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Cross World Tournament 2024 Rollsheet EmptyThu Sep 19, 2019 10:42 pm by SgtSarros
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 Cross World Tournament 2024 Rollsheet

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SgtSarros
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Cross World Tournament 2024 Rollsheet Empty
PostSubject: Cross World Tournament 2024 Rollsheet   Cross World Tournament 2024 Rollsheet EmptyThu Sep 05, 2024 10:04 pm

1d15 to determine match type
1d50 to determine weapon
1d35 to determine armor
1d2 to determine which player goes first.



On botch attacks: 1d100.

-1 penalty on 10 or below for players, 20 or below for randos
-2 penalty on 5 or below
A roll of 1 on the botch roll ends the match.





Light Division Weapon and Armor lists:


Weapon:

1 Sword
2 Sword
3 Sword
4 Sword and small Shield
5 Sword and small Shield
6 Sword and large Shield
7 Katana
8 Whips
9 Whips
10 Axe
11 Staff
12 Staff
13 Staff
14 Bow
15 Bow
16 Bow
17 Kali Sticks
18 Kali Sticks
19 Kali Sticks
20 Shuriken
21 Shuriken
22 Tonfa
23 Tonfa
24 Lance
25 Lance
26 Spear
27 Throwing Daggers
28 Throwing Daggers
29 Bladed Fan
30 Bladed Fan
31 Bladed Fan
32 Two handed sword
33 Trident
34 Ji
35 Voulge
36 Daggers
37 Daggers
38 Flail
39 Flail
40 Chakram
41 throwing Chakram
42 Javelin
43 Crossbow
44 Crossbow
45 Crossbow
46 Unarmed
47 Unarmed
48 Unarmed
49 Player 1's Choice
50 Player 2's choice



Armor:

1 None
2 None
3 None
4 None
5 None
6 None
7 Leather
8 Leather
9 Leather
10 Leather
11 Leather
12 Leather
13 Studded
14 Studded
15 Studded
16 Studded
17 Studded
18 Studded
19 Ring
20 Ring
21 Ring
22 Ring
23 Ring
24 Ring
25 Scaled
26 Scaled
27 Scaled
28 Scaled
29 Scaled
30 Banded
31 Banded
32 Banded
33 Splint
34 Splint
35 Plate







Medium Division Weapon and Armor lists:


Weapon:

1 Sword
2 Sword
3 Sword
4 Sword and small Shield
5 Sword and large Shield
6 Katana
7 Whips
8 Whips
9 Axe
10 Axe
11 Two-handed Axe
12 Staff
13 Staff
14 Bow
15 Bow
16 Kali Sticks
17 Kali Sticks
18 Shuriken
19 Shuriken
20 Tonfa
21 Tonfa
22 Lance
23 Lance
24 Spear
25 Spear
26 Throwing Daggers
27 Throwing Daggers
28 Bladed Fan
29 Bladed Fan
30 Two handed sword
31 Two handed sword
32 Trident
33 Ji
34 Ji
35 Voulge
36 Voulge
37 Daggers
38 Daggers
39 Flail
40 Flail
41 Chakram
42 throwing Chakram
43 Javelin
44 Crossbow
45 Crossbow
46 Unarmed
47 Unarmed
48 Unarmed
49 Player 1's Choice
50 Player 2's choice



Armor:

1 None
2 None
3 None
4 None
5 None
6 Leather
7 Leather
8 Leather
9 Leather
10 Leather
11 Studded
12 Studded
13 Studded
14 Studded
15 Studded
16 Ring
17 Ring
18 Ring
19 Ring
20 Ring
21 Ring
22 Scaled
23 Scaled
24 Scaled
25 Scaled
26 Scaled
27 Scaled
28 Banded
29 Banded
30 Banded
31 Banded
32 Splint
33 Splint
34 Plate
35 Full Plate







Heavy Division Weapon and Armor lists:


Weapon:

1 Sword
2 Sword
3 Sword
4 Sword and small Shield
5 Sword and large Shield
6 Sword and large Shield
7 Katana
8 Katana
9 Whips
10 Axe
11 Axe
12 Two-handed Axe
13 Two-handed Axe
14 Staff
15 Staff
16 Bow
17 Bow
18 Kali Sticks
19 Shuriken
20 Tonfa
21 Lance
22 Lance
23 Lance
24 Spear
25 Spear
26 Throwing Daggers
27 Throwing Daggers
28 Bladed Fan
29 Two handed sword
30 Two handed sword
31 Two handed sword
32 Trident
33 Trident
34 Ji
35 Voulge
36 Voulge
37 Voulge
38 Daggers
39 Flail
40 Flail
41 Chakram
42 throwing Chakram
43 Javelin
44 Javelin
45 Crossbow
46 Crossbow
47 Unarmed
48 Unarmed
49 Player 1's Choice
50 Player 2's choice



Armor:

1 None
2 None
3 None
4 None
5 Leather
6 Leather
7 Leather
8 Leather
9 Studded
10 Studded
11 Studded
12 Studded
13 Ring
14 Ring
15 Ring
16 Ring
17 Scaled
18 Scaled
19 Scaled
20 Scaled
21 Scaled
22 Banded
23 Banded
24 Banded
25 Banded
26 Banded
27 Splint
28 Splint
29 Splint
30 Splint
31 Plate
32 Plate
33 Plate
34 Full Plate
35 Full Plate







All Around Division Weapon and Armor lists:


Weapon:

1 Sword
2 Sword
3 Sword and small shield
4 Sword and small Shield
5 Sword and large Shield
6 Sword and large Shield
7 Katana
8 Katana
9 Whips
10 Whips
11 Axe
12 Two-handed Axe
13 Staff
14 Staff
15 Bow
16 Bow
17 Kali Sticks
18 Kali Sticks
19 Shuriken
20 Shuriken
21 Tonfa
22 Tonfa
23 Lance
24 Lance
25 Spear
26 Spear
27 Throwing Daggers
28 Throwing Daggers
29 Bladed Fan
30 Bladed Fan
31 Two handed sword
32 Trident
33 Trident
34 Ji
35 Ji
36 Voulge
37 Voulge
38 Daggers
39 Flail
40 Flail
41 Chakram
42 throwing Chakram
43 Javelin
44 Javelin
45 Crossbow
46 Crossbow
47 Unarmed
48 Unarmed
49 Player 1's Choice
50 Player 2's choice



Armor:

1 None
2 None
3 None
4 None
5 Leather
6 Leather
7 Leather
8 Leather
9 Leather
10 Studded
11 Studded
12 Studded
13 Studded
14 Studded
15 Ring
16 Ring
17 Ring
18 Ring
19 Scaled
20 Scaled
21 Scaled
22 Scaled
23 Scaled
24 Banded
25 Banded
26 Banded
27 Banded
28 Splint
29 Splint
30 Splint
31 Splint
32 Plate
33 Plate
34 Plate
35 Full Plate


Last edited by SgtSarros on Tue Sep 24, 2024 10:28 pm; edited 1 time in total
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SgtSarros
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SgtSarros


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Join date : 2017-09-20
Age : 46
Location : Near the north pole

Cross World Tournament 2024 Rollsheet Empty
PostSubject: Re: Cross World Tournament 2024 Rollsheet   Cross World Tournament 2024 Rollsheet EmptyThu Sep 05, 2024 10:15 pm

NPC Rolls:

Light Division pulls from 1 - 6
Medium pulls from 5 - 10
Heavy pulls from 9 - 14
All Around pulls from 3 - 12



NPC rolls:

Type 1:

F - Gd
A - Gd
S - Ty
E - Gd

HP - 36



Type 2:

F - Vg
A - Gd
S - Ty
E - Gd

HP - 41



Type 3:

F - Gd
A - Vg
S - Ty
E - Gd

HP - 41



Type 4:

F - Vg
A - Vg
S - Ty
E - Gd

HP - 46



Type 5:

F - Gd
A - Gd
S - Gd
E - Gd

HP - 40



Type 6:

F - Gd
A - Vg
S - Gd
E - Vg

HP - 50



Type 7:

F - Vg
A - Gd
S - Gd
E - Vg

HP - 50



Type 8:

F - Vg
A - Vg
S - Gd
E - Vg

HP - 55



Type 9:

F - Vg
A - Vg
S - Vg
E - Vg

HP - 60



Type 10:

F - Ex
A - Ex
S - Vg
E - Vg

HP - 70



Type 11:

F - Ma
A - Ex
S - Vg
E - vg

HP - 75



Type 12:

F - Ex
A - Ma
S - Vg
E - Vg

HP - 75



Type 13:

F - Ma
A - Ma
S - Ex
E - Vg

HP - 85



Type 14:

F - Rm
A - Rm
S - Ex
E - Vg

HP - 95
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SgtSarros
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SgtSarros


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Join date : 2017-09-20
Age : 46
Location : Near the north pole

Cross World Tournament 2024 Rollsheet Empty
PostSubject: Re: Cross World Tournament 2024 Rollsheet   Cross World Tournament 2024 Rollsheet EmptyThu Sep 05, 2024 10:21 pm

Match Types:

1 - First to 5
2 - First to 5
3 - First to 5, 8 round limit
4 - First to 7
5 - First to 7
6 - First to 7, 11 round limit
7 - Ranged competition ( roll 1d4 for bow, crossbow, throwing daggers, throwing axes )
8 - Ranged competition ( roll 1d4 for bow, crossbow, throwing daggers, throwing axes )
9 - Joust with lances ( If a lance is rolled the match automatically becomes a joust as well ), to 5
10 - Joust with lances ( If a lance is rolled the match automatically becomes a joust as well ), to 7
11 - Gauntlet ( 3 opponents of the lowest pull of division ), 20 round maximum
12 - Gauntlet ( 3 opponents of the lowest pull of division, +1 for rolls for their weapon ), 20 rounds max
13 - Wrestling
14 - Platform Jousting, first to knock opponent off 3 times or score 7 points wins.
15 - To KO ( If at least one fighter cannot damage without critting, this changes to First to 5 )
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SgtSarros
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SgtSarros


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Age : 46
Location : Near the north pole

Cross World Tournament 2024 Rollsheet Empty
PostSubject: Re: Cross World Tournament 2024 Rollsheet   Cross World Tournament 2024 Rollsheet EmptyTue Sep 10, 2024 5:02 pm

Ranged Competition Rules:

Players take turns shooting at a target., trying to beach each others roll. The instant one fails the other is awarded the point.

On a the same number and color rolled, or if both roll a red, it is considered a draw and the target does not count.

10 Targets in total. If all 10 are used, whoever has the most points win. If it is a tie, the match is considered a draw.



Platform Jousting:

The two competitors fight with Pugil Sticks, acting like it is a normal combat with fighting rolls. No damage is determined.

Should the attacker score a hit:
- If both rolls are the same, they score 1 point
- If the attacking roll is 1 color higher ( green vs white for example ) defender needs a green agility roll
- If the attacking roll is 2 colors higher ( yellow vs white ) defender needs a yellow agility roll
- If the attacking roll is red, and the defending roll is white, they are automatically knocked off the platform
- Botches add +1 difference to the color level

Should the attacker botch, they need to roll a green agility roll to avoid falling off and giving a point to their opponent.


Winner is the first to 7 points, or if their opponent falls 3 times, or if 20 rounds elapse whoever has the most points.



Gauntlet Matches

Each competitor faces 3 opponents set at the bottom tier of their division.
Contestants have 20 rounds to defeat all 3 opponents. If the match goes to 20 rounds it is whoever defeated more opponents.
If a competitor is knocked out, their opponent can win by defeating more opponents, OR by being on the same opponent but having scored more hits.

Tie Breakers. If neither person has defeated all three opponents:
1. If they are at the same opponent, it is whoever scored more hits.
2. If they are tied in hits, it is whoever defeated the last opponent faster. If that is a tie, look at the previous opponent.
3. If they defeated all opponents in the same round, it is whoever made it the most rounds.
4. If there is still a tie at this point, the match is a draw.






Wrestling

Both opponents roll offensive fighting. +1 if they have Martial Arts D, Martial Arts Mastery, or Wrestling.

Attacker is always the one with the higher roll:
- If both rolls are the same, nothing happens
- If the attacking roll is 1 color higher ( green vs white for example ) defender needs a green strength roll
- If the attacking roll is 2 colors higher ( yellow vs white ) defender needs a yellow strength roll
- If the attacking roll is red, and the defending roll is white, they automatically score a fall
- Botches add +1 difference to the color level

Winner is the first to three falls.
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