Name: Allegra
Sex: Female
Species: Fae
Height: 5" (fae form) / 5'2" (human)
Weight: 116 lbs (human form)
Age: 978
Age in appearance: 19
Hair Color: blonde
Eye Color: Green
Skin Color: Peach
Personality: Where she was once happy and bubbly, the five years she spent in a box in a cold iron lined chest has made her personality do a complete 180, now she's quiet and untrusting.
Weakness: typical fae weaknesses, hard for her to trust people
Profession: Air sorceress
Weapons: none
Armor: none
Items: locket enchanted to change size when she does
Skills:
Student - +1 CS to Reason for learning. Typically only used for school tests and exams.
Mystic and Occult Lore - +1 CS to reasoning for researching or understanding magic and demonic or angelic histories, including telling which is truth and which is fiction.
Aerial Combat - +1 to Fighting against flying opponents. Must have some way of flying to use.
Picture:
(human form)
(fae form)
Stats: (fae form/human form)
F: typical/good
A: remarkable/Excellent
S: feeble/Typical
E: Good/Good
R: marvelous/marvelous
I: remarkable/remarkable
P: Fantastic/Fantastic
OPTIONAL: Only include this section if it is different then normal
Flying Speed: Fantastic (fae form, 10 pounds maximum), Very Good (human form, 135 lb maximum)
Hit Points: 48/56
Mana: 90
Spells / Special Abilities:
Ancient Knowledge 1
Cost: N/A
Uses: N/A
Requirements: GM Approval
Description: This being has a connection to the magical world around them. Gains 1mp per minute or round of combat.
Thunder
Cost: 5MP
Uses: Psyche
Description: Does damage equal to casters Psyche -2CS. Agility to dodge.
Thundara
Cost: 10MP
Uses: Psyche
Description: Does damage equal to casters Psyche -1CS. Agility to dodge.
Thundaga
Cost: 15MP
Uses: Psyche
Description: Does damage equal to casters Psyche. Agility to dodge.
Whisper on the Winds
Cost: 2MP
Uses: None
Description: Allows the caster to send a verbal message to a person or area in the same area as them that only they can hear. At Circle 1 this is 1 mile away. By Circle 3 this is anyone within 10 miles. At circle 6, this is anyone on the same world. Both the caster and the target must be outdoors.
Energize
Cost: 10MP
Uses: None unless resisted, then Psyche
Description: Gives a target a boost to their reflexes. Target gains +1CS to Agility on all rolls and +1CS to Fighting on defending rolls only for one round on a white, two rounds on a green, three on a yellow. On a red this increases to +2CS bonus. When this spell wears off, target will feel somewhat drained and will suffer a -1CS to Agility and Fighting on all rolls for one round.
Wind Shield
Cost: 5MP
Uses: Psyche
Description: Causes all projectiles, with the exception of bullets, to do 1CS less damage. Lasts for 1 round on white, 2 on green, 3 on yellow. On a red, this also negates all non-100 critical hit bonus damage.
Biography: