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Lo Meng - The Painted Lady EmptyThu Sep 19, 2019 10:42 pm by SgtSarros
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 Lo Meng - The Painted Lady

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Xarat
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Posts : 91
Join date : 2017-10-14

Lo Meng - The Painted Lady Empty
PostSubject: Lo Meng - The Painted Lady   Lo Meng - The Painted Lady EmptySat Oct 02, 2021 8:53 am

Name: Lo Meng
Sex: Female
Species: Human
Height: 5'2
Weight: 110lbs
Age: Unknown (She doesn't disclose)
Age in appearance: 20's
Hair Color: Pale blue and aquamarine, it almost seems to shimmer at times
Eye Color: Deep blue
Skin Color: Pale
Personality: Very shy woman who doesn't speak very much, but prefers to show her affection with gifts. Very closed about herself and her past, but always ready to help those in need. Very easily scared, despite the power she wields.
Weakness: Fire and heat, restraints, closed spaces
Profession: Dancer
Weapons: Bladed fans
Armor:
Items:
Skills:
Martial Arts A - +1 CS to Fighting when opponent is unarmed as well

Acrobatics - Flips, cartwheels, somersaults, walking on hands, and so on.  +1 CS to Agility for use. Can also be applied to aid in defending Fighting rolls by unarmed characters against melee attacks as long as it is not a crowded or cramped situation.

Performer [Dancer, Singer, Flute player] - A juggler, dancer, singer, and more apply under this skill. +1 CS to the stat used for that skill.

Cooking - Know how to make the best gumbo. +1 CS to reasoning.

Tai Chi

Languages: Chinese, Japanese, Korean, Common

Description and/or Picture:

Typically dressed in blues, with pale blue hair and pale aquamarine bangs. She usually sweeps some of her hair aside with a ribbon or bow, despite the length. Sometimes she'll braid it as well, when in specific situations.

Lo Meng - The Painted Lady Lo_men10_800x600
Lo Meng - The Painted Lady Painte10

Stats:

Fighting: Typical
Agility: Remarkable
Strength: Poor
Endurance: Good

Reasoning: Excellent
Intuition: Remarkable
Psyche: Amazing

OPTIONAL: Only include this section if it is different then normal

Swimming Speed: Remarkable


Hit Points: 50
Stamina Points: 50
Mana: 100


Spells / Special Abilities:

Deity in Disguise?
This woman has incredible hidden potential, almost to the level of a minor deity. She protected a small fishing village in southern china. Though it's not known if she is or was ever a deity, she still carries the potential power hidden within her. The closer and longer she is to water, the more her power resonates and shows to those who can sense her. However, her body is completely human and while she has a longevity of life similar to Li Chen, she is not immortal by any means. When she moves in the water, she is almost like a different woman and is one with the waves at times.

[special]
Obscuring Fog
Cost: 10MP
Uses: None unless resisted by another wind or weather caster, then Psyche
Description: Brings in a heavy fog to obscure people from sight. trying to attack someone within the fog requires a -2CS roll, however those within the fog receive a -2CS to attack and defense. The caster, as well as anyone with circle 3 wind magic, can see through the fog and take no penalties. Though usually a spell only known by wind casters, Lo Meng seems to have this spell as an innate ability/spell.

[Beginner]

Water
Cost: 5MP
Uses: Psyche
Description: Does damage equal to caster's Psyche -2CS. Agility to dodge.

Watera
Cost: 10MP
Uses: Psyche
Description: Does damage equal to caster's Psyche -1CS. Agility to dodge.

Waterga
Cost: 15MP
Uses: Psyche
Description: Does damage equal to caster's Psyche. Agility to dodge.

[First Circle]
Aquatic Communication
Cost: 5MP
Uses: Reasoning/Psyche ( whichever is higher )
Description: Allows you to speak to aquatic creatures such as dolphins, sharks, octopi and more for one hour. Once you learn your first fourth circle spell, cost becomes none and a roll is only required when something is resisting it.


Breathe Water
Cost: 5MP
Uses: N/A
Description: Allows one person to breathe underwater for Psyche minutes ( Excellent = 20 minutes, Remarkable = 30 minutes and so forth )


Create Water
Cost: 5MP
Uses: N/A
Description: Allows the creation of drinkable water, enough to six people to have enough drinkable water for a day. You need a container to hold the water.

Shaping Water
Cost: 5MP
Uses: Psyche
Description: The caster can shape and mold water into various shapes. The higher the level the more complex shapes can be created and held. Large enough shapes may require more MP at GM discretion.


[Circle 2]
Tow
Cost: 10MP
Uses: N/A
Description: Allows for someone to pull someone along in the water beside the caster. Useful for characters that cannot swim. This is for people swimming nearby, not for those physically holding the caster. Caster must stay within 50 feet ( 2 area ) of the towed person or the spell breaks. Lasts for 10 minutes. Towing limits are as follows:
Circle 2: 1 person, Good speed OR the swimming speed of the caster, whichever is lower
Circle 3: Increases to 1/2 psyche minutes
Circle 4: Excellent speed or swimming speed of the caster, whichever is lower
Circle 5: 2 people at 1/2 psyche minutes. or 1 person for psyche minutes
Circle 6: Remarkable speed swimming speed of the caster, whichever is lower

Water Stream
Cost: 10MP
Uses: Psyche
Description: Fires a continual stream of water that can be used to put out fires such as a house fire. Depending on the size of the fire the GM may ask for more then one roll of this to be needed.

[Circle 3]
Alter Current
Cost: 15MP
Uses: Psyche
Description: Changes the direction of a current in the area for a short time to aid or hinder a group or a small ship. Modifies swimming speed by 1CS on a green or higher. This does not affect any boat lager then a yacht.

Water Surf
Cost: 15MP
Uses: Psyche
Description: Can use this ability to walk or surf on the water, though direct skin contact is usually advised. Movement is their normal running speed or Good, whichever is lower. Can take an additional person or persons with them up to a weight of Psyche X 10 ( Excellent psyche can take up to 200 pounds, Remarkable 300, etc ). Lasts for 1/2 Psyche minutes. If the caster is Circle 5 or above, no roll is needed.

[Circle 4]
[This is NOT a spell she has memorised yet and is one she will likely have to re-learn. It's here because she used to know the spell but over time she has forgotten it as she's not had the need to use this spell.]

Wave
Cost: 20MP
Uses: Psyche
Requires: Alter Current
Description: This spell raises the body of water up into a wave form, before pushing it towards the desired direction. It can be used to sweep away opponents, put out fires, or as a faster form of transport for boats or people. Opponents roll Endurance to hold their ground against the wave of water. Does 1/2 Psyche damage ( Plus Knockdown on a yellow or higher ) to up to five targets if the spell is used on the shore.
Special Considerations:
1. If used to attack targets on a boat, ALL applicable targets on both sides roll. A botch means the person also falls overboard.
2. For transport of boats, this spell gives +1CS to the speed of a boat up to the size of a large military cutter.

Mind Magic:
Level 1:

Basic Illusion
Cost: 5MP per person being affected
Uses: Psyche ( If being challenged, typically minor pranks need not be rolled )
Description: Can make those around you see small things that do not exist are not really happening. For this level, examples could be a glass dancing across a table. Or a spoon singing such a high note said glass breaks. Nothing larger then a house cat, and no more then three items at a time. Can include sight and sound. Opponents roll psyche, any yellow roll disbelieves. In addition, trying to grab said illusion will break the illusion.
Special Conditions:
1. Must have at least Typical Psyche to attempt to disbelieve an illusion. Only one attempt is allowed unless the person rolling has at last remarkable psyche, then they can roll every round. Those with amazing psyche or, if the caster has amazing psyche as well, one level higher then the caster, see through the illusion.



Empathy ( Basic )
Cost: N/A
Uses: Psyche
Description: The mentalist attempts to sense, aided by a person's words, general demeanor, and their very top-most feelings, if they are being truthful or not. Once you reach circle 3, this does not have to be rolled for unless contested.

Telepathy ( Basic )
Cost: N/A
Uses: Psyche
Description: Allows the mentalist to talk to someone  in their mind, or read someone's mind. The target has to be within visible range with no obstructions between the two. Do note that even if you just read their mind there is a chance a non-mentalist can sense someone in their mind ( roll psyche and get a yellow or highr ) though they will not know who did it. Once the mentalist reaches circle 4, it is impossible for a non-mentalist to know if someone is in their mind unless they speak or reveal themselves.
Special Considerations:
1. The mentalist is allowed 1 mental link per circle level they know in this skill beyond second ( at third circle they'll be able to make two links, at fourth circle three, etc ). A roll must be made to establish it. A green roll is required for willing targets and yellow for unwilling.. Maximum range is 2 miles times the maximum circle known.  At circle 2 this would be anywhere within the city of Oceandia itself.

Biography: Lo Meng was born at least 2 centuries ago, and was a happy child in her secluded village by the sea. It was a place where time stood still almost, and people aged slowly. It was peaceful and shrouded by protective mists, as the people got on with their lives. Some villages left at times, not content with the quiet life. They went on to protect villages and cities with their strength and skills. Though once you leave the village in the mist, it's very hard to return again. The mists have special properties to keep those inside them safe from harm, and hide them from those with ill intent.

Lo Meng was happy and content in their village, she had a happy childhood and enjoyed nothing more than spending time with her father and uncle on the fishing boats. She grew up learning to sing, fish and cook wonderful meals for her friends and family. Everything was peaceful and calm. The calm before the storm unfortunately.

When she was in her late teens, a young man who had left the village some years before, returned to the village. He warned the village elders of a threat that was coming to destroy their peace here. The young man told them that Jiang Yu was coming for his revenge, and he was on his way with many men to 'reclaim' his honour. This man, Jiang Yu had been cast out of the village for unspeakable crimes many years ago and had his powers stripped from him as a result. The elders took the threat seriously, and had everyone prepare for battle.

While the village was a peaceful place, the Elders within had lived long lives. As a result, they had trained the villagers in many defensive measures and protective skills in case of attacks. Now and then, some things would break through the mists and they would be dealt with. A very small select group were trained in secret martial arts. These special, trusted warriors also had the ability to come and go as they pleased from the mists. This allowed them to protect the village and surrounding areas.

The day of battle came. The villagers were completely outmatched, even given their incredible magic and skills. It looked like the entire village would be entirely slaughtered by the Jiang Yu and his invading army. Before long, many of her friends and family lay slain on the ground around her, and Lo Meng was overcome with grief. She threw her hands up to the sky and screamed in rage and anguish. The waves rose up from the ocean with her cry and obeyed her commands as she became a woman possessed. Possessed by the fury of the ocean itself. Encased in the water, she launched volley after volley of powerful water attacks towards the interlopers, driving them far inland and away from her village.

Finally, there were no more attackers to fight off. Jiang Yu lay defeated and broken in the centre of the village, alive but only barely. Pulling the water over the bodies of all the injured villagers, she focused her powers to heal them all. Even some who were thought to be dead, she brought them back to life. In total, only 6 villagers died that day instead of the 80-100 who lived there.

The mists rolled back in and the village was safe once again. Though life for Lo Meng was never quite the same. The elders taught her what they could, helped her to control her raw power but they'd never seen anyone like her before, not in their lifetimes. Some villagers seemed afraid of her, while others wanted her to create miracles for them. She didn't know how the power came to her, nor how to fully utilise it. The whole experience had shocked her into being mute for several years afterwards. Finally, the stress of the events became too much for her, and under the cover of darkness she left the village.

Roaming the lands, she dedicated herself to studying tai chi, language, cooking, anything that her mind turned to. Protecting the innocents through any means, she was a silent saviour. No one knew who she was, or where she came from.  Though the legends always followed her, the whispers of the woman who saved entire villages by herself. She became known as the Painted Lady, protector of the village.

Jade and Zhiangshi came across Lo Meng while in her Painted Lady disguise. As she lacked the physical strength to fight bandits and raiders, she would use superstition to scare her opponents into fleeing. Without questioning her reasons, they fought beside her and drove the bandits away. Though the bandits had already dealt Lo Meng several hefty blows. Afterwards, they tended to Lo Mengs wounds and kept her safe while she recovered. Initially wary of them, she finally decided she could trust them, as she sensed the strength within each of them, knowing they were different just like she was. Together they set out on their adventures.
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