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Celia, Light-Hearted Angel EmptyThu Sep 19, 2019 10:42 pm by SgtSarros
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 Celia, Light-Hearted Angel

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SgtSarros
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Posts : 582
Join date : 2017-09-20
Age : 45
Location : Near the north pole

Celia, Light-Hearted Angel Empty
PostSubject: Celia, Light-Hearted Angel   Celia, Light-Hearted Angel EmptyMon Nov 15, 2021 5:45 pm

Name: Celia
Sex: Female
Species: Angel
Height: 5'5
Weight: 127 lb
Age: Unknown
Age in appearance:  25
Hair Color: Blonde
Eye Color: Blue
Skin Color: Peach
Personality: She is a very intelligent woman, but loves to act and sound air-headed and clueless, very playful at heart with a submissive personality.
Weakness: Shadow and darkness manage, those with dark thoughts or actions
Profession: None currently
Weapons: Daggers
Armor: None Currently
Items:

Skills: First Aid, Performer: Dance,

Languages: Common

Description and/or Picture:

Celia, Light-Hearted Angel Celia10_800x600



Stats:

Fighting: Excellent
Agility:  Fantastic
Strength: Typical
Endurance:  Excellent

Reasoning: Excellent
Intuition: Excellent
Psyche: Remarkable



OPTIONAL: Only include this section if it is different then normal

Running Speed - Typical
Flying Speed - Potentially Incredible, see below
Swimming Speed - Can not swim currently


Hit Points: 81
Stamina Points: 76
Mana: 70



Spells / Special Abilities:

Sealing Curse
Cost: N/A
Uses: N/A
Description: A powerful curse has sealed this characters abilities. Only by doing heroic actions can this curse start to be undone.

Wings of Purity
Cost: N/A
Uses: N/A
Description: Celia's ability to fly is based on the pure-heated souls and hearts of those near her. Those who are dark hearted or filled with dark or evil thoughts are like an anchor to her, hindering her ability to fly.


Celia's Current Spiritual Level: 0
Affects:
- Maximum Flight Speed of Good, Typical if carrying someone
- Maximum Load: 50 lb
- Magic Available: Beginner magic only,  25% normal MP
- Affects of healing on her or by her: 50% or -2 CS, whichever is the smaller
- Affects of Shadow or Darkness damage: 200% or +2 CS, whichever is greater



Cure
Cost: 5MP
Uses: Psyche on learning, none otherwise.
Description: Heals an amount equal to Psyche -2CS in hp or 6hp, whichever is greater.

Cura
Cost: 10MP
Uses: Psyche on learning, none otherwise.
Description: Heals an amount equal to Psyche -1CS in hp or 10hp, whichever is greater. Also removes Burn and Frostbite

Curaga
Cost: 15MP
Uses: Psyche on learning, none otherwise.
Description: Heals an amount equal to Psyche in hp or 20hp, whichever is greater. Also removes Burn, Frostbite, and 1 level of Bleeding per cast )

Thunder
Cost: 5MP
Uses: Psyche
Description: Does damage equal to casters Psyche -2CS. Agility to dodge.




All of the spells below are currently locked and unavailable to her until she regains her spiritual power:

Light:

Attunement ( Light )
Cost: 5mp per target
Uses: Psyche if needed ( See below )
Description: Aligns a weapon with light energy, allowing the wielder to target magical creatures such as heartless, shadows and other creatures that cannot be harmed with a normal weapon. Allow gives a short term bonus of +1cs to fighting, as well as +1cs damage to darkness-aligned creatures only, for 2 rounds. As the weapon glows dimly for the bonus period, it incurs a -1cs penalty to sneak and hide. Can target 1 weapon for every circle of magic the caster knows. Can also be used to realign a weapon from Darkness to Light, but a yellow roll is required to do so.


Ball of Light
Cost: 5MP
Uses: None
Description: Allows the caster to summon a ball of light that allows vision in dark areas up to 5 feet away. The ball can be stationary or made to follow the caster. Lasts 1 hour for every circle of magic the caster knows, and can create one ball for every circle of magic per casting.


Advanced Cure/Cura/Curaga
Cost: Double normal MP
Uses: Psyche
Description: Allows caster to use Cure, Cura, or Curaga on three people at the same time, for twice the normal cost.


Flare
Cost: 10 MP
Uses: Psyche
Description: Creates a large blast of light in front of two opponents. Targets roll agility or intuition, whichever is lower. If the spell is successful, target is stunned for 1 round or until they get struck.



Nature:

Communication with Animals
Cost: 5MP
Uses: Reasoning/Psyche ( whichever is higher )
Description: Allows you to speak to forest creatures such as deer, foxes, wolves and more for one hour. Once you learn your first fourth circle spell, cost becomes none and a roll is only required when something is resisting it.


Nature's Touch
Cost: 2MP
Uses: Psyche ( Only if there is something in the area attempting to block this spell )
Description: Reaches into the heart of a dying tree or plant, giving it energy to help it heal and repair itself.




Description:

Celia is an angel recently reborn in one of the various celestial planes in the universe. However, shortly after being born she was captured by Forces of darkness and corrupted, forced to serve them for years. What happened during that time is unknown to her, her memory having been mostly wiped of her time there before finally being 'freed', the corruption on her leaving her with a powerful and lasting curse.

When Celia awoke on Fantasy Island she found herself drawn to the town as if someone was calling for her. Kalia managed to find her and showed her kindness, as such Calia has decided to serve Kalia in the hopes of unraveling what has happened to her and finding out who or what she truly is.
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