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Wed Jan 16, 2019 7:06 pm by SgtSarros
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 Ghia the All Natural Hippy

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Xarat
Senior Member
Senior Member


Posts : 48
Join date : 2017-10-14

PostSubject: Ghia the All Natural Hippy   Sat Oct 28, 2017 2:33 pm

Name: Ghia Starling
Sex: Female
Species: Human Avatar
Height: 5'5
Weight: 120lbs
Age: 29 ( Born November 1st, 1986 )
Age in appearance: 29
Hair Color: White Silver
Eye Color: Blue
Skin Color: Pale
Personality: A quiet serene woman
Weakness: Claustraphobia
Profession: Seamstress
Weapons: Staff
Armor:
Items: Staff, pendant
Skills:
Herbalism - +1 CS to Intuition to finding herbs, and +1 CS to Reasoning for indentifying herbs for various purpses, including but not limited to medicinal or poison making.
 
Tailoring - Knows how to make the latest fashions. +1 CS to reasoning.
 
Performer - dancer and singer. +1 CS to the stat used for that skill.
 
Communion With Nature - The animals and creatures of the forest consider you to be one with them, and you are naturally aware of everything around you in the forest. +1 to Intuition rolls in the forest, and +1 to reasoning to trying to calm an angry animal.

Woodworking - Can make figurines or carvings out of wood.

Picture: 
 
 

Stats:
Fighting: good
Agility: Remarkable
Strength: Good
Endurance: Good
 
Reasoning: Excellent
Intuition: Excellent
Psyche: Remarkable
 
 
OPTIONAL: Only include this section if it is different then normal

 
 
Hit Points: 60
Mana: 90
 
 
Spells / Special Abilities:
Create Water
Cost: 5MP
Uses: None
Description: Creatures enough drinkable water to go an entire day for one person times the higher circle of Nature Magic you know. You need a container to hold the water.
 
Communication with Animals
Cost: 5MP
Uses: Reasoning/Psyche ( whichever is higher )
Description: Allows you to speak to forest creatures such as deer, foxes, wolves and more for one hour. Once you learn your first fourth circle spell, cost becomes none and a roll is only required when something is resisting it.
 
Nature's Touch
Cost: 2MP
Uses: Psyche ( Only if there is something in the area atttempting to block this spell )
Description: Reaches into the heart of a dying tree or plant, giving it energy to help it heal and repair itself.
 
Companion to Animals
Cost: 10MP
Uses: Psyche
Description: Can turn any hostile animal into an ally, convincing it that the caster is one with the forest and will not harm them. This spell will only work on non-sentient animals and is broken only when the animal is harmed or if the spell is released.

Whisper In the Woods
Cost: 2MP
Uses: None
Description: Allows the caster to send a verbal message to a person or area in the same forest as them. At circle three this is any forest on the same world. At circle six, this is any forest on the same plane. ( Limbo and Hell, for example, would not be reachable from Fantasy Island )

Remove Poison
Cost: 10MP
Uses: None for natural poisons, Psyche for magical poisons
Prerequisite: Cure
Description: Removes any poison from a person's body and removes any negative side effects. Elven characters also have their penalties removed when this spell is cast.


Empathy ( Basic )
Cost: N/A
Uses: Psyche
Description: The mentalist attempts to sense, aided by a person's words, general demeanor, and their very top-most feelings, if they are being truthful or not. Once you reach circle 3, this does not have to be rolled for unless contested.
 
Empathy ( Advanced )
Cost: N/A
Uses: Psyche
Description: The mentalist is able to scan the top layers of someone's mind to determine if someone is attempting to lie to them, or is feigning hostility, or attempt to detect what their general emotional and mental state is.

Cure
Cost: 5MP
Uses: Psyche on learning, none otherwise.
Description: Heals an amount equal to Psyche -2CS in hp or 6hp, whichever is greater.
 
Cura
Cost: 10MP
Uses: Psyche on learning, none otherwise.
Description: Heals an amount equal to Psyche -1CS in hp or 10hp, whichever is greater.

Curaga
Cost: 15MP
Uses: Psyche on learning, none otherwise.
Description: Heals an amount equal to Psyche in hp or 20hp, whichever is greater.

 
 
Biography: Ghia was born on the island, as far as she remembers. She has always had a love of the forests and a strong love of nature. She developed such a bond with the forest, that she began to almost understand it, as if it were talking to her. She was a natural, the magic of nature coming to her easily. Growing up, she indulged her love of music and dance, as well as a love of crafts. Working to build her own business from the ground up, she has worked hard to successfully run A Stich in Time, a hippy shop that sells a multitude of things
 
She spends a lot of time in the forest, though sometimes she doesn't know what draws her there. She was always plagued with strange dreams, dreams of a place that she's never been to, and people she knows in the dream but doesn't know outside of the dream. A few months ago, the dreams began to grow in frequency and intensity. She has been spending more time out in the forest, in the serenity of the trees, hoping to gain the answers to her dreams.
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