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Sun Dec 03, 2017 11:55 pm by SgtSarros
New players who want to join the RPG can join us at irc.esper.net , and joining the channel #fantasy-ooc

If you do not have your own IRC client you can go to www.esper.net and click chat now. to go to mibbit.com for their IRC client.

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 Repel The Heartless

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SgtSarros
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Posts : 166
Join date : 2017-09-20

PostSubject: Repel The Heartless   Mon Sep 10, 2018 8:02 pm

Aeryn's world was long ago ruined by heartless, but there is still a chance to recover it. Only by defeating the various heartless that exist there will there be any chance of bringing it back to life.

Each fight increases the maximum difficulty, meaning more heartless and more dangerous heartless. This first post will have the heartless that have been met, and the second will have the monsters of each difficulty level.


Shadow Heartless

Fighting - Typical
Agility - Typical
Strength - Typical
Endurance - Typical
Reasoning - Feeble
Intuition - Typical
Psyche - Typical

Abilities:

Frail - Reduce HP by 20%

Heartgrab - On a crit or an opponent botch, take the opponent down to the ground and start reaching for their heart. Player rolls strength vs strength to try to get free.

Heartgrab Stage 2 - The heartless has grabbed hold of the heart. Pulling the heartless out at this point is VERY DANGEROUS, instead attacks should be done to try to destroy it.




Guard Armor

Gauntlets:

F - Excellent
A - Excellent
S - Good
E - Typical

R - Feeble
I - Poor
P - Good


Boots:

F - Excellent
A - Good
S - Excellent
E - Good

R - Feeble
I - Poor
P - Good


Body:

F - Remarkable
A - Remarkable
S - Excellent
E - Excellent

R - Typical
I - Good
P - Excellent


Abilities:

1 - Gauntlet Slash - Good Slashing Damage
2 - Double Gauntlet Slash - Good Slashing Damage to 2 targets
3 - Stomp - Excellent Blunt Damage
4 - Double Stomp - Excellent Blunt Damage to 2 targets
5 - Tornado - Excellent Blunt Damage to 1 target, 2 if one body part remains, 3 if two body parties remain, etc
6 - Smash - Excellent Blunt Damage to all targets. On white defense or yellow attack inflict knockdown. On botch defense, target is pinned.

Special Considerations:

Every time a body part is lost it is replaced, the associated ability is replaced with Tornado. If only the torso remains it is 1d3 with the options being Tornado, Tornado, Smash.
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