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Orem Shal'Rah EmptyThu Sep 19, 2019 10:42 pm by SgtSarros
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 Orem Shal'Rah

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darkshade
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Posts : 143
Join date : 2017-10-29

Orem Shal'Rah Empty
PostSubject: Orem Shal'Rah   Orem Shal'Rah EmptyThu Aug 06, 2020 10:03 am

Name: Orem Shal'Rah
Sex: M
Species: Humanoid
Height: 6'1"
Weight: 200lbs
Age: ??
Age in appearance: mid 20s
Hair Color: Black (Gives a prismatic shimmer when spell casting)
Eye Color: Gold
Skin Color: Dark with jet black tattoos that blend with his clothing.
Personality: Orem's personality is best described as prideful, charismatic, benevolent, almost to godlike standards. He never loses his temper, yet never fails to speak his mind.
Weakness: He can be aloof to others feelings, opting to abide by his own wisdom instead.
Profession: Self-proclaimed Avatar of the god Orem.
Weapons: None
Armor: None
Items: His clothes, as minimal as they are.

Skills:


Description and/or Picture:
Orem Shal'Rah Twitte10


Stats: 


Fighting: Incredible
Agility: Good
Strength: Good
Endurance: Excellent

Reasoning: Remarkable
Intuition: Remarkable
Psyche: Incredible


Hit Points: 80
Stamina Points: 90
Mana: 100



Spells / Special Abilities:

Beginner:

Cure
Cost: 5MP
Uses: Psyche on learning, none otherwise.
Description: Heals an amount equal to Psyche -2CS in hp or 6hp, whichever is greater.

Cura
Cost: 10MP
Uses: Psyche on learning, none otherwise.
Description: Heals an amount equal to Psyche -1CS in hp or 10hp, whichever is greater. Also removes Burn and Frostbite


Curaga
Cost: 15MP
Uses: Psyche on learning, none otherwise.
Description: Heals an amount equal to Psyche in hp or 20hp, whichever is greater. Also removes Burn, Frostbite, and 1 level of Bleeding per cast )


Circle 1:


Attunement ( Light )
Cost: 5mp per target
Uses: Psyche if needed ( See below )
Description: Aligns a weapon with light energy, allowing the wielder to target magical creatures such as heartless, shadows and other creatures that cannot be harmed with a normal weapon. Allow gives a short term bonus of +1cs to fighting, as well as +1cs damage to darkness-aligned creatures only, for 2 rounds. As the weapon glows dimly for the bonus period, it incurs a -1cs penalty to sneak and hide. Can target 1 weapon for every circle of magic the caster knows. Can also be used to realign a weapon from Darkness to Light, but a yellow roll is required to do so.


Cure Blindness
Cost: 5MP
Uses: None
Prerequisite: Cure
Description: Removes blindness from target and prevents them from being blinded again for a short time. On a green this protects them for one round. On a yellow, two rounds. On a red, 5 rounds.


Cure Poison
Cost: 5MP
Uses: None for normal poisons, psyche for magic poisons.
Prerequisite: Cure
Description: Removes poisons from someone's body and prevents them from being poisoned again for a short time. On a green this protects them for one round. On a yellow, two rounds. On a red, 5 rounds.


Circle 2:


Advanced Cure/Cura/Curaga
Cost: Double normal MP
Uses: Psyche
Description: Allows caster to use Cure, Cura, or Curaga on three people at the same time, for twice the normal cost.


Banish
Cost: 10MP
Uses: Psyche
Description: Does Excellent damage to up to three ( 3 ) non-living creatures in the area ( Heartless, undead, creatures from the shadow realm ). Alternatively, this spell can do Remarkable damage to one non-living creature. Creatures resist with endurance. On a red roll, or any creature that botches ( rolls a 5 of less ) is instantly banished from this plane. Certain monsters can resist this banishment, and only take additional damage.


Purify
Cost: 10MP
Uses: Psyche
Description: Can remove any and all minor spell affects from a person, including but not limited to blindness, poison, stone, weaken. Can also remove illusionary effects if the roll is higher then the creating illusion. Unlisted status effects may be affected as well per GM Discretion.


Circle 3:


Cleanse
Cost: 10MP
Uses: Psyche
Description: Removes the taint of darkness form an area. Exact area determined by GM discretion and max spell level..


Doorway
Cost: 10/20/30MP Same World / Different World / Different Plane
Uses: Psyche if needed
Description: Creates a magical doorway that opens and allows people to travel to a new location that the caster has been do before. At third circle the caster can take people anywhere on their current world. At fifth circle it can take people to other worlds. Six circle can take them to other planes ( Limbo, for example ).


Holy Shield
Cost: 10MP
Uses: Psyche
Description: Protects caster from darkness attacks. All darkness magic is reduced by 1CS. On a yellow, it is reduced by 2CS. On a red, all non-100 crit damage is negated. This can only be cast on yourself.


Biography: 

No one knows Orem's true name or where he comes from. Telepaths that have tried to view his memories have only seen prismatic waves of light. The first accounts of his presence date far back in the past, as a man wandering the deserts claimed he was the god Orem made flesh and he came to bless those that would follow him.

Orem has traveled from world to world, attempting to spread his blessings as the god Orem. Those that have been blessed by Orem tend to become his most loyal subjects, giving into his every will. It is believed that he travels simply to create a following, as he calls those who become his subject his children.

These Children of Orem are privy to his deepest understandings, taught in his own pocket dimension known as The Crucible. This plane sits between realities as a swarm of prismatic light and it is this realm that Orem considers his homeworld.

Orem has lived his entire life as a peaceful being, traveling and recruiting more followers to worship him as a god." />
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