Name: Meri"belle" Topaz
Sex: Female
Species: Fae(Fairy)
Height: 8 inches/4'11"
Weight: 3lbs/90lbs
Age: 75
Age in appearance: 15
Hair Color: Blonde
Eye Color: Amber
Skin Color: Caucasian
Personality: Quiet at first until she learns to trust those she chooses to associate with. Otherwise, she can be opinionated and passionate in her openminded beliefs.
Weakness: Wants desperately to believe in the power of love, whatever that means to her in the moment.
Profession: N/A
Weapons: Magic
Armor: N/A
Languages: Common, Celtic(Fae)
Skills:
Tracker: Able to find footprints of people or creatures in some areas and lead them towards who they are trying to find. +1 CS to Intuition.
Reconnaissance - Used by scouts to gather information about the area ahead. Grants +1 CS to intuition and +1CS to agility for stealth and avoidance of detection.
Communion With Nature - The animals and creatures of the forest consider you to be one with them, and you are naturally aware of everything around you in the forest. +1 to Intuition rolls in the forest, and +1 to reasoning to trying to calm an angry animal.
Description and/or Picture:
Stats:
Fighting: Typical
Agility: Marvelous
Strength: Poor
Endurance: Good
Reasoning: Good
Intuition: Marvelous
Psyche: Remarkable
Running Speed: Typical(15mph)
Flying Speed: Good(60mph)
Swimming Speed: Feeble(5mph)
Hit Points: 45
Stamina Points: 55
Mana: 65
Spells / Special Abilities:
Charm
Cost: 5MP
Uses: Psyche
Description: Turns a humanoid to their cause Target will perform the actions she wishes them to. Opponents roll psyche or is charmed. Breaking it requires a psyche roll of the same color. Opponent can roll psyche every 2 rounds in combat, and at GM discretion out of combat. An additional psyche is needed if it is a combat action and the character is not one known for combat. Any HP damage results in another psyche roll. Any HP damage above 10% of MAX_HP breaks the charm.
Cure
Cost: 5MP
Uses: Psyche on learning, none otherwise.
Description: Heals an amount equal to Psyche -2CS in hp or 6hp, whichever is greater.
Cura
Cost: 10MP
Uses: Psyche on learning, none otherwise.
Description: Heals an amount equal to Psyche -1CS in hp or 10hp, whichever is greater.
Thunder
Cost: 5MP
Uses: Psyche
Description: Does damage equal to casters Psyche -2CS. Agility to dodge.
Thundara
Cost: 10MP
Uses: Psyche
Description: Does damage equal to casters Psyche -1CS. Agility to dodge.
Water
Cost: 5MP
Uses: Psyche
Description: Does damage equal to caster's Psyche -2CS. Agility to dodge.
Air And Lightning:
First Circle:
Downwind Scent
Cost: 2MP
Uses: None
Description: Changes the winds in the area to make tracking easier. Those who can track people by smell get a +1 CS improvement to intuition checks involving scent. Only works outdoors.
Whisper on the Winds
Cost: 2MP
Uses: None
Description: Allows the caster to send a verbal message to a person or area in the same area as them that only they can hear. At Circle 1 this is 1 mile away. By Circle 3 this is anyone within 10 miles. At circle 6, this is anyone on the same world. Both the caster and the target must be outdoors.
Second Circle:
Fog
Cost: 10MP
Uses: None unless resisted by another wind or weather caster, then Psyche
Description: Brings in a heavy fog to obscure people from sight. trying to attack someone within the fog requires a -2CS roll, however those within the fog receive a -2CS to attack and defense. The caster, as well as anyone with circle 3 wind magic, can see through the fog and take no penalties.
Wind Shield
Cost: 5MP
Uses: Psyche
Description: Causes all projectiles, with the exception of bullets, to do 1CS less damage. Lasts for 1 round on white, 2 on green, 3 on yellow. On a red, this also negates all non-100 critical hit bonus damage.
Third Circle:
Gust of Wind
Cost: 10MP
Uses: Psyche
Description: Opponent rolls agility. If caster succeeds this attack does psyche wind damage. If the caster's roll was yellow or higher, it also knocks the target into knockdown.
Biography: She was born from a flower in a world known as Exandria, in a vast forest just outside a major city called Emon. She was living life as Fairies like her are want to do until she met a human in his mid-adolescent years. She had been warned from her friends and family to be wary of the humans, but this one seemed nice enough.
He introduced himself as Tarod, and they grew quite fond of each other. Enough so that she even performed her first real transformative magic to make her into a human sized girl to match his fancy. After some years of getting to know one another, the boy growing into a young adult and her form more or less matched into a young woman, she was all but unprepared for the day that he was expected yet didn't come.
Perhaps a misunderstanding? Perhaps there was a delay and he simply couldn't come to the forest that day? With no answer coming and no sign of him or his safety, she decided to break the rules of her forest and step beyond it's borders. It was never explained to her why she wasn't allowed outside, or why her love and lover was ever allowed in, but in the end all she cared about was him.
Putting on a set of the many pieces of clothes he had bought for her, she ventured out in search for Tarod.