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Ferona, Fortune Teller of the Flame EmptyThu Sep 19, 2019 10:42 pm by SgtSarros
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 Ferona, Fortune Teller of the Flame

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SgtSarros
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SgtSarros


Posts : 582
Join date : 2017-09-20
Age : 45
Location : Near the north pole

Ferona, Fortune Teller of the Flame Empty
PostSubject: Ferona, Fortune Teller of the Flame   Ferona, Fortune Teller of the Flame EmptyThu Jan 23, 2020 11:29 pm

Name: Ferona
Sex: Female
Species: Human
Height: 5'5
Weight: 130
Age: 30 ( november 29th 1983 )
Age in appearance:  Varies, currently 20
Hair Color: Whtie, currently Red
Eye Color: White, currently Red
Skin Color: Peach
Personality: Gentle
Weakness: Ice
Profession: Fortune Teller
Weapons: flame daggers
Armor: none
Items: Ball of flame
Skills: Oratory, Clairvoyance, Mystic and Occult Lore

Picture:

Ferona, Fortune Teller of the Flame Ferona10


Stats:

Fighting: Excellent
Agility: Good
Strength: Good
Endurance: Excellent

Reasoning: Good
Intuition: Fantastic
Psyche: Marvelous


Hit Points: 60
SP: 65
Mana: 70



Spells / Special Abilities:

Trial By Fire
Cost: N/A
Uses: N/A
Description: Ferona's life is tied to her connection with Fire, and that orb often seen above her hand is her life force. The brightness of the fire orb is an indicator of her remaining life, should it ever be extinguished, she will die shortly after. Ice spells do +1CS damage to her, however fire spells can heal her if they hit the orb instead of her. ( Roll psyche on defense. If successful, she is healed the spell's damage. Otherwise she is injured the spell's damage. )


Fire
Cost: 5MP
Uses: Psyche
Description: Does damage equal to casters Psyche -2CS. Agility to dodge.

Fira
Cost: 10MP
Uses: Psyche
Description: Does damage equal to casters Psyche -1CS. Agility to dodge.

Firaga
Cost: 15MP
Uses: Psyche
Description: Does damage equal to casters Psyche. Agility to dodge.

Circle of Flames
Cost: 5MP
Uses: None
Description: Creates a ball of flame that be used to illuminate the immediate area around the party. Care must be taken not to use this in any area with flammable materials or gasses! Can create one ball of flame times maximum circle known, allowing for more then one direction to be seen at a time. At fourth circle, the circle of flames around the party become non-flammable.

Extinguish Flame
Cost: 5MP
Uses: None unless resisted, then Psyche
Description: Caster gestures at a object on fire, no larger then a tree. The fire is extinguished. This will not remove damage or burns done from the flame previous to the spell being cast but prevents any further damage.

Read The Ashes
Cost: 5MP
Uses: None unless resisted, then Reasoning
Description: Allows one to detect if a recent fire was natural causes or magical, and also how long ago it occured. If it is a magical fire, there is also a chance to identify who caused it. Chance increases as caster's max circle is higher then who started the fire. At circle 4, this spells MP cost becomes 0.

Control Fire
Cost: 10MP
Uses: Psyche
Description: Can alter the path of a fire. At lower circles this can be used to twist flames into various shapes for entertainment purposes. It can also be used to keep a room safe inside a house or building, and at higher ranks can even affect the path of a forest fire. There must be something burnable in the path you direct the fire ( you cannot, for example, tell a fire to march into the ocean ). You can also change the color of the fire ( cosmetic effect only ).

FireShield
Cost: 10MP
Uses: Psyche
Description: Protects the caster in an aura of fire. All attacks hit normally, but melee attacks recieve some damage in return. On a white roll it does poor damage, on a green typical, and on a yellow good.

Fortune Telling
Cost: 5SP
Uses: Psyche ( only if character is resisting )
Description: Can see the past and future of a character. Can warn about events in the character's future. Ice characters can roll psyche at +2 cs. Fire characters roll psyche at -2 cs.
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