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Lucavi - Justice bound EmptyThu Sep 19, 2019 10:42 pm by SgtSarros
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 Lucavi - Justice bound

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Xarat
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Posts : 91
Join date : 2017-10-14

Lucavi - Justice bound Empty
PostSubject: Lucavi - Justice bound   Lucavi - Justice bound EmptySun Sep 27, 2020 5:32 am

Name: Lucavi
Sex: Male
Species: Werewolf
Height: 6'8" / 8'8" (human/werewolf)
Weight:270lbs / 500lbs
Age: 100
Age in appearance: late 20's
Hair Color: black, long
Eye Color: hazel (sometimes silvery)
Skin Color: slightly tanned
Personality: A stoic individual who chooses his words carefuly. After a long time being tormented by his inner beast (as he refers to the werewolf) he is at odds with his nature. Due to what was done to him, he has a disconnection between himself and his more animalistic nature, though when very relaxed he does seem almost like a very large puppy even in human form. Fiercely loyal to Justice Morales as she freed him from the control he was under.
Weakness: Silver, fire, bones (mmm nommy)
Profession: Warrior
Weapons: None currently
Armor: None
Items: None
Skills: Weapons Specialist Swords - +1 CS to Fighting or Agility, covers all weapons of a specific type.

Tracker - Able to find footprints of people or creatures in some areas and lead them towards who they are trying to find. +1 CS to Intuition.

Jumping / Leaping - Extraordinary at making difficult leaps or jumps over distances most wouldn't be able to make. +1 CS to Strength or Agility as needed.

Herbalism - +1 CS to Intuition to finding herbs, and +1 CS to Reasoning for identifying herbs for various purposes, including but not limited to medicinal or poison making.

Languages: Latin, Celtic, Common

Description and/or Picture:



Stats:
Human / Werewolf

Fighting: Excellent / Remarkable (can be dropped to Excellent)
Agility: Good / Good
Strength: Excellent / Remarkable
Endurance: Remarkable / Incredible

Reasoning: Good / Good
Intuition: Excellent / Remarkable
Psyche: Excellent (typical to mental attacks and stresses, due to whats been done to him) / Excellent


Running Speed: Excellent in Werewolf form
Swimming Speed: Good in werewolf form

Hit Points: 80 / 110
Stamina Points: 65
Mana: 50



Spells / Special Abilities:

Heightened senses (ears and scent/smell)
Cost: ?
Uses: Intuition
Description: Being attuned to a werewolf, Lucavi has enhanced hearing and sense of smell. When in Werewolf form it's stronger and is a +1cs from normal (already factored into stats). Even in human form he can hear and smell better than humans, due to his wild nature.

Silver Allergy
Cost: N/A
Uses: N/A
Description: Silver items cause extra damage to him, and are harder to regenerate from or heal. He takes +2CS extra damage from Silver weapons and healing done on him is only 1/2 as effective on those wounds only. It will take a full 24 hours to regenerate from the wound.

Regeneration ( Moderate )
Cost: N/A
Uses: N/A
Description: The character heals 3hp at the end of every round in combat, or after 1 minute outside of combat.

Shadow Minion ( Level 1 )
Cost: 5MP, returned when the tendril is returned to it's plane. If the tendril is destroyed in an attack or dispelled by magic, this MP is lost, and the caster also takes 5HP damage.
Uses: Psyche to learn, none otherwise.
Description: allows you to summon a shadow tendril from the plane of shadows. These tendrils can do basic tasks, but cannot fight. When destroyed or no longer needed, it will go back to the plane it came from. Learning this spell is required in order to use almost any of the other shadow skills. As such, any potential shadowmancer must prove they can communicate with the shadow realm before they can be taught any other ability. Level 1 mastery allows the control of a single tendril.
Special Conditions:
1. Limitations for the tendril: It can move any item up to a maximum of 10 pounds. Any Light attack aimed at the tendril will dispel it. Any physical attack of 10hp or more will dispel it. It has no defense roll. If the shadowmancer loses consciousness, the tendril will vanish.

Create Darkness
Cost: 5MP
Uses: Psyche
Description: Removes light from an area, plunging an area into darkness. At Circle 1 this can darken the average bedroom. Circle 2 a large living/dining room area. At Circle 3 it can darken an entire restaurant. Circle 4 and above this spell works outdoors during the daylight hours as long as there is at least some shadow coming from above, such as trees in a forest ( this will not work on an open beach for example ). This spell lasts for 1d5 minutes / rounds times the maximum Circle of the caster.

Shadow Step
Cost: 5MP
Uses: Psyche if countered, none otherwise.
Description: Allows the caster to walk into the shadows and appear in another location. This location must be on the same world as them, and it has to be an area they have been to before. ( Exception: If they are currently spying on someone through Shadow Sight they can step to that location ). There must be shadows in the area for them to step out of, for example they cannot appear in the center of the beach at mid-day with the sun out, though they could if it was night-time or there was a shadow being cast in the area from a large umbrella or something similar. Shadowmancers, along with those of Light or Darkness, if they are in the immediate area of departure and arrival ( within 20 feet ) can roll to attempt to block this.
Special Conditions:
1. You can take one passenger with you for each circle you have in Shadow Magic beyond two. For example a circle three Shadowmancer can take 1 passenger, a circle four can take 2 passengers, etc. Each passenger increases the cost of the spell by 5MP.

Biography:

Lucavi was the name given to him by Justice. He remembers bits and pieces of his life before, but not his name. He was collared and his shoul was tortured to make the werewolf more aggressive and to pull the wolf out of the man. Due to this, his memories are scattered. All he remembers is cold, darkness and orders to kill. Lots of blood. Then Justice came to free him from that, and he's now loyal to her, even after her soul tactics wore off. He trusts her and those she trusts.
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