be under the weakening effect of one enchanted snowball at a time.
Frost Shield
Cost: 5MP
Uses: Psyche
Description: Attacks do 1CS less damage to the caster. Any attack that does less then Typical damage is negated completely. A fire attack that would do at least Excellent damage after modifiers melts the shield. Lasts one round on a white, two on a green, three on a yellow. On a red roll, damage is reduced by 2CS and the first Excellent fire attack only reduces the shield's power by 1CS, it would take a second to destroy it.
Ice Darts
Cost: 5MP per dart
Uses: Psyche
Description: Fires a series of up to max circle learned ice darts in one go. Can be used to target one opponent or a series of opponents ( if multiple opponents only 1 dart per target ). These darts do Good piercing damage.
Second Circle:
Ice Slick
Cost: 10MP
Uses: Psyche
Description: Creates a sheet of ice under a person. Target rolls agility, if they fail they are in knockdown. Any target levitating off the ground is immune, as are some creatures ( example: plant monsters or those without feet. )
Biography:
Born in captivity, she was sold off as a pet pretty early in life. Her particular type of creature, while proficient in ice magic, were often collared to prevent such innate abilities and used as pets, house hold servants, etc. She spent only a few years like that, however, quickly having a strong independent streak and ran away from the home she was living in. That she lived somewhere in a cold climate suited her just fine.
The first few weeks were pretty rough, but as she learned how to hunt for her food and what kind of wild life to avoid, she lived most of her life in the wilds. A few times throughout her life did she cross paths with other people. That she was still collared, they'd either leave her to her own devices or try to catch her - whether to keep as a pet or to free her, she never gave them a chance. She lives in the wild to this day.