Name: Starlight
Sex: Female
Species: Faerie
Height: 4'11
Weight: 105lb
Age: Unknown
Age in appearance: 20's
Hair Color: Black
Eye Color: Green
Skin Color: Pale
Personality: Very bubbly and likes to make everyone smile, but gets very angry if you push her buttons
Weakness: Fear of spiders, weak to fire, and fear of the dark
Profession: None Yet
Weapons: Short sword she keeps on her waistband
Armor:
Items:
Skills:
Martial Arts A - +1 to Fighting when both you and opponent are unarmed
Martial Arts C - No Penalty when unarmed if your opponent is using a weapon
Performer: Singing - +1 to Psyche rolls when Singing competitively
Communion With Nature - The animals and creatures of the forest consider you to be one with them, and you are naturally aware of everything around you in the forest. +1 to Intuition rolls in the forest, and +1 to reasoning to trying to calm an angry animal.
Languages: Common, Fae
Description and/or Picture:
Stats: ( General idea of their abilities, go to
https://fantasy-island.forumotion.com/t37-stat-chart-levels-and-racial-baselines for information. )
Fighting: Excellent
Agility: Marvelous
Strength: Typical
Endurance: Very Good
Reasoning: Good, Poor Vs Modern Tech
Intuition: Remarkable
Psyche: Excellent, Typical vs Intimidation
Running Speed: Typical
Flying Speed: Very Good ( up to 60 MPH ), Good ( up to 40 MPH ) if carrying someone or something, up to 120 lb
Swimming Speed: Feeble
Hit Points: 66
Stamina Points: 63
Mana: 60
Spells / Special Abilities:
Fae Alignment: Light / Nature
Beginner Magic:Cure
Cost: 5MP
Uses: Psyche on learning, none otherwise.
Description: Heals an amount equal to Psyche -2CS in hp or 6hp, whichever is greater.
Cura
Cost: 10MP
Uses: Psyche on learning, none otherwise.
Description: Heals an amount equal to Psyche -1CS in hp or 10hp, whichever is greater. Also removes Burn and Frostbite
Curaga
Cost: 15MP
Uses: Psyche on learning, none otherwise.
Description: Heals an amount equal to Psyche in hp or 20hp, whichever is greater. Also removes Burn, Frostbite, and 1 level of Bleeding per cast )
Nature Circle 1:
Communication with Animals
Cost: 5MP
Uses: Reasoning/Psyche ( whichever is higher )
Description: Allows you to speak to forest creatures such as deer, foxes, wolves and more for one hour. Once you learn your first fourth circle spell, cost becomes none and a roll is only required when something is resisting it.
Nature's Touch
Cost: 2MP
Uses: Psyche ( Only if there is something in the area attempting to block this spell )
Description: Reaches into the heart of a dying tree or plant, giving it energy to help it heal and repair itself.
Sense Life
Cost: 2MP
Uses: Psyche ( Only if there is something in the area attempting to block this spell )
Description: Allows the caster to sense all living beings in the nearby area. At first circle this is about a block within a city, or a mile if within an area strong of nature. At level three this spell has no MP cost and can sense life up to three blocks away, or an entire forest if within one.
Nature Circle 2:
Companion to Animals
Cost: 10MP
Uses: Psyche
Description: Can turn any hostile animal into an ally, convincing it that the caster is one with the forest and will not harm them. This spell will only work on non-sentient animals and is broken only when the animal is harmed or if the spell is released.
Light Circle 1:
Attunement ( Light )
Cost: 5mp per target
Uses: Psyche if needed ( See below )
Description: Aligns a weapon with light energy, allowing the wielder to target magical creatures such as heartless, shadows and other creatures that cannot be harmed with a normal weapon. Allow gives a short term bonus of +1cs to fighting, as well as +1cs damage to darkness-aligned creatures only, for 2 rounds. As the weapon glows dimly for the bonus period, it incurs a -1cs penalty to sneak and hide. Can target 1 weapon for every circle of magic the caster knows. Can also be used to realign a weapon from Darkness to Light, but a yellow roll is required to do so.
Ball of Light
Cost: 5MP
Uses: None
Description: Allows the caster to summon a ball of light that allows vision in dark areas up to 5 feet away. The ball can be stationary or made to follow the caster. Lasts 1 hour for every circle of magic the caster knows, and can create one ball for every circle of magic per casting.
Biography: