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Lilith     Empty
PostSubject: Lilith    Lilith     EmptyMon May 21, 2018 10:05 pm

Name: Lilith

Sex: Female

Species: Fallen True Angel

Height: 5'6

Weight: 145 lbs

Age: ~10,000

Age in appearance: 25

Hair Color: Black with white strieks

Eye Color: Golden

Skin Color: Pale white

Personality: Can be grouchy with a chip on her shoulder, seeing anyone who isn't an angel to be lesser than her. Tiring of constant battle, however, she isn't quick to hostility. She instead prefers to play with her adversaries.

Weakness: Having turned her back on the divine, she is vulnerable to Light magic.

Profession: N/A

Weapons: Various Magics, Eskalibur

Lilith     Eskali10

Armor: Can harden her wings into obsidian to use as a shield, otherwise they're incorporeal with a black wispy smoke.

Items: Eskalibur cloaks itself as a normal looking copper pipe attached to her hip.


Blunt Weapons: +1 CS to Fighting when using Blunt Weapons

Martial Arts Master: +1 CS to fighting unarmed opponent as well, +1 CS to disarm attempts, negates -1 CS when fighting armed opponent, +1 CS to grapple attempts(Fighting to grapple and Strength for holding them.)

Jumping/Leaping: Extraordinary at making difficult leaps or jumps. +1 CS to Strength or Agility as needed.

Resist Domination: +1 Psyche to defense against Mind magical attacks.

Mystic and Occult Lore: +1 CS to Reasoning for researching/understanding magic and demonic or angelic histories including telling which is truth and which is fiction.

Description and/or Picture:
Lilith     Mephis10

Fighting: Incredible
Agility: Excellent
Strength: Remarkable
Endurance: Excellent

Reasoning: Good
Intuition: Excellent
Psyche: Amazing

Running Speed: Good(30 mph)
Flying Speed: Excellent(90 mph), Good(60mph) with a passenger, Typical(30mph) over 200lb load ( Maximum Load: 400lb )
Swimming Speed: Typical(15 mph)

Hit Points: 110
Mana: 80

Spells / Special Abilities:
Eskalibur: Acts as focus conduit to cast Firaga at Incredible power. Can only be recharged once a day ( for a maximum 2 free castings ). Recharges on a Yellow or Red Psyche roll, or automatically after 12 hours.

Fire: Circle One-
Burning Hands, 5MP:
Fiery aura around her hands. Adds +1CS damage to any unarmed attack. Lasts 1round on White,2 Green,3 Yellow. Red roll, all strikes add 1.6 damage

Extinguish Flame, 5MP:
Flaming object no larger than a tree, fire is extinguished.

Fire: Circle Two-
Control Fire, 10MP:
Can direct path of flames. Must be something burnable. Can also change color of fire.

Mind: Circle 1-
Basic Illusion, 5MP/person affected:
Can make others see small things no larger than a cat and no more than three things. Can include light and sound. Yellow Psyche rolls is disbelieving. Contact breaks the illusion.

Empathy(basic), N/A:
Attempts to sense by means of speech pattern, general demeanor, if they are being truthful.

Telekinesis(Basic), 1MP/min out of combat, 1MP/round in combat)
Can move an object at Typical air speed, max 10 lbs. Must maintain eye contact.

Mind: Circle 2-
Telekinesis(Novice), 1MP/min out of combat, 1MP/round in combat)
Can move an object at Typical air speed, max 50 lbs. Must maintain eye contact. Can throw Telekinesis(basic) limits. Attack Psyche, Def Agi. Deals Good dmg.

Special Abilities:

Cost: 5MP
Uses: Psyche
Description: Turns a humanoid to their cause Target will perform the actions she wishes them to. Opponents roll psyche or is charmed. Breaking it requires a psyche roll of the same color. Opponent can roll psyche every 2 rounds in combat, and at GM discretion out of combat. An additional psyche is needed if it is a combat action and the character is not one known for combat. Any HP damage results in another psyche roll. Any HP damage above 10% of MAX_HP breaks the charm.

Regeneration ( Supreme )
Cost: N/A
Uses: N/A
Description: The character heals 5hp at the end of every round of combat, or after 1 minute outside of combat.

Cost: N/A
Uses: Psyche
Description: This character has either been trained against terrifying sights, or has just been through such evils nothing anyone can do to them can frighten them. They are virtually immune to the Fear effect, taking 1 level less effect from any fear ability. ( Example: If a spell is to fear them round one, then results in -2 to rolls round two, then -1 to rolls round three, they skip the fear and only suffer a -2 to rolls in round one, then -1 to rolls in round two. )
Special Conditions:
1. A fear roll of 100 or a player roll of 1 negates this ability.

Biography: Lilith was a higher ranking angel of one of her world's major religions. Created and favored by a divine All Father, protected his All Father's domain from other, clearly lesser gods, then gave her helping hand in creating the lower races and filled his world of Exandria with various folk like Elves, Humans, various Fey, etc.

She saw how her All Father admired and suddenly favored these lesser creatures. Forgiveness for their sinful actions was handed out freely, the All Father loving them and showering them with his righteous light. Her life since it's creation was nothing but servitude.She had nothing else, but there had to be something else out there. She laid down her sword and in return, was cast out of paradise.

She felt her brethren angels tears her wings from her back, and was ignited in a ball of fire that was expelled from the heavens. She fell to the mortal realm and far beyond it. When she awoke, she found her wings were still there, simply jet black, and more made of smoke than of bone, sinew, and feather. Moving them seemed to cause more pain than having them ripped out, but it passed in time.

Being one of the more powerful of the All Father's angels, and now Fallen, she swore to get her vengeance, and what better way than to corrupt her All Father's precious mortals? She started simple and small, easily being able to bring herself back to the mortal realms. She quickly found that it required a personal yet subtle touch. Humans were the easiest to corrupt, and before long, thousands upon thousands of souls were being turned from paradise's gates for the lives of sin.

Over time, she simply stopped caring. She saw the futility of this endless war and saught refuge in the universe, and the universe answered. Through sheer force of will, she tore open a portal that lead to other worlds outside of her own plane. She was free from the All Father's stare, and free from Hell's constant bitching that she had created just to spite Him.

She closed her eyes and took that leap of faith..
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