Name: Aerith Gainsborough
Sex: Female
Species: Cetra
Height: 5'3
Weight: 120
Age: Early 20's
Age in apperance: same
Hair Color: Brown
Eye Color: Green
Skin Color: Caucasian
Personality: Friendly and helpful. She speaks with a soft voice though she can soemtimes be a little heavy on the requests.
Weakness: Being kidnapped.
Profession: Flower Girl, Front desk woman at the 7'th heaven
Weapons: A two-handed staff
Armor: None currently
Items: White materia
Skills: Blunt Weapons: Staff, Medicine, Botany, Negotiator
Picture:
Stats:
Fighting: Good
Agility: Excellent
Strength: Typical
Endurance: Good
Reasoning: Excellent
Intuition: Excellent ( Incredible vs Darkness-aligned creatures )
Psyche: Fantastic
HP: 46
SP: 61
MP: 75
Spells / Special Abilities:
Beginner Magic
Cure
Cost: 5MP
Uses: Psyche on learning, none otherwise.
Description: Heals an amount equal to Psyche -2CS in hp or 6hp, whichever is greater.
Cura
Cost: 10MP
Uses: Psyche on learning, none otherwise.
Description: Heals an amount equal to Psyche -1CS in hp or 10hp, whichever is greater.
Curaga
Cost: 15MP
Uses: Psyche on learning, none otherwise.
Description: Heals an amount equal to Psyche in hp or 20hp, whichever is greater.
Fire
Cost: 5MP
Uses: Psyche
Description: Does damage equal to casters Psyche -2CS. Agility to dodge.
Thunder
Cost: 5MP
Uses: Psyche
Description: Does damage equal to casters Psyche -2CS. Agility to dodge.
Light Magic
Cure Blindness
Cost: 5MP
Uses: None
Description: Removes blindness from target and prevents them from being blinded again for a short time. On a green this protects them for one round. On a yellow, two rounds. On a red, 5 rounds.
Cure Poison
Cost: 5MP
Uses: None for normal poisons, psyche for magic poisons.
Description: Removes poisons from someone's body and prevents them from being poisoned again for a short time. On a green this protects them for one round. On a yellow, two rounds. On a red, 5 rounds.
Advanced Cure/Cura/Curaga
Cost: Double normal MP
Uses: Psyche
Description: Allows caster to use Cure, Cura, or Curaga on three people at the same time, for twice the normal cost.
Purify
Cost: 10MP
Uses: Psyche
Description: Can remove any and all minor spell affects from a person, including but not limited to blindness, poison, stone, weaken. Can also remove illusionary effects if the roll is higher then the creating illusion. Unlisted status effects may be affected as well per GM Discretion.
Cleanse
Cost: 10MP
Uses: Psyche
Description: Removes the taint of darkness form an area. Exct area determiend by GM discretion and max spell level.
Restoration
Cost: 20MP
Uses: Psyche
Description: Fully restores a character on a yellow roll. Restores half health or 30hp on a green, whichever is higher. Restores quarter health or 20hp on a white, whichever is higher.
Resurrection
Cost: 30MP
Uses: Psyche
Description: Brings someone back to life if they have died. On a green roll they are resurrected at 1hp. On a yellow they have 1/4hp. On a red they have 1/2hp. On a 100, they have full hp.
Mass Restoration
Cost: 50MP
Uses: Psyche
Description: Fully restores up to three characters on a yellow roll. Restores half health or 30hp on a green, whichever is higher. Restores quarter health or 20hp on a white, whichever is higher.
Ancient Knowledge 1
Cost: N/A
Uses: N/A
Requirements: GM Approval
Description: This being has a connection to the magical world around them. Gains 1mp per minute or round of combat.
Ancient Knowledge 2
Cost: N/A
Uses: N/A
Requirements: Ancient Knowledge 1, GM Approval
Description: This being has a deep connection to the magical world around them. Gains an additional 1mp per minute or round of combat ( for a total of 2 )