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Salcor Lightwind, Scheming Half-angel EmptyThu Sep 19, 2019 10:42 pm by SgtSarros
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 Salcor Lightwind, Scheming Half-angel

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SgtSarros
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Posts : 609
Join date : 2017-09-20
Age : 46
Location : Near the north pole

Salcor Lightwind, Scheming Half-angel Empty
PostSubject: Salcor Lightwind, Scheming Half-angel   Salcor Lightwind, Scheming Half-angel EmptyThu Jan 23, 2020 11:59 pm

Name: Salcor Lightwind
Sex: Male
Species: Angel / Human
Height: 6'1
Weight: 185
Age: 27
Age in appearance: 20
Hair Color: Grey
Eye Color: Green
Skin Color: Pale
Personality: Mostly confronting, though he is trying to be a nicer person. Not always the brightest bulb around.
Weakness: His sister, his ego.
Profession: Occasionally works at a music shop, occasionally works at a jeweler shop.
Weapons: bladed gauntlets, long sword
Armor: studded leather armor, though he rarely wears it
Items:
Skills: Oratory, Leadership, Tracker, Martial Arts A


Picture:

Salcor Lightwind, Scheming Half-angel Salcor10_800x600


Stats:

Fighting: Excellent
Agility: Good ( Excellent in the air )
Strength: Good
Endurance: Remarkable

Reasoning: Typical
Intuition: Remarkable
Psyche: Remarkable

Flight Speed: Excellent ( Up to 150 lb, Good up to 250 lb. 275 lb max limit )

HP: 70
SP: 68
MP: 66



Spells / Special Abilities:


Beginner Magic:

Fire
Cost: 5MP
Uses: Psyche
Description: Does damage equal to casters Psyche -2CS. Agility to dodge.

Fira
Cost: 10MP
Uses: Psyche
Description: Does damage equal to casters Psyche -1CS. Agility to dodge.

Firaga
Cost: 15MP
Uses: Psyche
Description: Does damage equal to casters Psyche. Agility to dodge.



Mind Magic:

Telekinesis ( Basic )
Cost: 1MP / minute out of combat, 1MP / round in combat, per person or item ( only if used for more then 1 minute / round )
Uses: Psyche ( only if another person with mental abilities tries to target the same item )
Description: Allows the user to lift an object into the air and move it where they wish. User must be able to maintain eye-contact with the object at all times. Maximum weight of the item is 10 pounds. Maximum movement speed is Typical air speed.

Telekinesis ( Novice )
Cost: 1MP / minute out of combat, 1MP / round in combat, per person or item ( only if used for more then 1 minute / round )
Uses: Psyche ( only if another person with mental abilities tries to target the same item )
Description: Allows the user to lift an object into the air and move it where they wish. User must be able to maintain eye-contact with the object at all times. Maximum weight of the item is 50 pounds. Maximum movement speed is Typical air speed.  Can also throw an object up to the limits of Telekinesis ( Minor ) in an attack. Attack roll is Psyche, defense is agility. Deals Good physical damage for purposes of damage absorption.

Telepathy ( Basic )
Cost: N/A
Uses: Psyche
Description: Allows the mentalist to talk to someone in their mind, or read someone's mind. The target has to be within visible range with no obstructions between the two. Do note that even if you just read their mind there is a chance a non-mentalist can sense someone in their mind ( roll psyche and get a yellow or higher ) though they will not know who did it. Once the mentalist reaches circle 4, it is impossible for a non-mentalist to know if someone is in their mind unless they speak or reveal themselves.
Special Considerations:
1. The mentalist is allowed 1 mental link per circle level they know in this skill. A roll must be made to establish it. A green roll is required for willing targets and yellow for unwilling.. Maximum range is 2 miles times the maximum circle known. At circle 2 this would be anywhere within the city of Oceandia itself.




Fire Magic:

Burning Hands
Cost: 5MP
Uses: Psyche
Description: Creates a fiery aura around target's hands. This fire does not harm them, but instead adds +1CS damage to any unarmed attack. This spell lasts 1 round on white, 2 on green, 3 on yellow. On a red roll, all successful strikes also add 1d6 damage. While normally used on the hands can also be used on the feet for martial artists.

Protection from Fire
Cost:: 10MP
Uses: Psyche
Description: Grants the target Excellent protection from fire spells. Lasts 1 round on white, two rounds on green, three rounds on yellow.
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