Name: Rita Wheeler
Sex: F
Species: Human
Height: 5'4"
Weight: 110lbs
Age: 18
Hair Color: Pink
Eye Color: Green
Skin Color: Pale/Synthetic
Personality: Rita is not afraid to stand up against those that mistreat those that cannot defend themselves, especially women.
Weakness: Low tolerance for bad attitudes. Can be defensive when questioned consistently.
Profession: Bouncer
Weapons: Baseball Bat
Armor: None
Items: None
Skills:
Weapons Proficiency (Blunt) - +1 CS to Fighting or Agility, covers all weapons of a general field. Does not stack with Weapons Specialist. Counts as two skills.
Streetsmart - Knows where to get information, how to get less than legally obtained items, how to speak to gangs.. may know someone in various criminal groups or even be in one. +1 CS to reasoning when dealing with them.
Languages:
Common, Street Talk
Description and/or Picture:
Stats:
Fighting: Fantastic
Agility: Good
Strength: Good
Endurance: Good
Reasoning: Excellent
Intuition: Excellent
Psyche: Good
Hit Points: 65
Stamina Points: 73
Mana: 80
Spells / Special Abilities:
Night City Slugger
Cost: 10SP
Rita has cybernetic arms that help a great deal in hitting a home run.
Requirement: Blunt Weapon
Rules: When Rita successfully rolls a 100% on an attack, she can spend 10SP to have a 50% chance to add 1d10 to her critical damage roll. She can only do this once per successful crit.
Biography: Rita is a bouncer for Lizzie's Bar, hangout and headquarters for The Moxes, a street gang formed from rioters after Lizzie Borden, an ex-prostitute known for defending the weak and helpless, was murdered. Living up to Lizzie's example, Rita is the first line of defense at the bar, being the first person people see. She's the first and last say in whether or not someone enters the bar, and any word of the contrary is met with the end of her baseball bat.