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Chris Lightfellow EmptyThu Sep 19, 2019 10:42 pm by SgtSarros
The site does cost about $75 a year for the picture storage we have and keeping it ad-free when logged in, more if we get rid of ads altogether as some users have wished.

If you wish to help with donations click the link below. Avoid clicking on a custom gif as those are for Pro users of StreamLabs who do not mind paying a monthly fee.

https://streamlabs.com/sgtsarros

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 Chris Lightfellow

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Packie
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Join date : 2017-09-21

Chris Lightfellow Empty
PostSubject: Chris Lightfellow   Chris Lightfellow EmptySat Aug 04, 2018 12:09 am

Name: Chris Lightfellow
Sex: F
Species: Human
Height: 5'8"
Weight: 160 lbs
Age: 24
Hair Color: Silver
Eye Color: A mix of silver and purple.
Skin Color: Fairly pale


Personality: Chris Lightfellow is quite no-nonsense when it comes to matters of battle, and is generally a very measured woman who doesn't give in to emotion easily.  It sometimes gives off a callous exterior to those she meets, though she is not without compassion for those around her.  She is ironclad in her ways and her code, and not necessarily one to embrace the fame that comes with her reputation as an indomitable knight.  She honors the knights who give their lives in battle, preferring reverence over celebration of her fame.
Weakness:
Profession: Knight of Zexen
Weapons: Sword - Letzt
Armor: Scale Mail
Items: True Fire Rune - An ancient rune of incredible power engraved upon her hand, it grants the use of powerful fire magic, as well as rendering the bearer ageless.  It was once kept in Holy Harmonia, before it was stolen by the man known as the Flame Champion, who led a brigade known as the Fire Bringer.  He waged war upon Harmonia, breaking their shackles upon the Grasslands.  The Flame Champion eventually removed the rune from his body with an ancient secret ritual, but it caused a raging firestorm for ten days that consumed Harmonian and Grassland armies alike, nearly wiping all of them out.  The True Fire Rune was then sealed away in the Champion's hideaway.

Chris accepted the True Fire Rune in her role as successor to the Flame Champion, wielding its power against the forces of evil that sought to take the true runes and end her world.  This rune grants Chris the ability to learn any fire spell, but she may not learn magic from any other school.  It also allows her to wield magic beyond what her psyche stat would normally allow, but magic is still learned through the required learning rules otherwise.  However, when Chris wields magic beyond what her psyche level would allow, it is wild in nature and difficult to control.  In this case, Chris will roll 1d100.  On a 50 or below, Chris' target must be randomized (roll 1dx for target; can target enemies and allies indiscriminately).  If the spell is not a direct attack/heal, then the spell simply fails instead.

In the beginning, there was darkness...and in time that darkness shed a 'tear'.  The Sword and Shield were brothers borne of this tear.  Sword boasted he could cut anything, and Shield boasted he could protect anything.  A battle raged for seven days and nights.  In the end, Sword cut Shield, and Shield smashed Sword.  Sword became sky, Shield became earth, and the sparks from their battle formed the stars...and the jewels that adorned each became the 27 True Runes.  They represent different aspects of existence.  A primordial set of forces that forms the universe, as well as a conscious force that seeks to reunite and return to the era of Sword and Shield, bringing the Ashen Future, an era of nothingness.  Their clashes are often illustrated through wars between nations.


Skills:
Sharp Weapons - +1 CS Fighting on use of blades.
Oratory - An excellent public speaker, motivator, or anchorman. Depending on the situation can apply to either Reasoning or Psyche.
Military - The perfect soldier. Applies when it comes to military tactics, military training, or just dealing with the military in general.
Leadership - Expert at leading groups of people into situations. Can in certain situations apply a +1CS to others in a skill he or she has for a limited time.
Riding - Chris is skilled in horseback riding, as well as combat upon a mount.
Martial Arts A - +1 CS to Fighting when opponent is unarmed as well.

Description/Picture:

Chris Lightfellow 121a4774

Chris Lightfellow Latest?cb=20100408165823

Stats:

Fighting: Remarkable
Agility: Good
Strength: Excellent
Endurance: Incredible
Reasoning: Excellent
Intuition: Remarkable
Psyche: Good

Hit Points: 100
Mana: 60

Special Abilities:

Fire
Cost: 5MP
Uses: Psyche
Description: Does damage equal to casters Psyche -2CS. Agility to dodge.

-Circle 1-

Circle of Flames
Cost: 5MP
Uses: None
Description: Creates a ball of flame that be used to illuminate the immediate area around the party. Care must be taken not to use this in any area with flammable materials or gasses! Can create one ball of flame times maximum circle known, allowing for more then one direction to be seen at a time. At fourth circle, the circle of flames around the party become non-flammable.

-Circle 2-

Control Fire
Cost: 10MP
Uses: Psyche
Description: Can alter the path of a fire. At lower circles this can be used to twist flames into various shapes for entertainment purposes. It can also be used to keep a room safe inside a house or building, and at higher ranks can even affect the path of a forest fire. There must be something burnable in the path you direct the fire ( you cannot, for example, tell a fire to march into the ocean ). You can also change the color of the fire ( cosmetic effect only ).

Protection from Fire
Cost:: 10MP
Uses: Psyche
Description: Grants the target Excellent protection from fire spells. Lasts 1 round on white, two rounds on green, three rounds on yellow.

Smoke Screen
Cost: 10 MP
Uses: Psyche
Description: Covers the area with a layer of smoke that affects everyone in the area. Those inside of the area roll at -1 to defense, can not use any agility bonuses such as tumble, and roll intuition at -1 against sneak attacks.  Those with at least Fire 2 or Air 3 are unaffected by these penalties. Lasts 2 rounds, 4 on a yellow. On a red, intuition is at -2.

Biography:

Long before her time, a war raged between the Holy Kingdom of Harmonia and the Grassland clans, a heavily one-sided war that would soon see the rise of a hero in the Grasslands known as the Flame Champion.  He bore the True Fire Rune, leading a troop of brigands known as the Fire Bringer, and eventually turned the tide on Harmonia.  An incident later, however, caused a massive explosion that destroyed almost everything around him, Fire Bringer and Harmonian alike, revealing the terrible power of the rune.

Chris Lightfellow, borne of her father Wyatt, fought for Zexen in earnest.  In the year 474 of the Sun Calendar, a war festered between the Zexen Confederacy and the Grasslands.  Captain Galahad and Pelize were killed in battle, whereupon Chris took up the role and led the Zexen knights to victory.  For her achievements in battle, Zexen hailed her as the White Hero and Silver Maiden, while the Grasslands spoke of her as the Silver-haired Demon, or Goddess of Death.  She led the Six Mighty Knights, alongside Roland Lesaurus, Salome Harras, Borus Redrum, Leo Galan, and Percival Fraulein, and they moved to negotiate a truce with the Grasslands, but the sudden death of Chief Zephon of the Lizard Clan rendered their efforts useless, as they were thought to be Zephon's killers.  They resolved to set the village aflame to rescue a pair of knights surrounded by Grassland forces, but a young boy named Lulu charged her with knife in hand.  Instinctively, she immediately cut him down.  The events took their toll on her, causing her to pass out from the mental exhaustion.

Percival brings her to Iksay Village to relax, but they find Chief Lucia had attacked the village.  A man named Nash Clovis rescues her, and suggests going to Budehuc Castle, and that he has knowledge of the Flame Champion and her father Wyatt.  Intrigued, Chris decided to venture with him into the grasslands...and along the way, she duels with Hugo as she helps defend the Grasslands from Harmonia, whose best friend Lulu had fallen to her sword.  Thomas, master of Budehuc Castle, eventually interrupts their duel, for Hugo was fueled by vengeance for his fallen friend.

In the village of Alma Kinan, a priestess named Yun is sacrificed in the Ritual of Soul-Sending, but the principle clashes heavily with Chris' disposition, a knight guided by valor and reason.  Yun reveals her father would soon perish, but Chris resolves to save him regardless of what fortunes were told.  As her search continues, she realizes the Flame Champion knew him well, and so she resolved to find him.  After a great amount of searching, she finds his hideaway, where his wife Sana lived...and the Flame Champion had passed away.  ugo, Chris, and Geddoe, an old friend of the flame champion, gathered to determine the next bearer of the True Fire Rune to lead the Grasslands and Zexens against the Holy Kingdom of Harmonia.  Chris overcame its trial, felling a powerful red dragon, and chose to bear the rune.

The alliance between Zexen and the Grasslands was shaky, and they were forced into early retreats under the continued pressure of Harmonia.  Chris assumed command of the army, and rallied to Brass Castle, finally beginning to drive them back.  Learning that Harmonia sought to destroy the true runes and thus, the world, Chris rallied her friends to strike back in earnest.  One by one, however, their runes were stolen away by fell rituals.  They eventually met and came to a clash in ancient ruins north of the Lizard Clan's village, and defeated the incarnation of the True Wind Rune to reclaim their runes, saving the world.

After the battle, Chris returned to Zexen and began to make efforts to forge a more lasting peace in the land.
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