Name: Morathi
Sex: F
Species: Elf
Height: 6'5" / 20'
Weight: 160lbs / 480lbs
Age: ??
Age in appearance: 20
Hair Color: Black / Snakes
Eye Color: Purple / Gold
Skin Color: Pale
Personality: Morathi is prideful, manipulative, secretive and easy to anger. She has been abused and taken advantage of for ages and as such has no intent to be placed in a subservient position. In her High Oracle form, she is a seductively beautiful elf. In her Shadow Queen form, she is a rageful monster that seeks vengeance on those that earn her wrath.
Weakness: Prideful, Unbridled rage
Profession: False Goddess
Weapons: Heartrender Staff (see below)
Armor: None
Items: Iron Heart of Khaine (see below)
Skills:
Oratory - An excellent public speaker, motivator, or anchorman. Depending on the situation can apply to either Reasoning or Psyche.
Leadership - Expert at leading groups of people into situations. Can in certain situations apply a +1CS to others in a skill he or she has for a limited time.
Politics - Knowing what lies people will believe and being skilled at saying what they want to hear. +1 CS to reasoning.
Languages: Elven, Common
Description and/or Picture:
High Oracle Form
Shadow Queen Form
Stats: High Oracle/Shadow Queen
Fighting: Good/Incredible
Agility: Good/Excellent
Strength: Typical/Marvelous
Endurance: Good/Remarkable
Reasoning: Remarkable/Poor
Intuition: Remarkable/Excellent
Psyche: Incredible/Good
Hit Points: 36/115
Stamina Points: 68
Mana:100
Artifacts:
Heartrender Staff:
This staff functions as a spear in combat.
+1CS Fighting on offense, -1CS Fighting on defense (+1CS Enchanting Beauty bonus, High Oracle form only)
- Piercing damage
Iron Heart of Khaine:
This heart-shaped hunk of metal is in fact the heart of the war-god Khaine. With this artifact on her person, she does not fall at 0HP. Instead, she instantly transforms into her Shadow Queen form. Her Shadow Queen form starts at 79HP and she cannot be healed by magical means. However, her Shadow Queen form can only take damage from Green successes or higher, unless she botches her defense roll. In addition, if Morathi's Shadow Queen form is reduced to 0HP, she immediately reverts to her High Oracle form at 0HP, at which point she can be healed normally. (If she does not have this artifact, she falls at 0HP and does not transform.)
Spells / Special Abilities:
Two Bodies, One Soul: Morathi has been using the sacrifices to Khaine to provide herself with godlike power. In part, she has her High Oracle form, which is an elf of otherworldly beauty, her true form is far more monstrous and full of rage.
Rules: To understand her abilities, she has two sections: High Oracle, and Shadow Queen. She can only use abilities in one form or the other, not across both.
High Oracle:
Enchanting Beauty:
Morathi's unmatched beauty enthralls those that look upon her.
Rules: Morathi receives +1CS to Fighting in her High Oracle form.
Black Horror of Ulgu:
Morathi can summon a fog of shadow that attacks her opponents with shadow tendrils.
Cost: Varies
Uses: Psyche
Rules: Summons a fog for one round that engulfs a single opponent with tendrils of shadow that deals damage depending on cost. Follows Point Value. (6MP - Typical, 10MP - Good, etc.)
Shadow Spell School:
Morathi also starts with the following spells and can learn new spells from the Shadow School only. She can only use spells in her High Oracle form.
Shadow Minion ( Level 1 )
Cost: 5MP, returned when the tendril is returned to it's plane. If the tendril is destroyed in an attack or dispelled by magic, this MP is lost, and the caster also takes 5HP damage.
Uses: Psyche to learn, none otherwise.
Description: allows you to summon a shadow tendril from the plane of shadows. These tendrils can do basic tasks, but cannot fight. When destroyed or no longer needed, it will go back to the plane it came from. Learning this spell is required in order to use almost any of the other shadow skills. As such, any potential shadowmancer must prove they can communicate with the shadow realm before they can be taught any other ability. Level 1 mastery allows the control of a single tendril.
Special Conditions:
1. Limitations for the tendril: It can move any item up to a maximum of 10 pounds. Any Light attack aimed at the tendril will dispel it. Any physical attack of 10hp or more will dispel it. It has no defense roll. If the shadowmancer loses consciousness, the tendril will vanish.
Obfuscate
Cost: 5MP
Uses: Psyche
Description: Allows the caster to blend in with the shadows, increasing their ability to hide. This increases a character's hide and stealth rolls by 1CS on a green or higher, 2CS if they roll a red. At Circle 3 they can cast this spell on others, and the MP cost becomes zero only when casting on themselves. This spell works until noticed or target moves out of the shadows.
Shadow Queen:
Poison Tail:
Cost: 5SP
Uses: Fighting
Rules: The Shadow Queen can use her massive tail to strike at an opponent. If she succeeds on Green or higher, her opponent is poisoned, taking good damage for one round on Green, two rounds on Yellow and three rounds on Red. Players can roll endurance after the attack to resist the effect, a yellow is needed.
Gaze of the Shadow Queen:
Cost: 50SP
Uses: Agility
Rules: The Shadow Queen fires a beam of dark energy from her eyes at her opponent. This ability does good damage when successful. On a critical, the target always takes 5d10 extra damage. This ability can only be used once per day.
Biography:
Morathi, though she has the power of a god, calls herself simply the High Oracle of Khaine, the old Elven war god, the Shadow Queen and grand matriarch of the Daughters of Khaine. She is a creature of magic, manipulation and secrets: a blood-priestess of battle and a mistress of lies and hidden intrigues. She is Morathi, and she would be a god...
Morathi is an ancient being, a seeress unmatched in her mastery of dark magics. In addition to being able to summon the horrors of the nightshade-realm, she has used her spells to morph into a comely form, a radiant she-elf framed by outstretched wings wrought of shadow-metal. So great is her supernatural beauty that her foes stand mesmerised by her rapturous allure. It is a fatal mistake, for Morathi wields her spear Heartrender with cruel efficiency, and her bladed pinions are themselves razor-sharp weapons that can easily lop limbs and heads.
As the matriarchal leader and High Oracle of the Daughters of Khaine, Morathi's every word is law, her every wish a command. With but a chanted invocation she can send members of the already-zealous warrior cult into a fever pitch, causing them to redouble their efforts to slaughter.
When diplomacy, sorcery or seduction are needed, Morathi maintains her elf-queen guise, but at need, or when in the throes of the strongest of passions, Morathi reverts to her true form. It is a horrific sight to witness. Rippling waves of shadow emanate from her body, partially covering the violent transformation. Writhing sinuously, she twists into a towering new shape. Blazing eyes glow through the eldritch mists, which dissipate as enormous bat-like wings unfold. Uncoiling to her full height Morathi emerges in her true shape, her flowing hair replaced with venomous snakes that hiss as they strike through the umbral wisps that still cling about her.
Whilst in her Shadow Queen form, Morathi's fury reaches new heights, and she has the power to thrust Heartrender through a pillar of stone. She has been known to wrap foes in her crushing coils, while using her tail's sting and crown of snakes to deliver darting attacks. Most deadly of all, she can focus all the self-loathing and spite inside her into a single transfixing gaze. Those that dare meet her eyes must have a will of iron lest their blood boil and they burst apart.
Once transformed into her monstrous self, it takes time for Morathi's rage to subside: hours, even days, may pass before she can reassume her elf-queen aspect. So great was her anger during the Blood Strife Wars that she remained in her Shadow Queen form for months.
Throughout her impossibly long lifetime Morathi has been many things: wife, warrior, and the queen and power behind the throne of not one, but two elven nations of the world-that-was. She was a high priestess of the elf gods, a consort to daemons and a mother to a son that would ascend to godhood. During all that time she was a spinner of half-truths and a manipulator of such scale that entire empires moved to the command of her sibilant whispers. That infamous past has been left behind, for Morathi has changed. Upon freeing herself from the torments of Slaanesh she has renounced her conniving plots, re-dedicating herself solely to Khaine. As his High Oracle, it is she who interprets the god of battle's wishes, and commands the war covens of the Daughters of Khaine.
And it is all a lie. Khaine is dead, his last vestiges of power and only hope for resurgence usurped, held within his iron heart and exploited by Morathi for her own benefit.
It is the most dangerous of games that Morathi plays, for she speaks with the voice of a dead god, issuing her own commands to an ever-growing order of religious warriors. Yet daily she draws strength from their blood offerings, while draining Khaine's iron heart dry of every last drop of power she can milk from its metallic chambers.
Morathi hopes to one day reap revenge upon all those who scorned, spurned or tormented her. She would use her rising power to achieve a dark apotheosis. With each drop of blood spilt in her cause, that day draws nearer.