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Wish to donate?
Wed Jan 16, 2019 7:06 pm by SgtSarros
As more people have been asking about making donation to pay for the website, keeping it ad-free and increasing the size of our photo gallery, as well as paying for the radio station, you can donate at the below link:

www.streamelements.com/sgtsarros/tip

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 Repel The Heartless

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SgtSarros
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Posts : 188
Join date : 2017-09-20

PostSubject: Repel The Heartless   Mon Sep 10, 2018 8:02 pm

Aeryn's world was long ago ruined by heartless, but there is still a chance to recover it. Only by defeating the various heartless that exist there will there be any chance of bringing it back to life.

Each fight increases the maximum difficulty, meaning more heartless and more dangerous heartless. This first post will have the number of heartless points removed from Aeryn's world, the second the heartless that have been met, and the third will have the monsters of each difficulty level.


Total Heartless Points cleansed: 53

Points collected:

Miki - 13
Varok - 9
Shanoa - 6
Kalia - 6
Shiloh - 6
Chris - 6
Daisy - 4
Krishi - 2
Natsumi - 1


Last edited by SgtSarros on Mon Nov 12, 2018 10:10 pm; edited 1 time in total
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SgtSarros
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Posts : 188
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PostSubject: Re: Repel The Heartless   Mon Nov 12, 2018 10:09 pm

Aeryn's world was long ago ruined by heartless, but there is still a chance to recover it. Only by defeating the various heartless that exist there will there be any chance of bringing it back to life.

Each fight increases the maximum difficulty, meaning more heartless and more dangerous heartless. This first post will have the heartless that have been met, and the second will have the monsters of each difficulty level.


Shadow Heartless

Fighting - Typical
Agility - Typical
Strength - Typical
Endurance - Typical
Reasoning - Feeble
Intuition - Typical
Psyche - Typical

Abilities:

Frail - Reduce HP by 20%

Heartgrab - On a crit or an opponent botch, take the opponent down to the ground and start reaching for their heart. Player rolls strength vs strength to try to get free.

Heartgrab Stage 2 - The heartless has grabbed hold of the heart. Pulling the heartless out at this point is VERY DANGEROUS, instead attacks should be done to try to destroy it.




Soldier

Fighting - Good
Agility - Good
Strength - Typical
Endurance - Typical

Reasoning - Good
Intuition - Good
Psyche - Typical

Abilities:
1 - Claw Slash. Strength damage
2 - Sword Slash. Strength +1 damage
3 - Rotating kick. Strength Damage. Yellow attack or White defense = knockdown
4 - Continuous kick. Same as Rotating Kick, but targets 3 people.




Guard Armor

Gauntlets:

F - Excellent
A - Excellent
S - Good
E - Typical

R - Feeble
I - Poor
P - Good


Boots:

F - Excellent
A - Good
S - Excellent
E - Good

R - Feeble
I - Poor
P - Good


Body:

F - Remarkable
A - Remarkable
S - Excellent
E - Excellent

R - Typical
I - Good
P - Excellent


Abilities:

1 - Gauntlet Slash - Good Slashing Damage
2 - Double Gauntlet Slash - Good Slashing Damage to 2 targets
3 - Stomp - Excellent Blunt Damage
4 - Double Stomp - Excellent Blunt Damage to 2 targets
5 - Tornado - Excellent Blunt Damage to 1 target, 2 if one body part remains, 3 if two body parties remain, etc
6 - Smash - Excellent Blunt Damage to all targets. On white defense or yellow attack inflict knockdown. On botch defense, target is pinned.

Special Considerations:

Every time a body part is lost it is replaced, the associated ability is replaced with Tornado. If only the torso remains it is 1d3 with the options being Tornado, Tornado, Smash.
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