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| Cross World Tournament 2024 Rollsheet | |
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SgtSarros Admin
Posts : 606 Join date : 2017-09-20 Age : 46 Location : Near the north pole
| Subject: Cross World Tournament 2024 Rollsheet Thu Sep 05, 2024 10:04 pm | |
| 1d15 to determine match type 1d50 to determine weapon 1d35 to determine armor 1d2 to determine which player goes first.
On botch attacks: 1d100.
-1 penalty on 10 or below for players, 20 or below for randos -2 penalty on 5 or below A roll of 1 on the botch roll ends the match.
Light Division Weapon and Armor lists:
Weapon:
1 Sword 2 Sword 3 Sword 4 Sword and small Shield 5 Sword and small Shield 6 Sword and large Shield 7 Katana 8 Whips 9 Whips 10 Axe 11 Staff 12 Staff 13 Staff 14 Bow 15 Bow 16 Bow 17 Kali Sticks 18 Kali Sticks 19 Kali Sticks 20 Shuriken 21 Shuriken 22 Tonfa 23 Tonfa 24 Lance 25 Lance 26 Spear 27 Throwing Daggers 28 Throwing Daggers 29 Bladed Fan 30 Bladed Fan 31 Bladed Fan 32 Two handed sword 33 Trident 34 Ji 35 Voulge 36 Daggers 37 Daggers 38 Flail 39 Flail 40 Chakram 41 throwing Chakram 42 Javelin 43 Crossbow 44 Crossbow 45 Crossbow 46 Unarmed 47 Unarmed 48 Unarmed 49 Player 1's Choice 50 Player 2's choice
Armor:
1 None 2 None 3 None 4 None 5 None 6 None 7 Leather 8 Leather 9 Leather 10 Leather 11 Leather 12 Leather 13 Studded 14 Studded 15 Studded 16 Studded 17 Studded 18 Studded 19 Ring 20 Ring 21 Ring 22 Ring 23 Ring 24 Ring 25 Scaled 26 Scaled 27 Scaled 28 Scaled 29 Scaled 30 Banded 31 Banded 32 Banded 33 Splint 34 Splint 35 Plate
Medium Division Weapon and Armor lists:
Weapon:
1 Sword 2 Sword 3 Sword 4 Sword and small Shield 5 Sword and large Shield 6 Katana 7 Whips 8 Whips 9 Axe 10 Axe 11 Two-handed Axe 12 Staff 13 Staff 14 Bow 15 Bow 16 Kali Sticks 17 Kali Sticks 18 Shuriken 19 Shuriken 20 Tonfa 21 Tonfa 22 Lance 23 Lance 24 Spear 25 Spear 26 Throwing Daggers 27 Throwing Daggers 28 Bladed Fan 29 Bladed Fan 30 Two handed sword 31 Two handed sword 32 Trident 33 Ji 34 Ji 35 Voulge 36 Voulge 37 Daggers 38 Daggers 39 Flail 40 Flail 41 Chakram 42 throwing Chakram 43 Javelin 44 Crossbow 45 Crossbow 46 Unarmed 47 Unarmed 48 Unarmed 49 Player 1's Choice 50 Player 2's choice
Armor:
1 None 2 None 3 None 4 None 5 None 6 Leather 7 Leather 8 Leather 9 Leather 10 Leather 11 Studded 12 Studded 13 Studded 14 Studded 15 Studded 16 Ring 17 Ring 18 Ring 19 Ring 20 Ring 21 Ring 22 Scaled 23 Scaled 24 Scaled 25 Scaled 26 Scaled 27 Scaled 28 Banded 29 Banded 30 Banded 31 Banded 32 Splint 33 Splint 34 Plate 35 Full Plate
Heavy Division Weapon and Armor lists:
Weapon:
1 Sword 2 Sword 3 Sword 4 Sword and small Shield 5 Sword and large Shield 6 Sword and large Shield 7 Katana 8 Katana 9 Whips 10 Axe 11 Axe 12 Two-handed Axe 13 Two-handed Axe 14 Staff 15 Staff 16 Bow 17 Bow 18 Kali Sticks 19 Shuriken 20 Tonfa 21 Lance 22 Lance 23 Lance 24 Spear 25 Spear 26 Throwing Daggers 27 Throwing Daggers 28 Bladed Fan 29 Two handed sword 30 Two handed sword 31 Two handed sword 32 Trident 33 Trident 34 Ji 35 Voulge 36 Voulge 37 Voulge 38 Daggers 39 Flail 40 Flail 41 Chakram 42 throwing Chakram 43 Javelin 44 Javelin 45 Crossbow 46 Crossbow 47 Unarmed 48 Unarmed 49 Player 1's Choice 50 Player 2's choice
Armor:
1 None 2 None 3 None 4 None 5 Leather 6 Leather 7 Leather 8 Leather 9 Studded 10 Studded 11 Studded 12 Studded 13 Ring 14 Ring 15 Ring 16 Ring 17 Scaled 18 Scaled 19 Scaled 20 Scaled 21 Scaled 22 Banded 23 Banded 24 Banded 25 Banded 26 Banded 27 Splint 28 Splint 29 Splint 30 Splint 31 Plate 32 Plate 33 Plate 34 Full Plate 35 Full Plate
All Around Division Weapon and Armor lists:
Weapon:
1 Sword 2 Sword 3 Sword and small shield 4 Sword and small Shield 5 Sword and large Shield 6 Sword and large Shield 7 Katana 8 Katana 9 Whips 10 Whips 11 Axe 12 Two-handed Axe 13 Staff 14 Staff 15 Bow 16 Bow 17 Kali Sticks 18 Kali Sticks 19 Shuriken 20 Shuriken 21 Tonfa 22 Tonfa 23 Lance 24 Lance 25 Spear 26 Spear 27 Throwing Daggers 28 Throwing Daggers 29 Bladed Fan 30 Bladed Fan 31 Two handed sword 32 Trident 33 Trident 34 Ji 35 Ji 36 Voulge 37 Voulge 38 Daggers 39 Flail 40 Flail 41 Chakram 42 throwing Chakram 43 Javelin 44 Javelin 45 Crossbow 46 Crossbow 47 Unarmed 48 Unarmed 49 Player 1's Choice 50 Player 2's choice
Armor:
1 None 2 None 3 None 4 None 5 Leather 6 Leather 7 Leather 8 Leather 9 Leather 10 Studded 11 Studded 12 Studded 13 Studded 14 Studded 15 Ring 16 Ring 17 Ring 18 Ring 19 Scaled 20 Scaled 21 Scaled 22 Scaled 23 Scaled 24 Banded 25 Banded 26 Banded 27 Banded 28 Splint 29 Splint 30 Splint 31 Splint 32 Plate 33 Plate 34 Plate 35 Full Plate
Last edited by SgtSarros on Tue Sep 24, 2024 10:28 pm; edited 1 time in total | |
| | | SgtSarros Admin
Posts : 606 Join date : 2017-09-20 Age : 46 Location : Near the north pole
| Subject: Re: Cross World Tournament 2024 Rollsheet Thu Sep 05, 2024 10:15 pm | |
| NPC Rolls:
Light Division pulls from 1 - 6 Medium pulls from 5 - 10 Heavy pulls from 9 - 14 All Around pulls from 3 - 12
NPC rolls:
Type 1:
F - Gd A - Gd S - Ty E - Gd
HP - 36
Type 2:
F - Vg A - Gd S - Ty E - Gd
HP - 41
Type 3:
F - Gd A - Vg S - Ty E - Gd
HP - 41
Type 4:
F - Vg A - Vg S - Ty E - Gd
HP - 46
Type 5:
F - Gd A - Gd S - Gd E - Gd
HP - 40
Type 6:
F - Gd A - Vg S - Gd E - Vg
HP - 50
Type 7:
F - Vg A - Gd S - Gd E - Vg
HP - 50
Type 8:
F - Vg A - Vg S - Gd E - Vg
HP - 55
Type 9:
F - Vg A - Vg S - Vg E - Vg
HP - 60
Type 10:
F - Ex A - Ex S - Vg E - Vg
HP - 70
Type 11:
F - Ma A - Ex S - Vg E - vg
HP - 75
Type 12:
F - Ex A - Ma S - Vg E - Vg
HP - 75
Type 13:
F - Ma A - Ma S - Ex E - Vg
HP - 85
Type 14:
F - Rm A - Rm S - Ex E - Vg
HP - 95 | |
| | | SgtSarros Admin
Posts : 606 Join date : 2017-09-20 Age : 46 Location : Near the north pole
| Subject: Re: Cross World Tournament 2024 Rollsheet Thu Sep 05, 2024 10:21 pm | |
| Match Types:
1 - First to 5 2 - First to 5 3 - First to 5, 8 round limit 4 - First to 7 5 - First to 7 6 - First to 7, 11 round limit 7 - Ranged competition ( roll 1d4 for bow, crossbow, throwing daggers, throwing axes ) 8 - Ranged competition ( roll 1d4 for bow, crossbow, throwing daggers, throwing axes ) 9 - Joust with lances ( If a lance is rolled the match automatically becomes a joust as well ), to 5 10 - Joust with lances ( If a lance is rolled the match automatically becomes a joust as well ), to 7 11 - Gauntlet ( 3 opponents of the lowest pull of division ), 20 round maximum 12 - Gauntlet ( 3 opponents of the lowest pull of division, +1 for rolls for their weapon ), 20 rounds max 13 - Wrestling 14 - Platform Jousting, first to knock opponent off 3 times or score 7 points wins. 15 - To KO ( If at least one fighter cannot damage without critting, this changes to First to 5 ) | |
| | | SgtSarros Admin
Posts : 606 Join date : 2017-09-20 Age : 46 Location : Near the north pole
| Subject: Re: Cross World Tournament 2024 Rollsheet Tue Sep 10, 2024 5:02 pm | |
| Ranged Competition Rules:
Players take turns shooting at a target., trying to beach each others roll. The instant one fails the other is awarded the point.
On a the same number and color rolled, or if both roll a red, it is considered a draw and the target does not count.
10 Targets in total. If all 10 are used, whoever has the most points win. If it is a tie, the match is considered a draw.
Platform Jousting:
The two competitors fight with Pugil Sticks, acting like it is a normal combat with fighting rolls. No damage is determined.
Should the attacker score a hit: - If both rolls are the same, they score 1 point - If the attacking roll is 1 color higher ( green vs white for example ) defender needs a green agility roll - If the attacking roll is 2 colors higher ( yellow vs white ) defender needs a yellow agility roll - If the attacking roll is red, and the defending roll is white, they are automatically knocked off the platform - Botches add +1 difference to the color level
Should the attacker botch, they need to roll a green agility roll to avoid falling off and giving a point to their opponent.
Winner is the first to 7 points, or if their opponent falls 3 times, or if 20 rounds elapse whoever has the most points.
Gauntlet Matches
Each competitor faces 3 opponents set at the bottom tier of their division. Contestants have 20 rounds to defeat all 3 opponents. If the match goes to 20 rounds it is whoever defeated more opponents. If a competitor is knocked out, their opponent can win by defeating more opponents, OR by being on the same opponent but having scored more hits.
Tie Breakers. If neither person has defeated all three opponents: 1. If they are at the same opponent, it is whoever scored more hits. 2. If they are tied in hits, it is whoever defeated the last opponent faster. If that is a tie, look at the previous opponent. 3. If they defeated all opponents in the same round, it is whoever made it the most rounds. 4. If there is still a tie at this point, the match is a draw.
Wrestling
Both opponents roll offensive fighting. +1 if they have Martial Arts D, Martial Arts Mastery, or Wrestling.
Attacker is always the one with the higher roll: - If both rolls are the same, nothing happens - If the attacking roll is 1 color higher ( green vs white for example ) defender needs a green strength roll - If the attacking roll is 2 colors higher ( yellow vs white ) defender needs a yellow strength roll - If the attacking roll is red, and the defending roll is white, they automatically score a fall - Botches add +1 difference to the color level
Winner is the first to three falls. | |
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