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Mekkin Thorsdóttir EmptyThu Sep 19, 2019 10:42 pm by SgtSarros
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 Mekkin Thorsdóttir

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Tiggs
Elite Member
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Tiggs


Posts : 73
Join date : 2018-01-17

Mekkin Thorsdóttir Empty
PostSubject: Mekkin Thorsdóttir   Mekkin Thorsdóttir EmptyTue Nov 10, 2020 5:19 pm

Name: Mekkin Thorsdóttir
Sex: Female
Species: Demigoddess
Height: 5'4"
Weight: 60kg(132lbs)
Age: 1,200
Age in appearance: Late Teens/20-ish
Hair Color: Pale Cyan
Eye Color: Pale Cyan
Skin Color: Caucasian
Personality: Can be a little overconfident and jumps at the chance of adventure. Always a fan of harmless pranks, and certainly not afraid to throw down either for fun or for realsies.
Weakness: Hubris. It isn't difficult to get under her skin. You just need to know what buttons to push.
Profession: Demigoddess
Skills:
Martial Arts Master - All Martial Arts abilities.
Performer - A juggler, dancer, singer, and more apply under this skill. +1 CS to the stat used for that skill.

Languages: Common, Asgardic

Description and/or Picture:
Mekkin Thorsdóttir Ddw6zh10

Stats:
Fighting: Marvelous
Agility: Excellent
Strength: Excellent
Endurance: Excellent

Reasoning: Good
Intuition: Excellent
Psyche: Remarkable

Hit Points: 85
Stamina Points: 73
Mana: 60

Running Speed: Typical(15mph)
Swimming Speed: Feeble(5mph)



Spells / Special Abilities:
Beginner Magic:
Thunder
Cost: 5MP
Uses: Psyche
Description: Does damage equal to casters Psyche -2CS. Agility to dodge.

Thundara
Cost: 10MP
Uses: Psyche
Description: Does damage equal to casters Psyche -1CS. Agility to dodge.

Thundaga
Cost: 15MP
Uses: Psyche
Description: Does damage equal to casters Psyche. Agility to dodge.

Air and Lightning:
Circle One:
Current
Cost: 5 mp
Uses: Psyche
Description: Causes lightning to move across your body, when struck by an unarmed attack deal Poor lightning damage back to your opponent. Lasts for three strikes, five on a yellow. On a red, does Typical lightning damage. Automatically wears off after three rounds.

High Jump
Cost: 5mp
Uses: N/A
Description: Allows the caster to jump upwards 10 feet times the maximum circle level of the caster. Must land on something at the top of the height or they will fall and take take Typical damage for every 10 feet they fall.

Second Circle:
Energize
Cost: 10MP
Uses: None unless resisted, then Psyche
Description: Gives a target a boost to their reflexes. Target gains +1CS to Agility on all rolls and +1CS to Fighting on defending rolls only for one round on a white, two rounds on a green, three on a yellow. On a red this increases to +2CS bonus. When this spell wears off, target will feel somewhat drained and will suffer a -1CS to Agility and Fighting on all rolls for one round.

Shock
Cost: 5 mp
Uses: Psyche
Description: Opponent rolls agility to avoid. If struck take Good lightning damage and roll endurance. On a white roll, target is stunned for 1 round or until struck. ( non-botch hits against stunned targets are guaranteed to hit. ) Those with at least circle 4 in water magic roll at endurance -1 cs.

Third Circle:
Static Electricity
Cost: 10 mp
Uses: Psyche
Requirements: Current
Description: Causes lightning to move across your body, when struck by an unarmed attack deal Typical lightning damage back to your opponent. Lasts for four strikes, six on a yellow. On a red, does Good lightning damage. Automatically wears off after three rounds.



Born to Ride the Lightning:
Cost: All Energy on bonus
Uses: N/A
Description: Being a demigod born of a Norse god of lightning, and a power she inherited, she shows not only a natural Remarkable resistance of being harmed by the particular element of Lightning, but that she can store the energy of being struck with lightning damage to boost her own spells by +1CS Damage.
- Gain 5 energy  for each circle of lightning cast on them ( tier 2 gives 10 energy, for example )
- To cast a spell with +1CS bonus requires 5 energy x the circle, but doing so expends all energy ( To prevent storing of massive energy for several spells with a bonus )



Biography:
Born not just a child of Asgard, but a child of it's Prince, Thor Odinson. It was a time of piece across the universe and there wasn't much to do. So what else is a Norse demigoddess to do? Party! She of course inherited her fathers powers more so than Magni and Modi did. She grew up without much of a care, pushing off responsibilities as a princess of Asgard like her father did before her.

Among the more popular fighters, she grew to enjoy a right rumble or two, becoming pretty good at it as well as incorporating her powers. She never had the benefit of Mjolnir, as that was Magni's right, so learning to use and harness her powers was quite the trial for her. Mostly staying at home and never having been on a real battlefield, the oldest of the Gods and Demigods of Asgard considered her 'untested', so with some convincing whispers into Thor's ear, she was summoned to the throne with Odin, Thor, and Magni present and told to 'Go Outside' for a time, and return when she's learned the importance of experience.

Albeit this was a pretty vague mission, she received an ever charismatic smile from her father for her protests before Heimdal dragged her down the bifrost bridge and launched out into the unknown.
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